Files
oak-editor/app/widget/toolbar/toolbar.cpp
T
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00

190 lines
5.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "toolbar.h"
#include <QPushButton>
#include <QVariant>
#include <QButtonGroup>
#include <QEvent>
#include "widget/menu/menu.h"
#include "ui/icons/icons.h"
OLIVE_NAMESPACE_ENTER
Toolbar::Toolbar(QWidget *parent) :
QWidget(parent)
{
layout_ = new FlowLayout(this);
layout_->setMargin(0);
// Create standard tool buttons
btn_pointer_tool_ = CreateToolButton(Tool::kPointer);
btn_edit_tool_ = CreateToolButton(Tool::kEdit);
btn_ripple_tool_ = CreateToolButton(Tool::kRipple);
btn_rolling_tool_ = CreateToolButton(Tool::kRolling);
btn_razor_tool_ = CreateToolButton(Tool::kRazor);
btn_slip_tool_ = CreateToolButton(Tool::kSlip);
btn_slide_tool_ = CreateToolButton(Tool::kSlide);
btn_hand_tool_ = CreateToolButton(Tool::kHand);
btn_zoom_tool_ = CreateToolButton(Tool::kZoom);
btn_record_ = CreateToolButton(Tool::kRecord);
btn_transition_tool_ = CreateToolButton(Tool::kTransition);
btn_add_ = CreateToolButton(Tool::kAdd);
// Create snapping button, which is not actually a tool, it's a toggle option
btn_snapping_toggle_ = CreateNonToolButton();
connect(btn_snapping_toggle_, &QPushButton::clicked, this, &Toolbar::SnappingButtonClicked);
// Connect add button to menu signal
connect(btn_add_, &QPushButton::clicked, this, &Toolbar::AddButtonClicked);
Retranslate();
UpdateIcons();
}
void Toolbar::SetTool(const Tool::Item& tool)
{
// For each tool, set the "checked" state to whether the button's tool is the current tool
for (int i=0;i<toolbar_btns_.size();i++) {
ToolbarButton* btn = toolbar_btns_.at(i);
btn->setChecked(btn->tool() == tool);
}
}
void Toolbar::SetSnapping(const bool& snapping)
{
// Set checked state of snapping toggle
btn_snapping_toggle_->setChecked(snapping);
}
void Toolbar::changeEvent(QEvent *e)
{
if (e->type() == QEvent::LanguageChange) {
Retranslate();
} else if (e->type() == QEvent::StyleChange) {
UpdateIcons();
}
QWidget::changeEvent(e);
}
void Toolbar::Retranslate()
{
btn_pointer_tool_->setToolTip(tr("Pointer Tool"));
btn_edit_tool_->setToolTip(tr("Edit Tool"));
btn_ripple_tool_->setToolTip(tr("Ripple Tool"));
btn_rolling_tool_->setToolTip(tr("Rolling Tool"));
btn_razor_tool_->setToolTip(tr("Razor Tool"));
btn_slip_tool_->setToolTip(tr("Slip Tool"));
btn_slide_tool_->setToolTip(tr("Slide Tool"));
btn_hand_tool_->setToolTip(tr("Hand Tool"));
btn_zoom_tool_->setToolTip(tr("Zoom Tool"));
btn_transition_tool_->setToolTip(tr("Transition Tool"));
btn_record_->setToolTip(tr("Record Tool"));
btn_add_->setToolTip(tr("Add Tool"));
btn_snapping_toggle_->setToolTip(tr("Toggle Snapping"));
}
void Toolbar::UpdateIcons()
{
btn_pointer_tool_->setIcon(icon::ToolPointer);
btn_edit_tool_->setIcon(icon::ToolEdit);
btn_ripple_tool_->setIcon(icon::ToolRipple);
btn_rolling_tool_->setIcon(icon::ToolRolling);
btn_razor_tool_->setIcon(icon::ToolRazor);
btn_slip_tool_->setIcon(icon::ToolSlip);
btn_slide_tool_->setIcon(icon::ToolSlide);
btn_hand_tool_->setIcon(icon::ToolHand);
btn_zoom_tool_->setIcon(icon::ZoomIn);
btn_record_->setIcon(icon::Record);
btn_transition_tool_->setIcon(icon::ToolTransition);
btn_add_->setIcon(icon::Add);
btn_snapping_toggle_->setIcon(icon::Snapping);
}
ToolbarButton* Toolbar::CreateToolButton(const Tool::Item& tool)
{
// Create a ToolbarButton object
ToolbarButton* b = new ToolbarButton(this, tool);
// Add it to the layout
layout_->addWidget(b);
// Add it to the list for iterating through later
toolbar_btns_.append(b);
// Connect it to the tool button click handler
connect(b, SIGNAL(clicked(bool)), this, SLOT(ToolButtonClicked()));
return b;
}
ToolbarButton *Toolbar::CreateNonToolButton()
{
// Create a ToolbarButton object
ToolbarButton* b = new ToolbarButton(this, Tool::kNone);
// Add it to the layout
layout_->addWidget(b);
return b;
}
void Toolbar::ToolButtonClicked()
{
// Get new tool from ToolbarButton object
Tool::Item new_tool = static_cast<ToolbarButton*>(sender())->tool();
// Set checked state of all tool buttons
// NOTE: Not necessary if this is appropriately connected to Core
//SetTool(new_tool);
// Emit signal that the tool just changed
emit ToolChanged(new_tool);
}
void Toolbar::SnappingButtonClicked(bool b)
{
emit SnappingChanged(b);
}
void Toolbar::AddButtonClicked()
{
Menu m(this);
for (int i=0;i<Tool::kAddableCount;i++) {
QAction* action = m.addAction(Tool::GetAddableObjectName(static_cast<Tool::AddableObject>(i)));
action->setData(i);
}
connect(&m, &QMenu::triggered, this, &Toolbar::AddMenuItemTriggered);
m.exec(QCursor::pos());
}
void Toolbar::AddMenuItemTriggered(QAction* a)
{
emit AddableObjectChanged(static_cast<Tool::AddableObject>(a->data().toInt()));
}
OLIVE_NAMESPACE_EXIT