Files
oak-editor/app/render/backend/audiorenderbackend.cpp
T

120 lines
3.3 KiB
C++

#include "audiorenderbackend.h"
#include <QDir>
#include <QtMath>
#include "audiorenderworker.h"
#include "common/filefunctions.h"
AudioRenderBackend::AudioRenderBackend(QObject *parent) :
RenderBackend(parent)
{
}
void AudioRenderBackend::SetParameters(const AudioRenderingParams &params)
{
// Set new parameters
params_ = params;
// Set params on all processors
// FIXME: Undefined behavior if the processors are currently working, this may need to be delayed like the
// recompile signal
foreach (RenderWorker* worker, processors_) {
static_cast<AudioRenderWorker*>(worker)->SetParameters(params_);
}
// Regenerate the cache ID
RegenerateCacheID();
}
void AudioRenderBackend::InvalidateCache(const rational &start_range, const rational &end_range)
{
if (!params_.is_valid()) {
return;
}
RenderBackend::InvalidateCache(start_range, end_range);
rational start_range_adj = qMax(rational(0), start_range);
rational end_range_adj = qMin(GetSequenceLength(), end_range);
// Add the range to the list
cache_queue_.append(TimeRange(start_range_adj, end_range_adj));
// Remove any overlaps so we don't render the same thing twice
ValidateRanges();
// Queue value update
QueueValueUpdate();
// Start caching cycle if it hasn't started already
CacheNext();
}
void AudioRenderBackend::ConnectViewer(ViewerOutput *node)
{
connect(node, SIGNAL(AudioChangedBetween(const rational&, const rational&)), this, SLOT(InvalidateCache(const rational&, const rational&)));
connect(node, SIGNAL(AudioGraphChanged()), this, SLOT(QueueRecompile()));
// FIXME: Hardcoded format, though I doubt this will change any time soon (maybe we'll shift to DBL at some point)
SetParameters(AudioRenderingParams(node->audio_params(), SAMPLE_FMT_FLT));
}
void AudioRenderBackend::DisconnectViewer(ViewerOutput *node)
{
disconnect(node, SIGNAL(AudioChangedBetween(const rational&, const rational&)), this, SLOT(InvalidateCache(const rational&, const rational&)));
disconnect(node, SIGNAL(AudioGraphChanged()), this, SLOT(QueueRecompile()));
}
bool AudioRenderBackend::GenerateCacheIDInternal(QCryptographicHash &hash)
{
if (!params_.is_valid()) {
return false;
}
// Generate an ID that is more or less guaranteed to be unique to this Sequence
hash.addData(QString::number(params_.sample_rate()).toUtf8());
hash.addData(QString::number(params_.channel_layout()).toUtf8());
hash.addData(QString::number(params_.format()).toUtf8());
return true;
}
const AudioRenderingParams &AudioRenderBackend::params()
{
return params_;
}
NodeInput *AudioRenderBackend::GetDependentInput()
{
return viewer_node()->samples_input();
}
void AudioRenderBackend::ValidateRanges()
{
for (int i=0;i<cache_queue_.size();i++) {
const TimeRange& range1 = cache_queue_.at(i);
for (int j=0;j<cache_queue_.size();j++) {
const TimeRange& range2 = cache_queue_.at(j);
if (TimeRange::Overlap(range1, range2) && i != j) {
// Combine with the first range
cache_queue_[i] = TimeRange::Combine(range1, range2);
// Remove the second range
cache_queue_.removeAt(j);
j--;
}
}
}
}
QString AudioRenderBackend::CachePathName()
{
QDir this_cache_dir = QDir(GetMediaCacheLocation()).filePath(cache_id());
this_cache_dir.mkpath(".");
return this_cache_dir.filePath(QStringLiteral("pcm"));
}