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oak-editor/engine/tests/oakengine_renderer_test.cpp
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Mike-Solar e9f173916f engine: complete C ABI facade (liboakengine oakengine_* surface)
The full pure-C facade used by the app: node/project/timeline/viewer/
undo/task/events/serializer/playback/preview/renderer/gizmo/color/
audio/footage/proxy/encoding/exporter/config/disk/ipc/plugin/worker
families, plus undo-group semantics, display renderer handles,
NodeFactory accessors, and per-family pure-C engine tests.
2026-07-26 22:43:00 +08:00

369 lines
12 KiB
C++

/***
Oak - Non-Linear Video Editor
Copyright (C) 2026 Oak Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
// Pure C ABI test for the liboakengine renderer facade. The validation part
// (argument checking, not-initialized errors, NULL safety, cancel
// idempotency) requires no GL and must always pass. The render part needs a
// working render backend (the engine renders video in oak-render-worker
// child processes); when no backend is available it prints a SKIP notice
// and exits 0, mirroring the is_render_backend_available()/GTEST_SKIP logic
// of tests/gtest/render_worker_footage_test.cpp.
//
// Being an engine-internal test, the GL-gated part builds sequence content
// through the engine C++ API (the facade has no node-graph editing API yet):
// a solid red generator feeds the sequence's texture input, and the real
// footage tests/demo.mp4 feeds its samples input.
#include <assert.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#if defined(_WIN32)
#include <direct.h>
#include <windows.h>
#else
#include <unistd.h>
#endif
#include <thread>
#include <QCoreApplication>
#include <QDir>
#include <QFileInfo>
#include <QString>
#include "node/generator/solid/solid.h"
#include "node/node.h"
#include "node/output/viewer/viewer.h"
#include "node/project.h"
#include "node/project/footage/footage.h"
#include "node/project/sequence/sequence.h"
#include "config/config.h"
#ifdef OAK_ENABLE_DYNAMIC_RENDER_BACKEND
#include "render/backend/dynamicrenderer.h"
#include "render/backend/renderbackend_c.h"
#endif
#include "oakengine/init.h"
#include "oakengine/project.h"
#include "oakengine/renderer.h"
#include "oakengine/timeline.h"
#ifndef OAK_TEST_SOURCE_DIR
#define OAK_TEST_SOURCE_DIR "."
#endif
static char g_tmpdir[4096];
static void make_tmpdir(void)
{
#if defined(_WIN32)
char base[MAX_PATH];
const DWORD len = GetTempPathA(MAX_PATH, base);
assert(len > 0 && len < MAX_PATH);
snprintf(g_tmpdir, sizeof(g_tmpdir), "%soakengine_renderer_test_%lu",
base, (unsigned long)GetCurrentProcessId());
assert(_mkdir(g_tmpdir) == 0);
#else
strcpy(g_tmpdir, "/tmp/oakengine_renderer_test_XXXXXX");
assert(mkdtemp(g_tmpdir) != NULL);
#endif
}
// Same probe as tests/gtest/render_worker_footage_test.cpp.
static bool is_render_backend_available(const QString &backend)
{
#ifdef OAK_ENABLE_DYNAMIC_RENDER_BACKEND
olive::DynamicRenderer renderer(backend);
if (!renderer.load()) {
return false;
}
OakRenderBackendInfo info = {};
if (!renderer.get_backend_info(&info)) {
return false;
}
if (backend == QStringLiteral("vulkan") &&
info.kind != oak_render_backend_vulkan) {
return false;
}
if (backend == QStringLiteral("opengl") &&
info.kind != oak_render_backend_opengl) {
return false;
}
return renderer.init();
#else
Q_UNUSED(backend)
return false;
#endif
}
static bool worker_binary_exists()
{
QDir dir(QCoreApplication::applicationDirPath());
dir.cd(QStringLiteral("../worker"));
#if defined(_WIN32)
return QFileInfo::exists(dir.filePath(QStringLiteral("oak-render-worker.exe")));
#else
return QFileInfo::exists(dir.filePath(QStringLiteral("oak-render-worker")));
#endif
}
// Samples up to 4096 positions of the frame and counts non-zero bytes.
static int frame_nonzero_bytes(const OakEngineFrame *frame)
{
const unsigned char *data =
(const unsigned char *)oakengine_frame_data(frame);
if (!data) {
return -1;
}
const int size = oakengine_frame_linesize_bytes(frame) *
oakengine_frame_height(frame);
const int step = size / 4096 > 1 ? size / 4096 : 1;
int nonzero = 0;
for (int i = 0; i < size; i += step) {
if (data[i] != 0) {
nonzero++;
}
}
return nonzero;
}
// Argument validation and behavior without OAKENGINE_INIT_RENDER. Requires
// no GL at all.
static void test_validation(OakEngineSequence *seq)
{
// create() argument validation.
assert(oakengine_renderer_create(NULL, 320, 180, 4, 30000, 1001, NULL) ==
NULL);
assert(oakengine_renderer_create(seq, 0, 180, 4, 30000, 1001, NULL) ==
NULL);
assert(oakengine_renderer_create(seq, 320, -1, 4, 30000, 1001, NULL) ==
NULL);
assert(oakengine_renderer_create(seq, 320, 180, 4, 0, 1001, NULL) ==
NULL);
assert(oakengine_renderer_create(seq, 320, 180, 4, 30000, -1001, NULL) ==
NULL);
assert(oakengine_renderer_create(seq, 320, 180, -1, 30000, 1001, NULL) ==
NULL);
assert(oakengine_renderer_create(seq, 320, 180, 5, 30000, 1001, NULL) ==
NULL);
OakEngineRenderer *r =
oakengine_renderer_create(seq, 320, 180, 4, 30000, 1001, NULL);
assert(r != NULL);
// Mode follows olive::RenderMode: 0/1 accepted, everything else rejected.
assert(oakengine_renderer_set_mode(r, 0) == OAKENGINE_OK);
assert(oakengine_renderer_set_mode(r, 1) == OAKENGINE_OK);
assert(oakengine_renderer_set_mode(r, -1) == OAKENGINE_E_INVALID);
assert(oakengine_renderer_set_mode(r, 2) == OAKENGINE_E_INVALID);
assert(oakengine_renderer_set_mode(NULL, 0) == OAKENGINE_E_INVALID);
// Renders fail while the engine lacks the RENDER bit, with a
// human-readable reason.
assert(oakengine_renderer_render_frame(r, 0) == NULL);
char err[256];
assert(oakengine_renderer_last_error(r, err, sizeof(err)) > 0);
assert(strstr(err, "OAKENGINE_INIT_RENDER") != NULL);
assert(oakengine_renderer_render_audio(r, 0, 30) == NULL);
assert(oakengine_renderer_last_error(r, err, sizeof(err)) > 0);
// cancel is a no-op when nothing is in flight and is idempotent.
oakengine_renderer_cancel(r);
oakengine_renderer_cancel(r);
oakengine_renderer_free(r);
// NULL safety across all three handle families.
assert(oakengine_renderer_last_error(NULL, err, sizeof(err)) ==
OAKENGINE_E_INVALID);
assert(oakengine_renderer_render_frame(NULL, 0) == NULL);
assert(oakengine_renderer_render_audio(NULL, 0, 30) == NULL);
oakengine_renderer_cancel(NULL);
oakengine_renderer_free(NULL);
assert(oakengine_frame_width(NULL) == 0);
assert(oakengine_frame_height(NULL) == 0);
assert(oakengine_frame_format(NULL) == -1);
assert(oakengine_frame_channel_count(NULL) == 0);
assert(oakengine_frame_linesize_bytes(NULL) == 0);
assert(oakengine_frame_data(NULL) == NULL);
oakengine_frame_free(NULL);
assert(oakengine_audio_sample_rate(NULL) == 0);
assert(oakengine_audio_channel_count(NULL) == 0);
assert(oakengine_audio_sample_count(NULL) == 0);
assert(oakengine_audio_data(NULL, 0) == NULL);
oakengine_audio_free(NULL);
}
static void test_render_cache_helpers(void)
{
// Without an active RenderManager, these return OAKENGINE_E_STATE rather
// than crashing.
assert(oakengine_render_cache_set_display_color_processor(NULL) ==
OAKENGINE_E_STATE);
assert(oakengine_render_cache_set_multicam_node(NULL) ==
OAKENGINE_E_STATE);
}
int main(void)
{
make_tmpdir();
// Sandbox the config/cache/data locations (see oakengine_init_test).
#if !defined(_WIN32)
assert(setenv("XDG_CONFIG_HOME", g_tmpdir, 1) == 0);
assert(setenv("XDG_CACHE_HOME", g_tmpdir, 1) == 0);
assert(setenv("XDG_DATA_HOME", g_tmpdir, 1) == 0);
#endif
// HEADLESS is enough for the validation part and creates the offscreen
// application object the backend probe below depends on.
assert(oakengine_init(OAKENGINE_INIT_HEADLESS) == OAKENGINE_OK);
OakEngineProject *project = oakengine_project_create();
assert(project != NULL);
assert(oakengine_project_new(project) == OAKENGINE_OK);
OakEngineSequence *seq = oakengine_sequence_new(project, "Render");
assert(seq != NULL);
test_render_cache_helpers();
test_validation(seq);
// ---- GL-gated part ---------------------------------------------------
if (!is_render_backend_available(QStringLiteral("opengl"))) {
printf("oakengine_renderer_test: SKIP: OpenGL render backend not "
"available, render assertions skipped\n");
oakengine_project_free(project);
oakengine_shutdown();
return 0;
}
if (!worker_binary_exists()) {
printf("oakengine_renderer_test: SKIP: oak-render-worker binary not "
"found, render assertions skipped\n");
oakengine_project_free(project);
oakengine_shutdown();
return 0;
}
// The engine renders through the backend requested in the config.
olive::Config::current()[QStringLiteral("GraphicsBackend")] =
QStringLiteral("opengl");
// Upgrade HEADLESS -> HEADLESS|RENDER (idempotent flag add).
assert(oakengine_init(OAKENGINE_INIT_HEADLESS | OAKENGINE_INIT_RENDER) ==
OAKENGINE_OK);
assert(oakengine_init_flags() ==
(OAKENGINE_INIT_HEADLESS | OAKENGINE_INIT_RENDER));
// Build content through the engine C++ API (engine-internal test; the
// facade has no node editing API yet). The handles are the engine
// pointers by design.
auto *proj = reinterpret_cast<olive::Project *>(project);
auto *sequence = reinterpret_cast<olive::Sequence *>(seq);
// Solid red generator -> texture input: every frame is solid red.
auto *solid = new olive::SolidGenerator();
solid->setParent(proj);
olive::Node::connect_edge(
solid, olive::NodeInput(sequence, olive::ViewerOutput::k_texture_input));
// Real footage -> samples input: real audio for render_audio.
const QString demo_path =
QDir(QStringLiteral(OAK_TEST_SOURCE_DIR))
.filePath(QStringLiteral("tests/demo.mp4"));
assert(QFileInfo::exists(demo_path));
auto *footage = new olive::Footage(demo_path);
footage->setParent(proj);
assert(footage->is_valid());
olive::Node::connect_edge(
footage,
olive::NodeInput(sequence, olive::ViewerOutput::k_samples_input));
// render_frame: geometry/format and non-black pixels.
OakEngineRenderer *renderer =
oakengine_renderer_create(seq, 320, 180, 4, 30000, 1001, NULL);
assert(renderer != NULL);
OakEngineFrame *frame = oakengine_renderer_render_frame(renderer, 0);
char err[256];
if (!frame) {
fprintf(stderr, "render_frame failed: %s\n",
oakengine_renderer_last_error(renderer, err, sizeof(err)) > 0 ?
err :
"(no error)");
}
assert(frame != NULL);
assert(oakengine_frame_width(frame) == 320);
assert(oakengine_frame_height(frame) == 180);
assert(oakengine_frame_format(frame) == 4); // f32
assert(oakengine_frame_channel_count(frame) == 4);
assert(oakengine_frame_linesize_bytes(frame) >= 320 * 4 * 4);
assert(oakengine_frame_data(frame) != NULL);
assert(frame_nonzero_bytes(frame) > 0); // solid red, not black
oakengine_frame_free(frame);
// render_audio: 30 frames at 1001/30000 = 1.001s at 48 kHz stereo.
OakEngineAudioBuffer *audio =
oakengine_renderer_render_audio(renderer, 0, 30);
if (!audio) {
fprintf(stderr, "render_audio failed: %s\n",
oakengine_renderer_last_error(renderer, err, sizeof(err)) > 0 ?
err :
"(no error)");
}
assert(audio != NULL);
assert(oakengine_audio_sample_rate(audio) == 48000);
assert(oakengine_audio_channel_count(audio) == 2);
const int64_t samples = oakengine_audio_sample_count(audio);
assert(samples > 48048 - 4800 && samples < 48048 + 4800);
assert(oakengine_audio_data(audio, 0) != NULL);
assert(oakengine_audio_data(audio, 1) != NULL);
assert(oakengine_audio_data(audio, 2) == NULL); // out of range
oakengine_audio_free(audio);
// Cancelling mid-render from another thread must not crash, and the
// renderer must stay usable afterwards.
std::thread canceller([renderer]() {
std::this_thread::sleep_for(std::chrono::milliseconds(50));
oakengine_renderer_cancel(renderer);
});
OakEngineFrame *maybe = oakengine_renderer_render_frame(renderer, 60);
canceller.join();
oakengine_frame_free(maybe); // may be NULL (cancelled) or a frame
OakEngineFrame *after = oakengine_renderer_render_frame(renderer, 0);
assert(after != NULL);
oakengine_frame_free(after);
oakengine_renderer_cancel(renderer); // idempotent no-op
oakengine_renderer_free(renderer);
oakengine_project_free(project);
assert(oakengine_shutdown() == OAKENGINE_OK);
printf("oakengine_renderer_test: all assertions passed\n");
return 0;
}