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oak-editor/app/node/generator/matrix/matrix.h
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2020-11-22 18:21:24 +11:00

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/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef MATRIXGENERATOR_H
#define MATRIXGENERATOR_H
#include <QVector2D>
#include "node/node.h"
#include "node/inputdragger.h"
namespace olive {
class MatrixGenerator : public Node
{
Q_OBJECT
public:
MatrixGenerator();
virtual Node* copy() const override;
virtual QString Name() const override;
virtual QString ShortName() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual void Retranslate() override;
virtual NodeValueTable Value(NodeValueDatabase& value) const override;
protected:
QMatrix4x4 GenerateMatrix(NodeValueDatabase &value, bool take, bool ignore_anchor, bool ignore_position, bool ignore_scale) const;
static QMatrix4x4 GenerateMatrix(const QVector2D &pos,
const float &rot,
const QVector2D &scale,
bool uniform_scale,
const QVector2D &anchor);
NodeInput* position_input() const
{
return position_input_;
}
NodeInput* rotation_input() const
{
return rotation_input_;
}
NodeInput* scale_input() const
{
return scale_input_;
}
NodeInput* uniform_scale_input() const
{
return uniform_scale_input_;
}
NodeInput* anchor_input() const
{
return anchor_input_;
}
private:
NodeInput* position_input_;
NodeInput* rotation_input_;
NodeInput* scale_input_;
NodeInput* uniform_scale_input_;
NodeInput* anchor_input_;
private slots:
void UniformScaleChanged();
};
}
#endif // TRANSFORMDISTORT_H