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oak-editor/app/widget/nodeparamview/nodeparamview.h
T
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00

138 lines
3.0 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODEPARAMVIEW_H
#define NODEPARAMVIEW_H
#include <QMainWindow>
#include <QVBoxLayout>
#include <QWidget>
#include "node/node.h"
#include "nodeparamviewitem.h"
#include "widget/keyframeview/keyframeview.h"
#include "widget/timebased/timebasedwidget.h"
namespace olive {
class NodeParamViewParamContainer : public QWidget
{
Q_OBJECT
public:
NodeParamViewParamContainer(QWidget* parent = nullptr) :
QWidget(parent)
{
}
protected:
virtual void resizeEvent(QResizeEvent *event) override
{
QWidget::resizeEvent(event);
emit Resized(event->size().height());
}
signals:
void Resized(int new_height);
};
class NodeParamView : public TimeBasedWidget
{
Q_OBJECT
public:
NodeParamView(QWidget* parent = nullptr);
void SelectNodes(const QVector<Node *> &nodes);
void DeselectNodes(const QVector<Node*>& nodes);
const QMap<Node*, NodeParamViewItem*>& GetItemMap() const
{
return items_;
}
Node* GetTimeTarget() const;
void DeleteSelected();
signals:
void RequestSelectNode(const QVector<Node*>& target);
void NodeOrderChanged(const QVector<Node*>& nodes);
void FocusedNodeChanged(Node* n);
protected:
virtual void resizeEvent(QResizeEvent *event) override;
virtual void ScaleChangedEvent(const double &) override;
virtual void TimebaseChangedEvent(const rational&) override;
virtual void TimeChangedEvent(const int64_t &) override;
virtual void ConnectedNodeChanged(ViewerOutput* n) override;
private:
void UpdateItemTime(const int64_t &timestamp);
void QueueKeyframePositionUpdate();
void SignalNodeOrder();
void RemoveNode(Node* n);
KeyframeView* keyframe_view_;
QMap<Node*, NodeParamViewItem*> items_;
QScrollBar* vertical_scrollbar_;
int last_scroll_val_;
NodeParamViewParamContainer* param_widget_container_;
// This may look weird, but QMainWindow is just a QWidget with a fancy layout that allows
// docking windows
QMainWindow* param_widget_area_;
QVector<Node*> pinned_nodes_;
QVector<Node*> active_nodes_;
QMap<Node*, bool> node_expanded_state_;
Node* focused_node_;
private slots:
void ItemRequestedTimeChanged(const rational& time);
void UpdateGlobalScrollBar();
void PlaceKeyframesOnView();
void PinNode(bool pin);
void FocusChanged(QWidget *old, QWidget *now);
};
}
#endif // NODEPARAMVIEW_H