Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_FACTORYMENU_H
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#define OAK_FACTORYMENU_H
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#include <QAction>
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#include "oakengine/node.h"
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#include "node/node.h"
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#include "widget/menu/menu.h"
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namespace olive
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{
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/**
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* @brief Create a menu of all available nodes, grouped by category
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*
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* UI-side counterpart of the node library: NodeFactory stays UI-independent
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* while this builds an olive::Menu from NodeFactory::get_library(). Each
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* leaf action carries the node's library index in its data, so it can be
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* resolved back with create_node_from_menu_action() or
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* get_node_id_from_menu_action().
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*/
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Menu *create_node_menu(QWidget *parent, bool create_none_item = false,
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Node::CategoryID restrict_to = Node::k_category_unknown,
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uint64_t restrict_flags = 0);
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/**
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* @brief Create a node from an action of a menu built by create_node_menu()
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*
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* Returns nullptr for the "None" item.
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*/
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Node *create_node_from_menu_action(QAction *action);
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/**
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* @brief Get the node ID from an action of a menu built by create_node_menu()
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*
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* Returns an empty string for the "None" item.
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*/
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QString get_node_id_from_menu_action(QAction *action);
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}
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#endif // OAK_FACTORYMENU_H
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