Files
oak-editor/app/node/block/block.cpp
T
2019-07-27 03:03:11 -07:00

94 lines
2.1 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "block.h"
Block::Block()
{
previous_input_ = new NodeInput();
previous_input_->add_data_input(NodeParam::kBlock);
AddParameter(previous_input_);
previous_output_ = new NodeOutput();
previous_output_->set_data_type(NodeParam::kBlock);
AddParameter(previous_output_);
next_input_ = new NodeInput();
next_input_->add_data_input(NodeParam::kBlock);
AddParameter(next_input_);
next_output_ = new NodeOutput();
next_output_->set_data_type(NodeParam::kBlock);
AddParameter(next_output_);
texture_output_ = new NodeOutput();
texture_output_->set_data_type(NodeParam::kTexture);
AddParameter(texture_output_);
}
QString Block::Category()
{
return tr("Block");
}
rational Block::in()
{
rational in_point = 0;
Block* block = previous();
while (block != nullptr) {
in_point += block->length();
block = previous();
}
return in_point;
}
rational Block::out()
{
return in() + length();
}
Block *Block::previous()
{
return ValueToPtr<Block>(previous_input_->get_value(0));
}
Block *Block::next()
{
return ValueToPtr<Block>(next_input_->get_value(0));
}
void Block::Process(const rational &time)
{
Q_UNUSED(time)
// Simply set both output values as a pointer to this object
previous_output_->set_value(PtrToValue(this));
next_output_->set_value(PtrToValue(this));
}
NodeOutput *Block::texture_output()
{
return texture_output_;
}