This was many changes that were largely fundamentally related. They included: - More const modifiers to enforce read only node graphs - Support for fragment and vertex shaders from the nodes - Support for node code loaded externally (embedded into the binary) - Fixed issue preventing two textures from being used in a shader - Removed several unused functions and cleaned up code - Fixed video media node misreading its matrix input
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef SOLIDGENERATOR_H
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#define SOLIDGENERATOR_H
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#include <QOpenGLTexture>
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#include "node/node.h"
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/**
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* @brief A node that generates a solid color
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*/
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class SolidGenerator : public Node
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{
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Q_OBJECT
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public:
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SolidGenerator();
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virtual Node* copy() const override;
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QString Category() const override;
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virtual QString Description() const override;
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virtual bool IsAccelerated() const override;
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virtual QString CodeFragment() const override;
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virtual void Retranslate() override;
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private:
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NodeInput* color_input_;
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QOpenGLTexture* texture_;
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};
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#endif // SOLIDGENERATOR_H
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