Files
oak-editor/app/node/audio/pan/pan.cpp
T
itsmattkc c168bf1a80 nodeparam: implemented parameters that allow arbitrary properties to be set
for UI representations

Allows properties to be set without adding explicit extra members to NodeInputs.
Crucially this means parameters like slider value representations (percent,
decibel, etc.) can be set from NodeInputs now.
2020-03-07 01:21:36 +11:00

74 lines
1.5 KiB
C++

#include "pan.h"
PanNode::PanNode()
{
samples_input_ = new NodeInput("samples_in", NodeParam::kSamples);
AddInput(samples_input_);
panning_input_ = new NodeInput("panning_in", NodeParam::kFloat);
panning_input_->set_property("min", -1.0);
panning_input_->set_property("max", 1.0);
panning_input_->set_property("view", "percent");
AddInput(panning_input_);
}
Node *PanNode::copy() const
{
return new PanNode();
}
QString PanNode::Name() const
{
return tr("Pan");
}
QString PanNode::id() const
{
return "org.olivevideoeditor.Olive.pan";
}
QString PanNode::Category() const
{
return tr("Audio");
}
QString PanNode::Description() const
{
return tr("Adjust the stereo panning of an audio source.");
}
NodeInput *PanNode::ProcessesSamplesFrom() const
{
return samples_input_;
}
void PanNode::ProcessSamples(const NodeValueDatabase *values, const AudioRenderingParams &params, const float *input, float *output, int index) const
{
if (params.channel_count() != 2) {
// This node currently only works for stereo audio
return;
}
float pan_val = (*values)[panning_input_].Get(NodeParam::kFloat).toFloat();
output[index] = input[index];
if (index%2 == 0) {
// Sample is left channel
if (pan_val > 0) {
output[index] *= (1.0F - pan_val);
}
} else {
// Sample is right channel
if (pan_val < 0) {
output[index] *= (1.0F - qAbs(pan_val));
}
}
}
void PanNode::Retranslate()
{
samples_input_->set_name(tr("Samples"));
panning_input_->set_name(tr("Pan"));
}