Files
oak-editor/app/widget/timebased/timebasedview.cpp
T
Mike-Solar 0aa5879f35 app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
2026-07-26 22:43:21 +08:00

334 lines
8.0 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "timebasedview.h"
#include <QGraphicsRectItem>
#include <QMouseEvent>
#include <QScrollBar>
#include <QTimer>
#include "widget/timebased/timebasedwidget.h"
#include "oakengine/events.h"
#include "oakengine/viewer.h"
namespace olive
{
TimeBasedView::TimeBasedView(QWidget *parent)
: HandMovableView(parent)
, playhead_scene_left_(-1)
, playhead_scene_right_(-1)
, dragging_playhead_(false)
, snapped_(false)
, snap_service_(nullptr)
, y_axis_enabled_(false)
, y_scale_(1.0)
, viewer_(nullptr)
{
// Sets scene to our scene
setScene(&scene_);
// Set default scale (ensures non-zero scale from beginning)
set_scale(1.0);
// Default to no default drag mode
set_default_drag_mode(NoDrag);
// Signal to update bounding rect when the scene changes
connect(&scene_, &QGraphicsScene::changed, this,
&TimeBasedView::update_scene_rect);
// Workaround for Qt drawing issues with the default MinimalViewportUpdate. While this might be
// slower (Qt documentation says it may actually be faster in some situations),
// MinimalViewportUpdate causes all sorts of graphical crud building up in the scene
setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
}
void TimeBasedView::TimebaseChangedEvent(const Rational &)
{
// Timebase influences position/visibility of playhead
viewport()->update();
}
void TimeBasedView::enable_snap(const std::vector<Rational> &points)
{
snapped_ = true;
snap_time_ = points;
viewport()->update();
}
void TimeBasedView::disable_snap()
{
snapped_ = false;
viewport()->update();
}
const double &TimeBasedView::get_y_scale() const
{
return y_scale_;
}
void TimeBasedView::VerticalScaleChangedEvent(double)
{
}
void TimeBasedView::zoom_into_cursor_position(QWheelEvent *event,
double scale_multiplier,
const QPointF &cursor_pos)
{
// If CTRL is held (or a preference is set to swap CTRL behavior), we zoom instead of scrolling
bool only_vertical = false;
bool only_horizontal = false;
// Ctrl+Shift limits to only one axis
// Alt switches between horizontal only (alt held) or vertical only (alt not held)
if (y_axis_enabled_) {
if (event->modifiers() & Qt::ShiftModifier) {
if (event->modifiers() & Qt::AltModifier) {
only_horizontal = true;
} else {
only_vertical = true;
}
}
} else {
only_horizontal = true;
}
if (!only_vertical) {
double old_scroll = horizontalScrollBar()->value();
double old_scale = get_scale();
emit scale_changed(old_scale * scale_multiplier);
// Use GetScale so that if this value was clamped, we don't erroneously use an unclamped value
int new_x_scroll =
qRound((cursor_pos.x() + old_scroll) / old_scale * get_scale() -
cursor_pos.x());
horizontalScrollBar()->setValue(new_x_scroll);
}
if (!only_horizontal) {
double old_y_scroll = verticalScrollBar()->value();
double old_y_scale = get_y_scale();
set_y_scale(old_y_scale * scale_multiplier);
// Use GetYScale so that if this value was clamped, we don't erroneously use an unclamped value
int new_y_scroll =
qRound((cursor_pos.y() + old_y_scroll) / old_y_scale * get_y_scale() -
cursor_pos.y());
verticalScrollBar()->setValue(new_y_scroll);
}
}
void TimeBasedView::set_y_scale(const double &y_scale)
{
Q_ASSERT(y_scale > 0);
y_scale_ = y_scale;
if (y_axis_enabled_) {
VerticalScaleChangedEvent(y_scale_);
viewport()->update();
}
}
void TimeBasedView::set_viewer_node(ViewerOutput *v)
{
if (viewer_) {
oakengine_event_unsubscribe(viewer_sub_);
viewer_sub_ = 0;
}
viewer_ = v;
if (viewer_) {
viewer_sub_ = oakengine_event_subscribe(
reinterpret_cast<OakEngineNode *>(viewer_),
OAKENGINE_EVENT_VIEWER_PLAYHEAD_CHANGED,
[](const oakengine_event *, void *userdata) {
static_cast<TimeBasedView *>(userdata)->viewport()->update();
},
this);
}
}
QPointF TimeBasedView::scale_point(const QPointF &p) const
{
return QPointF(p.x() * get_scale(), p.y() * get_y_scale());
}
QPointF TimeBasedView::unscale_point(const QPointF &p) const
{
return QPointF(p.x() / get_scale(), p.y() / get_y_scale());
}
void TimeBasedView::drawForeground(QPainter *painter, const QRectF &rect)
{
QGraphicsView::drawForeground(painter, rect);
if (!timebase().isNull()) {
double width = time_to_scene(timebase());
playhead_scene_left_ = get_playhead_x();
playhead_scene_right_ = playhead_scene_left_ + width;
QRectF playhead_rect(playhead_scene_left_, rect.top(), width,
rect.height());
// Get playhead highlight color
QColor highlight = palette().text().color();
highlight.setAlpha(32);
painter->setPen(Qt::NoPen);
painter->setBrush(highlight);
painter->drawRect(playhead_rect);
// FIXME: Hardcoded...
painter->setPen(PLAYHEAD_COLOR);
painter->setBrush(Qt::NoBrush);
painter->drawLine(
QLineF(playhead_rect.topLeft(), playhead_rect.bottomLeft()));
}
if (snapped_) {
painter->setPen(palette().text().color());
foreach (const Rational &r, snap_time_) {
double x = time_to_scene(r);
painter->drawLine(x, rect.top(), x, rect.height());
}
}
}
bool TimeBasedView::playhead_press(QMouseEvent *event)
{
QPointF scene_pos = mapToScene(event->pos());
dragging_playhead_ = (event->button() == Qt::LeftButton &&
scene_pos.x() >= playhead_scene_left_ &&
scene_pos.x() < playhead_scene_right_);
return dragging_playhead_;
}
bool TimeBasedView::playhead_move(QMouseEvent *event)
{
if (!dragging_playhead_) {
return false;
}
if (viewer_) {
QPointF scene_pos = mapToScene(event->pos());
Rational mouse_time = qMax(Rational(0), scene_to_time(scene_pos.x()));
if (Core::instance()->snapping() && snap_service_) {
Rational movement;
snap_service_->snap_point({ mouse_time }, &movement,
TimeBasedWidget::k_snap_all &
~TimeBasedWidget::k_snap_to_playhead);
mouse_time += movement;
}
oakengine_viewer_set_playhead(
reinterpret_cast<OakEngineNode *>(viewer_),
mouse_time.numerator(), mouse_time.denominator());
}
return true;
}
bool TimeBasedView::playhead_release(QMouseEvent *)
{
if (dragging_playhead_) {
dragging_playhead_ = false;
if (snap_service_) {
snap_service_->hide_snaps();
}
return true;
}
return false;
}
qreal TimeBasedView::get_playhead_x()
{
if (viewer_) {
return time_to_scene(viewer_->get_playhead());
} else {
return 0;
}
}
void TimeBasedView::set_end_time(const Rational &length)
{
end_time_ = length;
update_scene_rect();
}
void TimeBasedView::update_scene_rect()
{
QRectF bounding_rect = scene_.itemsBoundingRect();
// There's no need for a timeline to ever go below 0 on the X scale
bounding_rect.setLeft(0);
// Ensure the scene is always the full length of the timeline with a gap at the end to work with
bounding_rect.setRight(time_to_scene(end_time_) + width());
// Any further rect processing from derivatives can be done here
SceneRectUpdateEvent(bounding_rect);
// If the scene is already this rect, do nothing
if (scene_.sceneRect() != bounding_rect) {
scene_.setSceneRect(bounding_rect);
}
}
void TimeBasedView::resizeEvent(QResizeEvent *event)
{
QGraphicsView::resizeEvent(event);
update_scene_rect();
}
void TimeBasedView::ScaleChangedEvent(const double &scale)
{
TimeScaledObject::ScaleChangedEvent(scale);
// Update scene rect
update_scene_rect();
// Force redraw for playhead if the above function didn't do it
viewport()->update();
}
}