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oak-editor/app/render/backend/opengl/opengltexture.cpp
T

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5.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "opengltexture.h"
#include <QDateTime>
#include <QDebug>
#include "render/pixelservice.h"
OpenGLTexture::OpenGLTexture() :
created_ctx_(nullptr),
texture_(0),
width_(0),
height_(0),
format_(olive::PIX_FMT_INVALID)
{
}
OpenGLTexture::~OpenGLTexture()
{
Destroy();
}
bool OpenGLTexture::IsCreated() const
{
return (texture_);
}
void OpenGLTexture::Create(QOpenGLContext *ctx, int width, int height, const olive::PixelFormat &format, const void* data)
{
if (!ctx) {
qWarning() << "RenderTexture::Create was passed an invalid context";
return;
}
Destroy();
created_ctx_ = ctx;
width_ = width;
height_ = height;
format_ = format;
connect(created_ctx_, SIGNAL(aboutToBeDestroyed()), this, SLOT(Destroy()));
// Create main texture
CreateInternal(created_ctx_, &texture_, data);
}
void OpenGLTexture::Create(QOpenGLContext *ctx, FramePtr frame)
{
Create(ctx, frame->width(), frame->height(), frame->format(), frame->data());
}
void OpenGLTexture::Destroy()
{
if (created_ctx_) {
disconnect(created_ctx_, SIGNAL(aboutToBeDestroyed()), this, SLOT(Destroy()));
created_ctx_->functions()->glDeleteTextures(1, &texture_);
texture_ = 0;
created_ctx_ = nullptr;
}
}
void OpenGLTexture::Bind()
{
QOpenGLContext* context = QOpenGLContext::currentContext();
if (!context) {
qWarning() << "RenderTexture::Bind() called with an invalid context";
return;
}
context->functions()->glBindTexture(GL_TEXTURE_2D, texture_);
}
void OpenGLTexture::Release()
{
QOpenGLContext* context = QOpenGLContext::currentContext();
if (!context) {
qWarning() << "RenderTexture::Release() called with an invalid context";
return;
}
context->functions()->glBindTexture(GL_TEXTURE_2D, 0);
}
const int &OpenGLTexture::width() const
{
return width_;
}
const int &OpenGLTexture::height() const
{
return height_;
}
const olive::PixelFormat &OpenGLTexture::format() const
{
return format_;
}
const GLuint &OpenGLTexture::texture() const
{
return texture_;
}
void OpenGLTexture::Upload(const void *data)
{
if (!IsCreated()) {
qWarning() << "RenderTexture::Upload() called while it wasn't created";
return;
}
QOpenGLContext* context = QOpenGLContext::currentContext();
if (!context) {
qWarning() << "RenderTexture::Release() called with an invalid context";
return;
}
Bind();
PixelFormatInfo info = PixelService::GetPixelFormatInfo(format_);
context->functions()->glTexSubImage2D(GL_TEXTURE_2D,
0,
0,
0,
width_,
height_,
info.pixel_format,
info.gl_pixel_type,
data);
Release();
}
uchar *OpenGLTexture::Download() const
{
if (!IsCreated()) {
qWarning() << "RenderTexture::Download() called while it wasn't created";
return nullptr;
}
QOpenGLContext* context = QOpenGLContext::currentContext();
QOpenGLFunctions* f = context->functions();
GLuint read_fbo;
f->glGenFramebuffers(1, &read_fbo);
f->glBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo);
context->extraFunctions()->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_, 0
);
PixelFormatInfo format_info = PixelService::GetPixelFormatInfo(format_);
uchar* data = new uchar[PixelService::GetBufferSize(format_, width_, height_)];
f->glReadPixels(0, 0, width_, height_, format_info.pixel_format, format_info.gl_pixel_type, data);
f->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
f->glDeleteFramebuffers(1, &read_fbo);
return data;
}
void OpenGLTexture::CreateInternal(QOpenGLContext* create_ctx, GLuint* tex, const void *data)
{
QOpenGLFunctions* f = create_ctx->functions();
// Create texture
f->glGenTextures(1, tex);
// Verify texture
if (texture_ == 0) {
qWarning() << "OpenGL texture creation failed";
return;
}
// Bind texture
f->glBindTexture(GL_TEXTURE_2D, *tex);
// Allocate storage for texture
const PixelFormatInfo& bit_depth = PixelService::GetPixelFormatInfo(format_);
f->glTexImage2D(
GL_TEXTURE_2D,
0,
bit_depth.internal_format,
width_,
height_,
0,
bit_depth.pixel_format,
bit_depth.gl_pixel_type,
data
);
// Set texture filtering to bilinear
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Release texture
f->glBindTexture(GL_TEXTURE_2D, 0);
}