Since the node graph can have transform cross nodes, input keyframes may occur at a different times requiring transforming between sequence time and media time. This commit implements such a mechanism in all UI classes that need it.
60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
#include "timetargetobject.h"
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TimeTargetObject::TimeTargetObject() :
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time_target_(nullptr),
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path_index_(0)
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{
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}
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Node *TimeTargetObject::GetTimeTarget() const
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{
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return time_target_;
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}
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void TimeTargetObject::SetTimeTarget(Node *target)
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{
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time_target_ = target;
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TimeTargetChangedEvent(time_target_);
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}
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void TimeTargetObject::SetPathIndex(int index)
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{
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path_index_ = index;
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}
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rational TimeTargetObject::GetAdjustedTime(Node* from, Node* to, const rational &r, NodeParam::Type direction) const
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{
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if (!from || !to) {
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return r;
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}
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return GetAdjustedTime(from, to, TimeRange(r, r), direction).in();
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}
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TimeRange TimeTargetObject::GetAdjustedTime(Node* from, Node* to, const TimeRange &r, NodeParam::Type direction) const
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{
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if (!from || !to) {
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return r;
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}
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QList<TimeRange> adjusted = from->TransformTimeTo(r, to, direction);
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if (adjusted.isEmpty()) {
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return r;
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}
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return adjusted.at(path_index_);
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}
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/*int TimeTargetObject::GetNumberOfPathAdjustments(Node* from, NodeParam::Type direction) const
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{
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if (!time_target_) {
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return 0;
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}
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QList<TimeRange> adjusted = from->TransformTimeTo(TimeRange(), time_target_, direction);
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return adjusted.size();
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}*/
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