This was many changes that were largely fundamentally related. They included: - More const modifiers to enforce read only node graphs - Support for fragment and vertex shaders from the nodes - Support for node code loaded externally (embedded into the binary) - Fixed issue preventing two textures from being used in a shader - Removed several unused functions and cleaned up code - Fixed video media node misreading its matrix input
26 lines
895 B
CMake
26 lines
895 B
CMake
# Olive - Non-Linear Video Editor
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# Copyright (C) 2019 Olive Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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add_subdirectory(crossdissolve)
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add_subdirectory(diptoblack)
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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node/block/transition/transition.h
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node/block/transition/transition.cpp
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PARENT_SCOPE
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)
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