Files
oak-editor/app/shaders/videoinput.frag
T
itsmattkc daafcbfc95 began external shader files that can be compiled into the program
Helps write shaders rather than embedding them into the C++ code.
2019-12-09 23:49:44 +11:00

9 lines
146 B
GLSL

#version 110
varying vec2 ove_texcoord;
uniform sampler2D footage_in;
void main(void) {
gl_FragColor = texture2D(footage_in, ove_texcoord);
}