Files
oak-editor/effects/crossdissolvetransition.cpp
T

10 lines
234 B
C++

#include "transition.h"
#include <QOpenGLFunctions>
void CrossDissolveTransition::process_transition(float progress) {
float color[4];
glGetFloatv(GL_CURRENT_COLOR, color);
glColor4f(1.0, 1.0, 1.0, color[3]*progress);
}