Files
oak-editor/app/render/backend/renderbackend.h
T
itsmattkc 03bdf01357 decoder/renderer: no longer index automatically as part of the retrieve
functions

Indexing is a lengthy process and had a high chance of getting RenderWorkers
stuck doing it rather than being responsive to cache requests. This commit
introduces a system where workers never index media, but instead signal that
media is not ready to their RenderBackends which ensure that the media gets
indexed and re-queues the affected frames when those indexes are ready.
2020-02-19 11:44:29 +11:00

164 lines
3.3 KiB
C++

#ifndef RENDERBACKEND_H
#define RENDERBACKEND_H
#include <QLinkedList>
#include "common/constructors.h"
#include "dialog/rendercancel/rendercancel.h"
#include "decodercache.h"
#include "node/graph.h"
#include "node/output/viewer/viewer.h"
#include "renderworker.h"
class RenderBackend : public QObject
{
Q_OBJECT
public:
RenderBackend(QObject* parent = nullptr);
bool Init();
void Close();
const QString& GetError() const;
void SetViewerNode(ViewerOutput* viewer_node);
bool IsInitiated();
ViewerOutput* viewer_node() const;
void CancelQueue();
public slots:
void InvalidateCache(const TimeRange &range);
bool Compile();
void Decompile();
signals:
void QueueComplete();
protected:
void RegenerateCacheID();
virtual bool InitInternal();
virtual void CloseInternal();
virtual bool CompileInternal() = 0;
virtual void DecompileInternal() = 0;
virtual bool CanRender();
virtual TimeRange PopNextFrameFromQueue();
rational GetSequenceLength();
const QVector<QThread*>& threads();
/**
* @brief Internal function for generating the cache ID
*/
virtual bool GenerateCacheIDInternal(QCryptographicHash& hash) = 0;
virtual void InvalidateCacheInternal(const rational &start_range, const rational &end_range);
virtual void CacheIDChangedEvent(const QString& id);
void SetError(const QString& error);
virtual void ConnectViewer(ViewerOutput* node);
virtual void DisconnectViewer(ViewerOutput* node);
/**
* @brief Function called when there are frames in the queue to cache
*
* This function is NOT thread-safe and should only be called in the main thread.
*/
void CacheNext();
void InitWorkers();
virtual NodeInput* GetDependentInput() = 0;
virtual void ConnectWorkerToThis(RenderWorker* worker) = 0;
bool ViewerIsConnected() const;
const QString& cache_id() const;
void QueueValueUpdate();
bool AllProcessorsAreAvailable() const;
bool WorkerIsBusy(RenderWorker* worker) const;
void SetWorkerBusyState(RenderWorker* worker, bool busy);
TimeRangeList cache_queue_;
QVector<RenderWorker*> processors_;
bool compiled_;
QHash<TimeRange, qint64> render_job_info_;
protected slots:
void QueueRecompile();
private:
/**
* @brief Internal list of RenderProcessThreads
*/
QVector<QThread*> threads_;
/**
* @brief Internal variable that contains whether the Renderer has started or not
*/
bool started_;
/**
* @brief Internal reference to attached viewer node
*/
ViewerOutput* viewer_node_;
/**
* @brief Internal reference to the copied viewer node we made in the compilation process
*/
ViewerOutput* copied_viewer_node_;
/**
* @brief Error string that can be set in SetError() to handle failures
*/
QString error_;
QString cache_id_;
QList<Node*> source_node_list_;
NodeGraph copied_graph_;
bool recompile_queued_;
bool input_update_queued_;
QVector<bool> processor_busy_state_;
RenderCancelDialog* cancel_dialog_;
struct FootageWaitInfo {
StreamPtr stream;
TimeRange affected_range;
rational stream_time;
};
QList<FootageWaitInfo> footage_wait_info_;
private slots:
void FootageUnavailable(StreamPtr stream, Decoder::RetrieveState state, const TimeRange& path, const rational& stream_time);
void IndexUpdated(Stream *stream);
};
#endif // RENDERBACKEND_H