Files
oak-editor/app/node/processor/audiorenderer/audiorendererthread.cpp
T

24 lines
435 B
C++

#include "audiorendererthread.h"
AudioRendererThread::AudioRendererThread(const int &sample_rate, const uint64_t &channel_layout, const olive::SampleFormat &format) :
AudioRendererThreadBase(sample_rate, channel_layout, format),
cancelled_(false)
{
}
void AudioRendererThread::Cancel()
{
cancelled_ = true;
mutex_.lock();
wait_cond_.wakeAll();
mutex_.unlock();
wait();
}
void AudioRendererThread::ProcessLoop()
{
}