Files
oak-editor/app/node/input.cpp
T

99 lines
2.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "input.h"
#include "output.h"
NodeInput::NodeInput(const QString& id) :
NodeParam(id),
time_(-1),
keyframing_(false)
{
// Have at least one keyframe/value active at any time
keyframes_.append(NodeKeyframe());
}
NodeParam::Type NodeInput::type()
{
return kInput;
}
void NodeInput::add_data_input(const NodeParam::DataType &data_type)
{
inputs_.append(data_type);
// If no name has been set, use a default name
if (name().isEmpty()) {
set_name(GetDefaultDataTypeName(data_type));
}
}
bool NodeInput::can_accept_type(const NodeParam::DataType &data_type)
{
return AreDataTypesCompatible(data_type, inputs_);
}
QVariant NodeInput::get_value(const rational& time)
{
if (time_ != time) {
// Retrieve the value
if (!edges_.isEmpty()) {
// One connection - use the output of the connected Node
value_ = edges_.first()->output()->get_value(time);
}
// No connections - use the internal value
// FIXME: Re-implement keyframing
value_ = keyframes_.first().value();
time_ = time;
}
return value_;
}
void NodeInput::set_value(const QVariant &value)
{
if (keyframing()) {
// FIXME: Keyframing code using time()
} else {
keyframes_.first().set_value(value);
// FIXME: Put correct values here
emit ValueChanged(0, 0);
}
}
bool NodeInput::keyframing()
{
return keyframing_;
}
void NodeInput::set_keyframing(bool k)
{
keyframing_ = k;
}
const QList<NodeParam::DataType> &NodeInput::inputs()
{
return inputs_;
}