Files
oak-editor/app/render/job/acceleratedjob.h
T
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00

71 lines
1.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef ACCELERATEDJOB_H
#define ACCELERATEDJOB_H
#include "node/input.h"
#include "node/value.h"
namespace olive {
class AcceleratedJob {
public:
AcceleratedJob() = default;
NodeValue GetValue(NodeInput* input) const
{
return value_map_.value(input->id());
}
NodeValue GetValue(const QString& input) const
{
return value_map_.value(input);
}
void InsertValue(NodeInput* input, NodeValueDatabase& value)
{
InsertValue(input->id(), value[input].TakeWithMeta(input->GetDataType()));
}
void InsertValue(const QString& input, const NodeValue& value)
{
value_map_.insert(input, value);
}
void InsertValue(NodeInput* input, const NodeValue& value)
{
value_map_.insert(input->id(), value);
}
const NodeValueMap &GetValues() const
{
return value_map_;
}
private:
NodeValueMap value_map_;
};
}
#endif // ACCELERATEDJOB_H