278 lines
7.8 KiB
C++
278 lines
7.8 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef AUTOCACHER_H
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#define AUTOCACHER_H
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#include <QtConcurrent/QtConcurrent>
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#include "config/config.h"
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#include "node/color/colormanager/colormanager.h"
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#include "node/graph.h"
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#include "node/group/group.h"
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#include "node/node.h"
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#include "node/output/viewer/viewer.h"
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#include "node/project/project.h"
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#include "render/audioparams.h"
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#include "render/renderjobtracker.h"
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#include "threading/threadticketwatcher.h"
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namespace olive {
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/**
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* @brief Manager for dynamically caching a sequence in the background
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*
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* Intended to be used with a Viewer to dynamically cache parts of a sequence based on the playhead.
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*/
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class PreviewAutoCacher : public QObject
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{
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Q_OBJECT
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public:
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PreviewAutoCacher();
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virtual ~PreviewAutoCacher() override;
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RenderTicketPtr GetSingleFrame(const rational& t, bool prioritize);
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RenderTicketPtr GetRangeOfAudio(TimeRange range, bool prioritize);
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/**
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* @brief Set the viewer node to auto-cache
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*/
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void SetViewerNode(ViewerOutput *viewer_node);
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/**
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* @brief Force a certain range to be cached
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*
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* Usually, PreviewAutoCacher caches a user-defined range around the playhead, however there are
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* times they may want certain non-playhead-related time ranges to be cached (i.e. entire sequence
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* or in/out range), so that can be set here.
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*/
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void ForceCacheRange(const TimeRange& range);
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/**
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* @brief Updates the range of frames to auto-cache
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*/
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void SetPlayhead(const rational& playhead);
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/**
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* @brief If any hashes are currently running, wait for them to finish
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*
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* Once this function returns, it can be guaranteed that all hash tasks have been finished.
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* They will NOT have been removed from the hash task list yet until they run HashesProcessed.
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* If you don't want the continued processing in HashesProcessed to run, remove the task manually
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* from the list after calling this function. It will still call HashesProcessed, but will be
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* largely ignored (that function will simply free it).
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*/
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void WaitForHashesToFinish();
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void WaitForVideoDownloadsToFinish();
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/**
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* @brief Call cancel on all currently running video tasks
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*
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* Signalling cancel to a video task indicates that we're no longer interested in its end result.
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* This does not end all video tasks immediately, the RenderManager will do what it can to speed
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* up finishing the task. The RenderManager will also return "no result", which can be checked
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* with watcher->HasResult.
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*/
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void CancelVideoTasks(bool and_wait_for_them_to_finish = false);
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void CancelAudioTasks(bool and_wait_for_them_to_finish = false);
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bool IsRenderingCustomRange() const
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{
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return queued_frame_iterator_.IsCustomRange() && queued_frame_iterator_.HasNext();
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}
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void SetAudioPaused(bool e);
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signals:
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void StopCacheProxyTasks();
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void SignalCacheProxyTaskProgress(double d);
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private:
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void TryRender();
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RenderTicketWatcher *RenderFrame(const QByteArray& hash, const rational &time, bool prioritize, bool texture_only);
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RenderTicketPtr RenderAudio(const TimeRange &range, bool generate_waveforms, bool prioritize);
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/**
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* @brief Process all changes to internal NodeGraph copy
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*
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* PreviewAutoCacher staggers updates to its internal NodeGraph copy, only applying them when the
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* RenderManager is not reading from it. This function is called when such an opportunity arises.
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*/
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void ProcessUpdateQueue();
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void AddNode(Node* node);
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void RemoveNode(Node* node);
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void AddEdge(Node *output, const NodeInput& input);
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void RemoveEdge(Node *output, const NodeInput& input);
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void CopyValue(const NodeInput& input);
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void CopyValueHint(const NodeInput& input);
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void InsertIntoCopyMap(Node* node, Node* copy);
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void UpdateGraphChangeValue();
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void UpdateLastSyncedValue();
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void CancelQueuedSingleFrameRender();
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void VideoInvalidatedList(const TimeRangeList &list);
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void AudioInvalidatedList(const TimeRangeList &list);
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void StartCachingRange(const TimeRange &range, TimeRangeList *range_list, RenderJobTracker *tracker);
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void StartCachingVideoRange(const TimeRange &range);
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void StartCachingAudioRange(const TimeRange &range);
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struct HashData {
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rational time;
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QByteArray hash;
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bool exists;
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};
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static QVector<HashData> GenerateHashes(ViewerOutput *viewer, FrameHashCache* cache, const QVector<rational> ×);
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class QueuedJob {
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public:
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enum Type {
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kNodeAdded,
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kNodeRemoved,
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kEdgeAdded,
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kEdgeRemoved,
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kValueChanged,
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kValueHintChanged
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};
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Type type;
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Node* node;
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NodeInput input;
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Node *output;
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};
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ViewerOutput* viewer_node_;
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Project copied_project_;
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QVector<QueuedJob> graph_update_queue_;
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QHash<Node*, Node*> copy_map_;
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QHash<NodeGraph*, NodeGraph*> graph_map_;
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ViewerOutput* copied_viewer_node_;
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ColorManager* copied_color_manager_;
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QVector<Node*> created_nodes_;
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TimeRange cache_range_;
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bool use_custom_range_;
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TimeRange custom_autocache_range_;
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TimeRangeList invalidated_video_;
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TimeRangeList invalidated_audio_;
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bool pause_audio_;
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RenderTicketPtr single_frame_render_;
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QList<QFutureWatcher< QVector<HashData> >*> hash_tasks_;
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QMap<RenderTicketWatcher*, TimeRange> audio_tasks_;
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QMap<RenderTicketWatcher*, QByteArray> video_tasks_;
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QMap<RenderTicketWatcher*, QByteArray> video_download_tasks_;
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QMap<RenderTicketWatcher*, QVector<RenderTicketPtr> > video_immediate_passthroughs_;
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JobTime graph_changed_time_;
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JobTime last_update_time_;
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QTimer delayed_requeue_timer_;
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TimeRangeList audio_needing_conform_;
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JobTime last_conform_task_;
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RenderJobTracker video_job_tracker_;
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RenderJobTracker audio_job_tracker_;
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TimeRangeListFrameIterator queued_frame_iterator_;
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TimeRangeListFrameIterator hash_iterator_;
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TimeRangeList audio_iterator_;
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static const bool kRealTimeWaveformsEnabled;
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private slots:
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/**
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* @brief Handler for when the NodeGraph reports a video change over a certain time range
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*/
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void VideoInvalidated(const olive::TimeRange &range);
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/**
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* @brief Handler for when the NodeGraph reports a audio change over a certain time range
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*/
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void AudioInvalidated(const olive::TimeRange &range);
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/**
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* @brief Handler for when we have applied all the hashes to the FrameHashCache
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*/
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void HashesProcessed();
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/**
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* @brief Handler for when the RenderManager has returned rendered audio
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*/
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void AudioRendered();
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/**
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* @brief Handler for when the RenderManager has returned rendered video frames
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*/
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void VideoRendered();
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/**
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* @brief Handler for when we've saved a video frame to the cache
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*/
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void VideoDownloaded();
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void NodeAdded(Node* node);
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void NodeRemoved(Node* node);
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void EdgeAdded(Node *output, const NodeInput& input);
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void EdgeRemoved(Node *output, const NodeInput& input);
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void ValueChanged(const NodeInput& input);
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void ValueHintChanged(const NodeInput &input);
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/**
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* @brief Generic function called whenever the frames to render need to be (re)queued
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*/
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void RequeueFrames();
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void ConformFinished();
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void VideoAutoCacheEnableChanged(bool e);
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void AudioAutoCacheEnableChanged(bool e);
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void CacheProxyTaskCancelled();
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};
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}
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#endif // AUTOCACHER_H
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