230 lines
4.6 KiB
C++
230 lines
4.6 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef FOLDER_H
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#define FOLDER_H
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#include "node/node.h"
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namespace olive {
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/**
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* @brief The Folder class representing a directory in a project structure
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*
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* The Item base class already has support for children, but this functionality is disabled by default
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* (see CanHaveChildren() override). The Folder is a specific type that enables this functionality.
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*/
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class Folder : public Node
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{
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Q_OBJECT
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public:
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Folder();
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NODE_DEFAULT_DESTRUCTOR(Folder)
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virtual Node* copy() const override
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{
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return new Folder();
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}
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virtual QString Name() const override
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{
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return tr("Folder");
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}
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virtual QString id() const override
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{
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return QStringLiteral("org.olivevideoeditor.Olive.folder");
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}
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virtual QVector<CategoryID> Category() const override
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{
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return {kCategoryProject};
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}
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virtual QString Description() const override
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{
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return tr("Organize several items into a single collection.");
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}
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virtual QIcon icon() const override;
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virtual void Retranslate() override;
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bool ChildExistsWithName(const QString& s) const;
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int item_child_count() const
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{
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return item_children_.size();
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}
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Node* item_child(int i) const
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{
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return item_children_.at(i);
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}
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const QVector<Node*>& children() const
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{
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return item_children_;
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}
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virtual bool IsItem() const override
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{
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return true;
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}
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int index_of_child(Node* item) const
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{
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return item_children_.indexOf(item);
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}
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int index_of_child_in_array(Node* item) const;
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template <typename T>
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QVector<T*> ListChildrenOfType() const
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{
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QVector<T*> list;
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foreach (Node* node, item_children_) {
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T* cast_test = dynamic_cast<T*>(node);
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if (cast_test) {
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list.append(cast_test);
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}
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Folder *folder_test = dynamic_cast<Folder*>(node);
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if (folder_test) {
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list.append(folder_test->ListChildrenOfType<T>());
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}
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}
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return list;
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}
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static const QString kChildInput;
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class RemoveElementCommand : public UndoCommand
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{
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public:
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RemoveElementCommand(Folder *folder, Node *child) :
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folder_(folder),
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child_(child),
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subcommand_(nullptr)
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{
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}
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virtual ~RemoveElementCommand() override
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{
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delete subcommand_;
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}
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virtual Project *GetRelevantProject() const override
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{
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return folder_->project();
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}
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protected:
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virtual void redo() override;
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virtual void undo() override
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{
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if (subcommand_) {
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subcommand_->undo_now();
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}
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}
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private:
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Folder *folder_;
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Node *child_;
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int remove_index_;
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MultiUndoCommand *subcommand_;
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};
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signals:
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void BeginInsertItem(Node* n, int index);
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void EndInsertItem();
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void BeginRemoveItem(Node* n, int index);
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void EndRemoveItem();
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protected:
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virtual void InputConnectedEvent(const QString& input, int element, Node *output) override;
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virtual void InputDisconnectedEvent(const QString& input, int element, Node *output) override;
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private:
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template<typename T>
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static void ListOutputsOfTypeInternal(const Folder* n, QVector<T*>& list, bool recursive)
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{
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foreach (const Node::OutputConnection& c, n->output_connections()) {
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Node* connected = c.second.node();
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T* cast_test = dynamic_cast<T*>(connected);
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if (cast_test) {
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// Avoid duplicates
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if (!list.contains(cast_test)) {
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list.append(cast_test);
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}
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}
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if (recursive) {
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Folder* subfolder = dynamic_cast<Folder*>(connected);
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if (subfolder) {
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ListOutputsOfTypeInternal(subfolder, list, recursive);
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}
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}
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}
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}
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QVector<Node*> item_children_;
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QVector<int> item_element_index_;
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};
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class FolderAddChild : public UndoCommand
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{
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public:
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FolderAddChild(Folder* folder, Node* child);
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virtual Project * GetRelevantProject() const override;
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protected:
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virtual void redo() override;
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virtual void undo() override;
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private:
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Folder* folder_;
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Node* child_;
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};
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}
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#endif // FOLDER_H
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