A huge optimization that ensures only the parts of a node graph that have changed get pushed to the renderer. For thread-safety, the node graph is copied elsewhere so that users can make changes asynchronously and the graph can update when its threads are ready. Up until now, if an input value changed, every node's values would be re-copied, or worse, if a connection was changed, the entire graph would be recopied. This has been negligible in testing since we've been largely testing with small graphs, but for massive projects, it's important that this be as optimized as possible.
231 lines
5.5 KiB
C++
231 lines
5.5 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef TRACKOUTPUT_H
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#define TRACKOUTPUT_H
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#include "common/timelinecommon.h"
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#include "node/block/block.h"
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OLIVE_NAMESPACE_ENTER
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/**
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* @brief A time traversal Node for sorting through one channel/track of Blocks
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*/
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class TrackOutput : public Block
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{
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Q_OBJECT
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public:
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TrackOutput();
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const Timeline::TrackType& track_type();
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void set_track_type(const Timeline::TrackType& track_type);
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virtual Type type() const override;
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virtual Block* copy() const override;
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QString Category() const override;
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virtual QString Description() const override;
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QString GetTrackName();
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const int& GetTrackHeight() const;
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void SetTrackHeight(const int& height);
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virtual void Retranslate() override;
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const int& Index();
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void SetIndex(const int& index);
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Block* BlockContainingTime(const rational& time) const;
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/**
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* @brief Returns the block that starts BEFORE a given time and ends some time AFTER or precisely AT that time
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*/
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Block* NearestBlockBefore(const rational& time) const;
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/**
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* @brief Returns the block that starts BEFORE a given time OR the block that starts precisely at that time
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*/
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Block* NearestBlockBeforeOrAt(const rational& time) const;
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/**
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* @brief Returns the block that starts either precisely AT a given time or the soonest block AFTER
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*/
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Block* NearestBlockAfterOrAt(const rational& time) const;
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/**
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* @brief Returns the block that starts AFTER the given time (but never AT the given time)
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*/
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Block* NearestBlockAfter(const rational& time) const;
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Block* BlockAtTime(const rational& time) const;
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QList<Block*> BlocksAtTimeRange(const TimeRange& range) const;
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const QVector<Block*>& Blocks() const;
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virtual void InvalidateCache(const TimeRange& range, NodeInput* from, NodeInput *source) override;
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/**
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* @brief Adds Block `block` at the very beginning of the Sequence before all other clips
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*/
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void PrependBlock(Block* block);
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/**
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* @brief Inserts Block `block` at a specific index (0 is the start of the timeline)
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*
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* If the index == 0, this function does the same as PrependBlock(). If the index >= the current number of blocks,
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* this function is the same as AppendBlock().
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*/
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void InsertBlockAtIndex(Block* block, int index);
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/**
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* @brief Inserts Block after another Block
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*
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* Equivalent to calling InsertBlockBetweenBlocks(block, before, before->next())
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*/
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void InsertBlockAfter(Block* block, Block* before);
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/**
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* @brief Inserts Block before another Block
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*/
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void InsertBlockBefore(Block* block, Block* after);
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/**
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* @brief Adds Block `block` at the very end of the Sequence after all other clips
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*/
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void AppendBlock(Block* block);
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/**
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* @brief Removes a Block pushing all subsequent Blocks earlier to take up the space
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*/
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void RippleRemoveBlock(Block* block);
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/**
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* @brief Replaces Block `old` with Block `replace`
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*
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* Both blocks must have equal lengths.
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*/
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void ReplaceBlock(Block* old, Block* replace);
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void BlockInvalidateCache();
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void UnblockInvalidateCache();
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static TrackOutput* TrackFromBlock(const Block *block);
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const rational& track_length() const;
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virtual bool IsTrack() const override;
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static int GetTrackHeightIncrement();
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static int GetDefaultTrackHeight();
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static int GetTrackHeightMinimum();
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static QString GetDefaultTrackName(Timeline::TrackType type, int index);
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bool IsMuted() const;
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bool IsLocked() const;
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NodeInputArray* block_input() const;
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public slots:
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void SetTrackName(const QString& name);
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void SetMuted(bool e);
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void SetLocked(bool e);
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signals:
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/**
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* @brief Signal emitted when a Block is added to this Track
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*/
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void BlockAdded(Block* block);
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/**
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* @brief Signal emitted when a Block is removed from this Track
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*/
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void BlockRemoved(Block* block);
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/**
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* @brief Signal emitted when the length of the track has changed
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*/
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void TrackLengthChanged();
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/**
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* @brief Signal emitted when the height of the track has changed
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*/
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void TrackHeightChanged(int height);
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/**
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* @brief Signal emitted when the muted setting changes
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*/
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void MutedChanged(bool e);
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protected:
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private:
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void UpdateInOutFrom(int index);
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void UpdatePreviousAndNextOfIndex(int index);
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QVector<Block*> block_cache_;
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NodeInputArray* block_input_;
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NodeInput* muted_input_;
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Timeline::TrackType track_type_;
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rational track_length_;
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int track_height_;
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QString track_name_;
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int block_invalidate_cache_stack_;
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int index_;
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bool locked_;
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private slots:
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void BlockConnected(NodeEdgePtr edge);
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void BlockDisconnected(NodeEdgePtr edge);
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void BlockListSizeChanged(int size);
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void BlockLengthChanged();
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void MutedInputValueChanged();
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};
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OLIVE_NAMESPACE_EXIT
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#endif // TRACKOUTPUT_H
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