Files
oak-editor/app/node/blend/alphaover/alphaover.h
T
itsmattkc 26b3993b9d made vast improvements to rendering engine and node structure
This was many changes that were largely fundamentally related. They included:
- More const modifiers to enforce read only node graphs
- Support for fragment and vertex shaders from the nodes
- Support for node code loaded externally (embedded into the binary)
- Fixed issue preventing two textures from being used in a shader
- Removed several unused functions and cleaned up code
- Fixed video media node misreading its matrix input
2019-12-09 23:50:52 +11:00

46 lines
1.1 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef ALPHAOVER_H
#define ALPHAOVER_H
#include "node/blend/blend.h"
class AlphaOverBlend : public BlendNode
{
public:
AlphaOverBlend();
virtual Node* copy() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QString Description() const override;
virtual bool IsAccelerated() const override;
virtual QString CodeFragment() const override;
protected:
private:
};
#endif // ALPHAOVER_H