Files
oak-editor/app/node/inputdragger.h
T
itsmattkc 3f7381f7cb PolygonGenerator: Finished main implementation
It's been 84 years, but the polygon generator not only works, but now has bezier support. The UI could still use some work, but this was the hardest part. I guess complex masking should be possible now, if perhaps slightly cumbersome until the UI is smoothed out.
2022-01-24 22:17:19 -08:00

73 lines
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C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODEINPUTDRAGGER_H
#define NODEINPUTDRAGGER_H
#include "common/rational.h"
#include "node/keyframe.h"
#include "node/param.h"
#include "undo/undocommand.h"
namespace olive {
class NodeInputDragger
{
public:
NodeInputDragger();
bool IsStarted() const;
void Start(const NodeKeyframeTrackReference& input, const rational& time, bool create_key_on_all_tracks = true);
void Drag(QVariant value);
void End(MultiUndoCommand *command);
static bool IsInputBeingDragged()
{
return input_being_dragged;
}
const QVariant &GetStartValue() const
{
return start_value_;
}
private:
NodeKeyframeTrackReference input_;
rational time_;
QVariant start_value_;
QVariant end_value_;
NodeKeyframe* dragging_key_;
QVector<NodeKeyframe*> created_keys_;
static int input_being_dragged;
};
}
#endif // NODEINPUTDRAGGER_H