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oak-editor/app/node/generator/polygon/polygon.cpp
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "polygon.h"
#include <QGuiApplication>
#include <QVector2D>
#include "common/cpuoptimize.h"
namespace olive {
const QString PolygonGenerator::kPointsInput = QStringLiteral("points_in");
const QString PolygonGenerator::kColorInput = QStringLiteral("color_in");
#define super GeneratorWithMerge
PolygonGenerator::PolygonGenerator()
{
AddInput(kPointsInput, NodeValue::kBezier, QVector2D(0, 0), InputFlags(kInputFlagArray));
AddInput(kColorInput, NodeValue::kColor, QVariant::fromValue(Color(1.0, 1.0, 1.0)));
const int kMiddleX = 135;
const int kMiddleY = 45;
const int kBottomX = 90;
const int kBottomY = 120;
const int kTopY = 135;
// The Default Pentagon(tm)
InputArrayResize(kPointsInput, 5);
SetSplitStandardValueOnTrack(kPointsInput, 0, 0, 0);
SetSplitStandardValueOnTrack(kPointsInput, 1, -kTopY, 0);
SetSplitStandardValueOnTrack(kPointsInput, 0, kMiddleX, 1);
SetSplitStandardValueOnTrack(kPointsInput, 1, -kMiddleY, 1);
SetSplitStandardValueOnTrack(kPointsInput, 0, kBottomX, 2);
SetSplitStandardValueOnTrack(kPointsInput, 1, kBottomY, 2);
SetSplitStandardValueOnTrack(kPointsInput, 0, -kBottomX, 3);
SetSplitStandardValueOnTrack(kPointsInput, 1, kBottomY, 3);
SetSplitStandardValueOnTrack(kPointsInput, 0, -kMiddleX, 4);
SetSplitStandardValueOnTrack(kPointsInput, 1, -kMiddleY, 4);
// Initiate gizmos
poly_gizmo_ = new PathGizmo(this);
}
QString PolygonGenerator::Name() const
{
return tr("Polygon");
}
QString PolygonGenerator::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.polygon");
}
QVector<Node::CategoryID> PolygonGenerator::Category() const
{
return {kCategoryGenerator};
}
QString PolygonGenerator::Description() const
{
return tr("Generate a 2D polygon of any amount of points.");
}
void PolygonGenerator::Retranslate()
{
super::Retranslate();
SetInputName(kPointsInput, tr("Points"));
SetInputName(kColorInput, tr("Color"));
}
GenerateJob PolygonGenerator::GetGenerateJob(const NodeValueRow &value) const
{
GenerateJob job;
job.InsertValue(value);
job.SetRequestedFormat(VideoParams::kFormatFloat32);
job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
return job;
}
void PolygonGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
GenerateJob job = GetGenerateJob(value);
PushMergableJob(value, QVariant::fromValue(job), table);
}
void PolygonGenerator::GenerateFrame(FramePtr frame, const GenerateJob &job) const
{
// This could probably be more optimized, but for now we use Qt to draw to a QImage.
// QImages only support integer pixels and we use float pixels, so what we do here is draw onto
// a single-channel QImage (alpha only) and then transplant that alpha channel to our float buffer
// with correct float RGB.
QImage img(frame->width(), frame->height(), QImage::Format_Grayscale8);
img.fill(Qt::transparent);
QVector<NodeValue> points = job.GetValue(kPointsInput).value< QVector<NodeValue> >();
QPainterPath path = GeneratePath(points);
QPainter p(&img);
double par = frame->video_params().pixel_aspect_ratio().toDouble();
p.scale(1.0 / frame->video_params().divider() / par, 1.0 / frame->video_params().divider());
p.translate(frame->video_params().width()/2 * par, frame->video_params().height()/2);
p.setBrush(Qt::white);
p.setPen(Qt::NoPen);
p.drawPath(path);
// Transplant alpha channel to frame
Color rgba = job.GetValue(kColorInput).toColor();
#if defined(Q_PROCESSOR_X86) || defined(Q_PROCESSOR_ARM)
__m128 sse_color = _mm_loadu_ps(rgba.data());
#endif
float *frame_dst = reinterpret_cast<float*>(frame->data());
for (int y=0; y<frame->height(); y++) {
uchar *src_y = img.bits() + img.bytesPerLine() * y;
float *dst_y = frame_dst + y*frame->linesize_pixels()*VideoParams::kRGBAChannelCount;
for (int x=0; x<frame->width(); x++) {
float alpha = float(src_y[x]) / 255.0f;
float *dst = dst_y + x*VideoParams::kRGBAChannelCount;
#if defined(Q_PROCESSOR_X86) || defined(Q_PROCESSOR_ARM)
__m128 sse_alpha = _mm_load1_ps(&alpha);
__m128 sse_res = _mm_mul_ps(sse_color, sse_alpha);
_mm_store_ps(dst, sse_res);
#else
for (int i=0; i<VideoParams::kRGBAChannelCount; i++) {
dst[i] = rgba.data()[i] * alpha;
}
#endif
}
}
}
template<typename T>
NodeGizmo *PolygonGenerator::CreateAppropriateGizmo()
{
return new T(this);
}
template<>
NodeGizmo *PolygonGenerator::CreateAppropriateGizmo<PointGizmo>()
{
return AddDraggableGizmo<PointGizmo>();
}
template<typename T>
void PolygonGenerator::ValidateGizmoVectorSize(QVector<T*> &vec, int new_sz)
{
int old_sz = vec.size();
if (old_sz != new_sz) {
if (old_sz > new_sz) {
for (int i=new_sz; i<old_sz; i++) {
delete vec.at(i);
}
}
vec.resize(new_sz);
if (old_sz < new_sz) {
for (int i=old_sz; i<new_sz; i++) {
vec[i] = static_cast<T*>(CreateAppropriateGizmo<T>());
}
}
}
}
void PolygonGenerator::UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals)
{
QPointF half_res(globals.resolution_by_par().x()/2, globals.resolution_by_par().y()/2);
QVector<NodeValue> points = row[kPointsInput].value< QVector<NodeValue> >();
int current_pos_sz = gizmo_position_handles_.size();
ValidateGizmoVectorSize(gizmo_position_handles_, points.size());
ValidateGizmoVectorSize(gizmo_bezier_handles_, points.size() * 2);
ValidateGizmoVectorSize(gizmo_bezier_lines_, points.size() * 2);
for (int i=current_pos_sz; i<gizmo_position_handles_.size(); i++) {
gizmo_position_handles_.at(i)->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 0));
gizmo_position_handles_.at(i)->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 1));
PointGizmo *bez_gizmo1 = gizmo_bezier_handles_.at(i*2+0);
bez_gizmo1->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 2));
bez_gizmo1->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 3));
bez_gizmo1->SetShape(PointGizmo::kCircle);
bez_gizmo1->SetSmaller(true);
PointGizmo *bez_gizmo2 = gizmo_bezier_handles_.at(i*2+1);
bez_gizmo2->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 4));
bez_gizmo2->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 5));
bez_gizmo2->SetShape(PointGizmo::kCircle);
bez_gizmo2->SetSmaller(true);
}
if (!points.isEmpty()) {
for (int i=0; i<points.size(); i++) {
const Bezier &pt = points.at(i).toBezier();
QPointF main = pt.ToPointF() + half_res;
QPointF cp1 = main + pt.ControlPoint1ToPointF();
QPointF cp2 = main + pt.ControlPoint2ToPointF();
gizmo_position_handles_[i]->SetPoint(main);
gizmo_bezier_handles_[i*2]->SetPoint(cp1);
gizmo_bezier_lines_[i*2]->SetLine(QLineF(main, cp1));
gizmo_bezier_handles_[i*2+1]->SetPoint(cp2);
gizmo_bezier_lines_[i*2+1]->SetLine(QLineF(main, cp2));
}
}
poly_gizmo_->SetPath(GeneratePath(points).translated(half_res));
}
void PolygonGenerator::GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers)
{
DraggableGizmo *gizmo = static_cast<DraggableGizmo*>(sender());
if (gizmo == poly_gizmo_) {
// FIXME: Drag all points
} else {
NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
}
}
void PolygonGenerator::AddPointToPath(QPainterPath *path, const Bezier &before, const Bezier &after)
{
path->cubicTo(before.ToPointF() + before.ControlPoint2ToPointF(),
after.ToPointF() + after.ControlPoint1ToPointF(),
after.ToPointF());
}
QPainterPath PolygonGenerator::GeneratePath(const QVector<NodeValue> &points)
{
QPainterPath path;
if (!points.isEmpty()) {
const Bezier &first_pt = points.first().toBezier();
path.moveTo(first_pt.ToPointF());
for (int i=1; i<points.size(); i++) {
AddPointToPath(&path, points.at(i-1).toBezier(), points.at(i).toBezier());
}
AddPointToPath(&path, points.last().toBezier(), first_pt);
}
return path;
}
}