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oak-editor/app/widget/menu/menu.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef WIDGETMENU_H
#define WIDGETMENU_H
#include <QMenuBar>
#include <QMenu>
#include <QMetaMethod>
#include "common/define.h"
namespace olive {
/**
* @brief A menu widget for context menus and menu bars
*
* A QMenu subclass with functions for creating menus and menu items that conform to Olive's menu and keyboard shortcut
* system.
*
* In Olive, menu items in the menu bar are also responsible for keyboard shortcuts throughout the application. To allow
* these to be configurable and these configurations saveable, every item needs a unique ID. This ID gets linked to the
* keyboard shortcuts in config files. The ID doesn't get translated so it can also persist through language changes.
*
* The ID gets stored in the QAction's "id" property. If a keyboard shortcut is provided, it gets stored in the
* QAction's "keydefault" property.
*
* It is always recommended to use this over QMenu in any situation.
*/
class Menu : public QMenu
{
public:
Menu(QMenuBar* bar);
template <typename Func>
/**
* @brief Construct a Menu and add it to a QMenuBar
*
* This Menu can be connected to a slot that's triggered when the Menu is "about to show". Use `receiver` and
* `member` to connect this (same syntax as QObject::connect) or leave as nullptr to not.
*/
Menu(QMenuBar* bar,
const typename QtPrivate::FunctionPointer<Func>::Object *receiver,
Func member)
{
bar->addMenu(this);
Init();
ConnectAboutToShow(receiver, member);
}
Menu(Menu* menu);
template <typename Func>
/**
* @brief Construct a Menu and add it as a submenu to another Menu
*
* This Menu can be connected to a slot that's triggered when the Menu is "about to show". Use `receiver` and
* `member` to connect this (same syntax as QObject::connect) or leave as nullptr to not.
*/
Menu(Menu* menu,
const typename QtPrivate::FunctionPointer<Func>::Object *receiver,
Func member)
{
menu->addMenu(this);
Init();
ConnectAboutToShow(receiver, member);
}
/**
* @brief Construct a popup menu
*/
Menu(QWidget* parent = nullptr);
/**
* @brief Construct a popup menu
*/
Menu(const QString& s, QWidget* parent = nullptr);
template <typename Func>
/**
* @brief Create a menu item and add it to this menu
*
* @param id
*
* The action's unique ID
*
* @param receiver
*
* The QObject to receive the signal when this item is triggered
*
* @param member
*
* The QObject slot to connect this action's triggered signal to
*
* @param key
*
* Default keyboard sequence
*
* @return
*
* The QAction that was created and added to this Menu
*/
QAction* AddItem(const QString& id,
const typename QtPrivate::FunctionPointer<Func>::Object *receiver,
Func member,
const QKeySequence &key = QKeySequence())
{
QAction* a = CreateItem(this, id, receiver, member, key);
addAction(a);
return a;
}
QAction* AddActionWithData(const QString& text,
const QVariant& d,
const QVariant& compare);
QAction *InsertAlphabetically(const QString& s);
void InsertAlphabetically(QAction* entry);
void InsertAlphabetically(Menu* menu);
template <typename Func>
/**
* @brief Create a menu item
*
* @param parent
*
* The QAction's parent
*
* @param id
*
* The action's unique ID
*
* @param receiver
*
* The QObject to receive the signal when this item is triggered
*
* @param member
*
* The QObject slot to connect this action's triggered signal to
*
* @param key
*
* Default keyboard sequence
*
* @return
*
* The QAction that was created and added to this Menu
*/
static QAction* CreateItem(QObject* parent,
const QString& id,
const typename QtPrivate::FunctionPointer<Func>::Object *receiver,
Func member,
const QKeySequence &key = QKeySequence())
{
QAction* a = new QAction(parent);
ConformItem(a,
id,
receiver,
member,
key);
return a;
}
template <typename Func>
/**
* @brief Conform a QAction to Olive's ID/keydefault system
*
* If a QAction was created elsewhere (e.g. through QUndoStack::createUndoAction()), this function will give it
* properties conforming it to Olive's menu item system
*
* @param a
*
* The QAction's to conform
*
* @param id
*
* The action's unique ID
*
* @param receiver
*
* The QObject to receive the signal when this item is triggered
*
* @param member
*
* The QObject slot to connect this action's triggered signal to
*
* @param key
*
* Default keyboard sequence
*/
static void ConformItem(QAction *a,
const QString& id,
const typename QtPrivate::FunctionPointer<Func>::Object *receiver,
Func member,
const QKeySequence &key = QKeySequence())
{
ConformItem(a, id, key);
connect(a, &QAction::triggered, receiver, member);
}
static void ConformItem(QAction *a,
const QString& id,
const QKeySequence &key = QKeySequence());
private:
void Init();
template <typename Func>
void ConnectAboutToShow(const typename QtPrivate::FunctionPointer<Func>::Object *receiver, Func member)
{
connect(this, &Menu::aboutToShow, receiver, member);
}
};
}
#endif // WIDGETMENU_H