14 lines
175 B
GLSL
14 lines
175 B
GLSL
uniform sampler2D tex_in;
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in vec2 ove_texcoord;
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out vec4 frag_color;
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%1
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void main() {
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vec4 col = texture2D(tex_in, ove_texcoord);
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col = %2(col);
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frag_color = col;
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}
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