1381 lines
39 KiB
C++
1381 lines
39 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "nodeview.h"
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#include <QInputDialog>
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#include <QMessageBox>
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#include <QMouseEvent>
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#include <QScrollBar>
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#include <QToolTip>
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#include "dialog/nodegroup/nodegroupdialog.h"
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#include "nodeviewundo.h"
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#include "node/audio/volume/volume.h"
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#include "node/distort/transform/transformdistortnode.h"
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#include "node/factory.h"
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#include "node/group/group.h"
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#include "node/traverser.h"
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#include "widget/menu/menushared.h"
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#include "widget/timebased/timebasedview.h"
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#define super HandMovableView
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namespace olive {
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const double NodeView::kMinimumScale = 0.1;
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NodeView::NodeView(QWidget *parent) :
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HandMovableView(parent),
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drop_edge_(nullptr),
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create_edge_(nullptr),
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create_edge_output_item_(nullptr),
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create_edge_input_item_(nullptr),
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paste_command_(nullptr),
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undo_stack_(Core::instance()->undo_stack()),
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scale_(1.0)
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{
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setScene(&scene_);
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SetDefaultDragMode(RubberBandDrag);
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setContextMenuPolicy(Qt::CustomContextMenu);
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setMouseTracking(true);
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setRenderHint(QPainter::Antialiasing);
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setViewportUpdateMode(FullViewportUpdate);
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connect(this, &NodeView::customContextMenuRequested, this, &NodeView::ShowContextMenu);
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ConnectSelectionChangedSignal();
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SetFlowDirection(NodeViewCommon::kLeftToRight);
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UpdateSceneBoundingRect();
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connect(&scene_, &QGraphicsScene::changed, this, &NodeView::UpdateSceneBoundingRect);
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minimap_ = new NodeViewMiniMap(&scene_, this);
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minimap_->show();
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connect(minimap_, &NodeViewMiniMap::Resized, this, &NodeView::RepositionMiniMap);
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connect(minimap_, &NodeViewMiniMap::MoveToScenePoint, this, &NodeView::MoveToScenePoint);
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connect(horizontalScrollBar(), &QScrollBar::valueChanged, this, &NodeView::UpdateViewportOnMiniMap);
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connect(verticalScrollBar(), &QScrollBar::valueChanged, this, &NodeView::UpdateViewportOnMiniMap);
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viewport()->installEventFilter(this);
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}
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NodeView::~NodeView()
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{
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// Unset the current graph
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ClearGraph();
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}
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void NodeView::SetContexts(const QVector<Node*> &nodes)
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{
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// Remove contexts that are no longer in the list
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foreach (Node *n, contexts_) {
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if (!nodes.contains(n)) {
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RemoveContext(n);
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}
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}
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// Add contexts that are now in the list
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foreach (Node *n, nodes) {
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if (!contexts_.contains(n)) {
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AddContext(n);
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}
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}
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contexts_ = nodes;
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CenterOnItemsBoundingRect();
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}
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void NodeView::CloseContextsBelongingToProject(Project *project)
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{
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QVector<Node*> new_contexts = contexts_;
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for (auto it = new_contexts.begin(); it != new_contexts.end(); ) {
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if ((*it)->project() == project) {
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it = new_contexts.erase(it);
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} else {
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it++;
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}
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}
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SetContexts(new_contexts);
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}
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void NodeView::ClearGraph()
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{
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SetContexts(QVector<Node*>());
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}
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void NodeView::DeleteSelected()
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{
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NodeViewDeleteCommand* command = new NodeViewDeleteCommand();
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foreach (NodeViewContext *ctx, scene_.context_map()) {
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ctx->DeleteSelected(command);
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}
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undo_stack_->push(command);
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}
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void NodeView::SelectAll()
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{
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// Optimization: rather than respond to every single item being selected, ignore the signal and
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// then handle them all at the end.
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DisconnectSelectionChangedSignal();
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scene_.SelectAll();
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ConnectSelectionChangedSignal();
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UpdateSelectionCache();
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}
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void NodeView::DeselectAll()
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{
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if (selected_nodes_.isEmpty()) {
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return;
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}
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// Optimization: rather than respond to every single item being selected, ignore the signal and
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// then handle them all at the end.
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DisconnectSelectionChangedSignal();
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scene_.DeselectAll();
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ConnectSelectionChangedSignal();
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// Just emit all the nodes that are currently selected as no longer selected
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emit NodesDeselected(selected_nodes_);
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selected_nodes_.clear();
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}
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void NodeView::Select(const QVector<Node *> &nodes, bool center_view_on_item)
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{
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// Optimization: rather than respond to every single item being selected, ignore the signal and
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// then handle them all at the end.
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DisconnectSelectionChangedSignal();
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QVector<Node*> deselections = selected_nodes_;
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QVector<Node*> new_selections;
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scene_.DeselectAll();
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foreach (NodeViewContext *context, scene_.context_map()) {
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context->Select(nodes);
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}
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/*
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// Center on something
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Node *first_item = nodes.isEmpty() ? nullptr : nodes.first();
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if (center_view_on_item && first_item) {
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centerOn(first_item);
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}
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*/
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ConnectSelectionChangedSignal();
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UpdateSelectionCache();
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}
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void NodeView::CopySelected(bool cut)
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{
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if (selected_nodes_.isEmpty()) {
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return;
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}
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CopyNodesToClipboard(selected_nodes_);
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if (cut) {
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DeleteSelected();
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}
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}
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void NodeView::Paste()
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{
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PasteNodesInternal();
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}
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void NodeView::Duplicate()
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{
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PasteNodesInternal(selected_nodes_);
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}
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void NodeView::SetColorLabel(int index)
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{
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MultiUndoCommand *command = new MultiUndoCommand();
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for (Node* node : qAsConst(selected_nodes_)) {
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command->add_child(new NodeOverrideColorCommand(node, index));
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}
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undo_stack_->push(command);
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}
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void NodeView::ZoomIn()
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{
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ZoomFromKeyboard(1.25);
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}
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void NodeView::ZoomOut()
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{
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ZoomFromKeyboard(0.8);
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}
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void NodeView::keyPressEvent(QKeyEvent *event)
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{
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switch (event->key()) {
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case Qt::Key_Left:
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case Qt::Key_Right:
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case Qt::Key_Up:
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case Qt::Key_Down:
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{
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MultiUndoCommand *pos_command = new MultiUndoCommand();
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for (Node *n : qAsConst(selected_nodes_)) {
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for (Node *context : qAsConst(contexts_)) {
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if (context->ContextContainsNode(n)) {
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Node::Position old_pos = context->GetNodePositionInContext(n);
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// Determine one pixel in scene units
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double movement_amt = 1.0 / scale_;
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// Translate to 2D movement
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QPointF node_movement;
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switch (event->key()) {
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case Qt::Key_Left:
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node_movement.setX(-movement_amt);
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break;
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case Qt::Key_Right:
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node_movement.setX(movement_amt);
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break;
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case Qt::Key_Up:
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node_movement.setY(-movement_amt);
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break;
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case Qt::Key_Down:
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node_movement.setY(movement_amt);
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break;
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}
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// Translate from screen units into node units
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node_movement = NodeViewItem::ScreenToNodePoint(node_movement, scene_.GetFlowDirection());
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// Move command
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pos_command->add_child(new NodeSetPositionCommand(n, context, old_pos + node_movement));
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}
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}
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}
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undo_stack_->pushIfHasChildren(pos_command);
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break;
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}
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case Qt::Key_Escape:
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if (!attached_items_.isEmpty()) {
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DetachItemsFromCursor();
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// We undo the last action which SHOULD be adding the node
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if (paste_command_) {
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paste_command_->undo_now();
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delete paste_command_;
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paste_command_ = nullptr;
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}
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break;
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}
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/* fall through */
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default:
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super::keyPressEvent(event);
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break;
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}
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}
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void NodeView::mousePressEvent(QMouseEvent *event)
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{
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// Handle mouse press event
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if (HandPress(event)) return;
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// Get the item that the user clicked on, if any
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QGraphicsItem* item = itemAt(event->pos());
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if (event->button() == Qt::LeftButton) {
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// Sane defaults
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create_edge_already_exists_ = false;
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create_edge_from_output_ = true;
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create_edge_input_.Reset();
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if (event->modifiers() & Qt::ControlModifier) {
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NodeViewItem *mouse_item = dynamic_cast<NodeViewItem*>(item);
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if (mouse_item) {
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if (mouse_item->IsOutputItem()) {
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create_edge_output_item_ = mouse_item;
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} else {
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create_edge_input_item_ = mouse_item;
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create_edge_input_ = mouse_item->GetInput();
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create_edge_from_output_ = false;
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}
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// Highlight start item for better user experience
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mouse_item->SetHighlighted(true);
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}
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}
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if (!create_edge_output_item_ && !create_edge_input_item_) {
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// Determine if user clicked on a connector
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if (NodeViewItemConnector *connector = dynamic_cast<NodeViewItemConnector *>(item)) {
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NodeViewItem *attached = static_cast<NodeViewItem*>(connector->parentItem());
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if (connector->IsOutput()) {
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create_edge_output_item_ = attached;
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} else {
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create_edge_input_item_ = attached;
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if (!create_edge_input_item_->edges().isEmpty()) {
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// Drag existing edge instead
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create_edge_ = create_edge_input_item_->edges().first();
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create_edge_input_item_ = nullptr;
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create_edge_output_item_ = create_edge_->from_item();
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create_edge_already_exists_ = true;
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} else {
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create_edge_from_output_ = false;
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create_edge_input_ = create_edge_input_item_->GetInput();
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}
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}
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}
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}
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if ((create_edge_output_item_ || create_edge_input_item_) && !create_edge_already_exists_) {
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// Create a new edge from this output
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create_edge_ = new NodeViewEdge();
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create_edge_->SetCurved(scene_.GetEdgesAreCurved());
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// Add edge to scene
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scene_.addItem(create_edge_);
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// Position edge to mouse cursor
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PositionNewEdge(event->pos());
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return;
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}
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}
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// Handle selections with the right mouse button
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if (event->button() == Qt::RightButton) {
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if (!item || !item->isSelected()) {
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// Qt doesn't do this by default for some reason
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if (!(event->modifiers() & Qt::ShiftModifier)) {
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scene_.clearSelection();
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}
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// If there's an item here, select it
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if (item) {
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item->setSelected(true);
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}
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}
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}
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// Default QGraphicsView functionality (selecting, dragging, etc.)
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super::mousePressEvent(event);
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// For any selected item, store its position in case the user is dragging it somewhere else
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auto selected_items = scene_.GetSelectedItems();
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foreach (NodeViewItem *i, selected_items) {
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// Ignore items attached to the cursor
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if (!IsItemAttachedToCursor(i)) {
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dragging_items_.insert(i, i->GetNodePosition());
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}
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}
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}
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void NodeView::mouseMoveEvent(QMouseEvent *event)
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{
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if (HandMove(event)) return;
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if (create_edge_) {
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PositionNewEdge(event->pos());
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return;
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}
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super::mouseMoveEvent(event);
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// See if there are any items attached
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if (!attached_items_.isEmpty()) {
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// Move those items to the cursor
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MoveAttachedNodesToCursor(event->pos());
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// See if the user clicked on an edge (only when dropping single nodes)
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if (attached_items_.size() == 1) {
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Node* attached_node = attached_items_.first().item->GetNode();
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QRect edge_detect_rect(event->pos(), event->pos());
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int edge_detect_radius = fontMetrics().height();
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edge_detect_rect.adjust(-edge_detect_radius, -edge_detect_radius, edge_detect_radius, edge_detect_radius);
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QList<QGraphicsItem*> items = this->items(edge_detect_rect);
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NodeViewEdge* new_drop_edge = nullptr;
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// See if there is an edge here
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for (QGraphicsItem* item : qAsConst(items)) {
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new_drop_edge = dynamic_cast<NodeViewEdge*>(item);
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if (new_drop_edge) {
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drop_input_.Reset();
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NodeValue::Type drop_edge_data_type = NodeValue::kNone;
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// Run the Node and determine what type is being used
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NodeTraverser traverser;
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NodeValue drop_edge_value = traverser.GenerateRow(new_drop_edge->output(), TimeRange(0, 0))[new_drop_edge->input().input()];
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drop_edge_data_type = drop_edge_value.type();
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// Iterate through the inputs of our dragging node and see if our node has any acceptable
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// inputs to connect to for this type
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for (const QString& input : attached_node->inputs()) {
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NodeInput i(attached_node, input);
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if (attached_node->IsInputConnectable(input)) {
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if (attached_node->GetInputDataType(input) == drop_edge_data_type) {
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// Found exactly the type we're looking for, set and break this loop
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drop_input_ = i;
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break;
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} else if (!drop_input_.IsValid()) {
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// Default to first connectable input
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drop_input_ = i;
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}
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}
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}
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if (drop_input_.IsValid()) {
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break;
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} else {
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new_drop_edge = nullptr;
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}
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}
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}
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if (drop_edge_ != new_drop_edge) {
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if (drop_edge_) {
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drop_edge_->SetHighlighted(false);
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}
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drop_edge_ = new_drop_edge;
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if (drop_edge_) {
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drop_edge_->SetHighlighted(true);
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}
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}
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}
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}
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}
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void NodeView::mouseReleaseEvent(QMouseEvent *event)
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{
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if (HandRelease(event)) return;
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if (create_edge_) {
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// Check if the edge was reconnected to the same place as before
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MultiUndoCommand* command = new MultiUndoCommand();
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bool reconnected_to_itself = false;
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if (create_edge_already_exists_) {
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if (create_edge_output_item_ == create_edge_->from_item() && create_edge_->input() == create_edge_input_) {
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reconnected_to_itself = true;
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} else {
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// We are moving (or removing) an existing edge
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command->add_child(new NodeEdgeRemoveCommand(create_edge_->output(), create_edge_->input()));
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}
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} else {
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// We're creating a new edge, which means this UI object is only temporary
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delete create_edge_;
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}
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create_edge_ = nullptr;
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// Clear highlight if we set one
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if (create_edge_output_item_) {
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create_edge_output_item_->SetHighlighted(false);
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}
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if (create_edge_input_item_) {
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create_edge_input_item_->SetHighlighted(false);
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}
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if (create_edge_output_item_ && create_edge_input_item_) {
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NodeInput &creating_input = create_edge_input_;
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if (creating_input.IsValid()) {
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// Make connection
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if (!reconnected_to_itself) {
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Node *creating_output = create_edge_output_item_->GetNode();
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while (NodeGroup *output_group = dynamic_cast<NodeGroup*>(creating_output)) {
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creating_output = output_group->GetOutputPassthrough();
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}
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while (NodeGroup *input_group = dynamic_cast<NodeGroup*>(creating_input.node())) {
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creating_input = input_group->GetInputPassthroughs().value(creating_input.input());
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}
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if (creating_input.IsConnected()) {
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Node::OutputConnection existing_edge_to_remove = {creating_input.GetConnectedOutput(), creating_input};
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command->add_child(new NodeEdgeRemoveCommand(existing_edge_to_remove.first, existing_edge_to_remove.second));
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}
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command->add_child(new NodeEdgeAddCommand(creating_output, creating_input));
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// If the output is not in the input's context, add it now. We check the item rather than
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// the node itself, because sometimes a node may not be in the context but another node
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// representing it will be (e.g. groups)
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if (!scene_.context_map().value(create_edge_input_item_->GetContext())->GetItemFromMap(creating_output)) {
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command->add_child(new NodeSetPositionCommand(creating_output, create_edge_input_item_->GetContext(), scene_.context_map().value(create_edge_input_item_->GetContext())->MapScenePosToNodePosInContext(create_edge_output_item_->scenePos())));
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}
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}
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creating_input.Reset();
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}
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}
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create_edge_output_item_ = nullptr;
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create_edge_input_item_ = nullptr;
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|
// Collapse any items we expanded
|
|
for (auto it=create_edge_expanded_items_.crbegin(); it!=create_edge_expanded_items_.crend(); it++) {
|
|
CollapseItem(*it);
|
|
}
|
|
create_edge_expanded_items_.clear();
|
|
|
|
undo_stack_->pushIfHasChildren(command);
|
|
}
|
|
|
|
MultiUndoCommand* command = new MultiUndoCommand();
|
|
|
|
if (!attached_items_.isEmpty()) {
|
|
Node *context = nullptr;
|
|
|
|
QList<QGraphicsItem*> items_at_cursor = this->items(event->pos());
|
|
foreach (QGraphicsItem *i, items_at_cursor) {
|
|
if (NodeViewContext *context_item = dynamic_cast<NodeViewContext*>(i)) {
|
|
context = context_item->GetContext();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (context) {
|
|
if (paste_command_) {
|
|
// We've already "done" this command, but MultiUndoCommand prevents "redoing" twice, so we
|
|
// add it to this command (which may have extra commands added too) so that it all gets undone
|
|
// in the same action
|
|
command->add_child(paste_command_);
|
|
paste_command_ = nullptr;
|
|
}
|
|
|
|
{
|
|
MultiUndoCommand *add_command = new MultiUndoCommand();
|
|
|
|
foreach (const AttachedItem &ai, attached_items_) {
|
|
// Add node to the same graph that the context is in
|
|
add_command->add_child(new NodeAddCommand(context->parent(), ai.item->GetNode()));
|
|
|
|
// Add node to the context
|
|
add_command->add_child(new NodeSetPositionCommand(ai.item->GetNode(), context, scene_.context_map().value(context)->MapScenePosToNodePosInContext(ai.item->pos())));
|
|
}
|
|
|
|
if (add_command->child_count()) {
|
|
add_command->redo_now();
|
|
command->add_child(add_command);
|
|
} else {
|
|
delete add_command;
|
|
}
|
|
}
|
|
|
|
{
|
|
// Dropped attached item onto an edge, connect it between them
|
|
MultiUndoCommand *drop_edge_command = new MultiUndoCommand();
|
|
if (attached_items_.size() == 1) {
|
|
Node* dropping_node = attached_items_.first().item->GetNode();
|
|
|
|
if (drop_edge_) {
|
|
// Remove old edge
|
|
drop_edge_command->add_child(new NodeEdgeRemoveCommand(drop_edge_->output(), drop_edge_->input()));
|
|
|
|
// Place new edges
|
|
drop_edge_command->add_child(new NodeEdgeAddCommand(drop_edge_->output(), drop_input_));
|
|
drop_edge_command->add_child(new NodeEdgeAddCommand(dropping_node, drop_edge_->input()));
|
|
}
|
|
|
|
drop_edge_ = nullptr;
|
|
}
|
|
if (drop_edge_command->child_count()) {
|
|
drop_edge_command->redo_now();
|
|
command->add_child(drop_edge_command);
|
|
} else {
|
|
delete drop_edge_command;
|
|
}
|
|
}
|
|
|
|
DetachItemsFromCursor();
|
|
} else {
|
|
QToolTip::showText(QCursor::pos(), tr("Nodes must be placed inside a context."));
|
|
}
|
|
}
|
|
|
|
for (auto it=dragging_items_.cbegin(); it!=dragging_items_.cend(); it++) {
|
|
NodeViewItem *i = it.key();
|
|
QPointF current_pos = i->GetNodePosition();
|
|
if (it.value() != current_pos) {
|
|
command->add_child(new NodeSetPositionCommand(i->GetNode(), i->GetContext(), current_pos));
|
|
}
|
|
}
|
|
dragging_items_.clear();
|
|
|
|
undo_stack_->pushIfHasChildren(command);
|
|
|
|
super::mouseReleaseEvent(event);
|
|
}
|
|
|
|
void NodeView::mouseDoubleClickEvent(QMouseEvent *event)
|
|
{
|
|
super::mouseDoubleClickEvent(event);
|
|
|
|
if (!(event->modifiers() & Qt::ControlModifier)) {
|
|
NodeViewItem *item_at_cursor = dynamic_cast<NodeViewItem*>(itemAt(event->pos()));
|
|
if (item_at_cursor) {
|
|
item_at_cursor->ToggleExpanded();
|
|
}
|
|
}
|
|
}
|
|
|
|
void NodeView::resizeEvent(QResizeEvent *event)
|
|
{
|
|
super::resizeEvent(event);
|
|
|
|
RepositionMiniMap();
|
|
}
|
|
|
|
void NodeView::UpdateSelectionCache()
|
|
{
|
|
QVector<NodeViewItem*> current_selection = scene_.GetSelectedItems();
|
|
|
|
QVector<Node*> selected;
|
|
QVector<Node*> deselected;
|
|
|
|
// Determine which nodes are newly selected
|
|
foreach (NodeViewItem* i, current_selection) {
|
|
Node *n = i->GetNode();
|
|
if (!selected_nodes_.contains(n)) {
|
|
selected.append(n);
|
|
selected_nodes_.append(n);
|
|
}
|
|
}
|
|
|
|
// Determine which nodes are newly deselected
|
|
if (current_selection.isEmpty()) {
|
|
// All nodes that were selected have been deselected, so we'll just set them all to `deselected`
|
|
deselected = selected_nodes_;
|
|
selected_nodes_.clear();
|
|
} else {
|
|
foreach (Node* n, selected_nodes_) {
|
|
bool still_selected = false;
|
|
|
|
foreach (NodeViewItem *i, current_selection) {
|
|
if (i->GetNode() == n) {
|
|
still_selected = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!still_selected) {
|
|
deselected.append(n);
|
|
selected_nodes_.removeOne(n);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!deselected.isEmpty()) {
|
|
emit NodesDeselected(deselected);
|
|
}
|
|
|
|
if (!selected.isEmpty()) {
|
|
emit NodesSelected(selected);
|
|
}
|
|
}
|
|
|
|
void NodeView::ShowContextMenu(const QPoint &pos)
|
|
{
|
|
if (contexts_.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
Menu m;
|
|
|
|
MenuShared::instance()->AddItemsForEditMenu(&m, false);
|
|
|
|
m.addSeparator();
|
|
|
|
QVector<NodeViewItem*> selected = scene_.GetSelectedItems();
|
|
|
|
if (itemAt(pos) && !selected.isEmpty()) {
|
|
|
|
// Label node action
|
|
QAction* label_action = m.addAction(tr("Label"));
|
|
connect(label_action, &QAction::triggered, this, &NodeView::LabelSelectedNodes);
|
|
|
|
// Grouping
|
|
if (selected.size() == 1 && dynamic_cast<NodeGroup*>(selected.first()->GetNode())) {
|
|
QAction *ungroup_action = m.addAction(tr("Ungroup"));
|
|
connect(ungroup_action, &QAction::triggered, this, &NodeView::UngroupNodes);
|
|
} else {
|
|
QAction *group_action = m.addAction(tr("Group"));
|
|
connect(group_action, &QAction::triggered, this, &NodeView::GroupNodes);
|
|
}
|
|
|
|
// Color menu
|
|
MenuShared::instance()->AddColorCodingMenu(&m);
|
|
|
|
// Show in Viewer option for nodes based on Viewer
|
|
if (ViewerOutput* viewer = dynamic_cast<ViewerOutput*>(selected.first()->GetNode())) {
|
|
m.addSeparator();
|
|
QAction* open_in_viewer_action = m.addAction(tr("Open in Viewer"));
|
|
connect(open_in_viewer_action, &QAction::triggered, this, &NodeView::OpenSelectedNodeInViewer);
|
|
}
|
|
|
|
m.addSeparator();
|
|
|
|
// Properties
|
|
QAction *properties_action = m.addAction(tr("P&roperties"));
|
|
connect(properties_action, &QAction::triggered, this, &NodeView::ShowNodeProperties);
|
|
|
|
} else {
|
|
|
|
QAction* curved_action = m.addAction(tr("Smooth Edges"));
|
|
curved_action->setCheckable(true);
|
|
curved_action->setChecked(scene_.GetEdgesAreCurved());
|
|
connect(curved_action, &QAction::triggered, &scene_, &NodeViewScene::SetEdgesAreCurved);
|
|
|
|
m.addSeparator();
|
|
|
|
AddSetScrollZoomsByDefaultActionToMenu(&m);
|
|
|
|
m.addSeparator();
|
|
|
|
Menu* direction_menu = new Menu(tr("Direction"), &m);
|
|
m.addMenu(direction_menu);
|
|
|
|
direction_menu->AddActionWithData(tr("Top to Bottom"),
|
|
NodeViewCommon::kTopToBottom,
|
|
scene_.GetFlowDirection());
|
|
|
|
direction_menu->AddActionWithData(tr("Bottom to Top"),
|
|
NodeViewCommon::kBottomToTop,
|
|
scene_.GetFlowDirection());
|
|
|
|
direction_menu->AddActionWithData(tr("Left to Right"),
|
|
NodeViewCommon::kLeftToRight,
|
|
scene_.GetFlowDirection());
|
|
|
|
direction_menu->AddActionWithData(tr("Right to Left"),
|
|
NodeViewCommon::kRightToLeft,
|
|
scene_.GetFlowDirection());
|
|
|
|
connect(direction_menu, &Menu::triggered, this, &NodeView::ContextMenuSetDirection);
|
|
|
|
m.addSeparator();
|
|
|
|
Menu* add_menu = CreateAddMenu(&m);
|
|
m.addMenu(add_menu);
|
|
|
|
}
|
|
|
|
m.exec(mapToGlobal(pos));
|
|
}
|
|
|
|
void NodeView::CreateNodeSlot(QAction *action)
|
|
{
|
|
Node* new_node = NodeFactory::CreateFromMenuAction(action);
|
|
|
|
if (new_node) {
|
|
NodeViewItem *new_item = new NodeViewItem(new_node, nullptr);
|
|
new_item->SetFlowDirection(scene_.GetFlowDirection());
|
|
scene_.addItem(new_item);
|
|
AttachItemsToCursor({new_item});
|
|
}
|
|
}
|
|
|
|
void NodeView::ContextMenuSetDirection(QAction *action)
|
|
{
|
|
SetFlowDirection(static_cast<NodeViewCommon::FlowDirection>(action->data().toInt()));
|
|
}
|
|
|
|
void NodeView::OpenSelectedNodeInViewer()
|
|
{
|
|
// Find first viewer in list of selected nodes and open it
|
|
foreach (Node *n, selected_nodes_) {
|
|
if (ViewerOutput* viewer = dynamic_cast<ViewerOutput*>(n)) {
|
|
Core::instance()->OpenNodeInViewer(viewer);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void NodeView::UpdateSceneBoundingRect()
|
|
{
|
|
// Get current items bounding rect
|
|
QRectF r = scene_.itemsBoundingRect();
|
|
|
|
// Adjust so that it fills the view
|
|
r.adjust(-width(), -height(), width(), height());
|
|
|
|
// Set it
|
|
scene_.setSceneRect(r);
|
|
}
|
|
|
|
void NodeView::CenterOnItemsBoundingRect()
|
|
{
|
|
centerOn(scene_.itemsBoundingRect().center());
|
|
}
|
|
|
|
void NodeView::RepositionMiniMap()
|
|
{
|
|
if (minimap_->isVisible()) {
|
|
int margin = fontMetrics().height();
|
|
|
|
int w = width() - minimap_->width() - margin;
|
|
int h = height() - minimap_->height() - margin;
|
|
|
|
if (verticalScrollBar()->isVisible()) {
|
|
w -= verticalScrollBar()->width();
|
|
}
|
|
|
|
if (horizontalScrollBar()->isVisible()) {
|
|
h -= horizontalScrollBar()->height();
|
|
}
|
|
|
|
minimap_->move(w, h);
|
|
|
|
UpdateViewportOnMiniMap();
|
|
}
|
|
}
|
|
|
|
void NodeView::UpdateViewportOnMiniMap()
|
|
{
|
|
if (minimap_->isVisible()) {
|
|
minimap_->SetViewportRect(mapToScene(viewport()->rect()));
|
|
}
|
|
}
|
|
|
|
void NodeView::MoveToScenePoint(const QPointF &pos)
|
|
{
|
|
centerOn(pos);
|
|
}
|
|
|
|
void NodeView::NodeRemovedFromGraph()
|
|
{
|
|
Node *context = static_cast<Node*>(sender());
|
|
|
|
RemoveContext(context);
|
|
|
|
contexts_.removeOne(context);
|
|
}
|
|
|
|
void NodeView::AttachItemsToCursor(const QVector<NodeViewItem*>& items)
|
|
{
|
|
DetachItemsFromCursor();
|
|
|
|
if (!items.isEmpty()) {
|
|
for (NodeViewItem* i : items) {
|
|
attached_items_.append({i, i->pos() - items.first()->pos()});
|
|
}
|
|
|
|
MoveAttachedNodesToCursor(mapFromGlobal(QCursor::pos()));
|
|
}
|
|
}
|
|
|
|
void NodeView::DetachItemsFromCursor()
|
|
{
|
|
foreach (const AttachedItem &ai, attached_items_) {
|
|
delete ai.item;
|
|
}
|
|
|
|
attached_items_.clear();
|
|
}
|
|
|
|
void NodeView::SetFlowDirection(NodeViewCommon::FlowDirection dir)
|
|
{
|
|
scene_.SetFlowDirection(dir);
|
|
}
|
|
|
|
void NodeView::MoveAttachedNodesToCursor(const QPoint& p)
|
|
{
|
|
QPointF item_pos = mapToScene(p);
|
|
|
|
for (const AttachedItem& i : qAsConst(attached_items_)) {
|
|
i.item->setPos(item_pos + i.original_pos);
|
|
}
|
|
}
|
|
|
|
void NodeView::ConnectSelectionChangedSignal()
|
|
{
|
|
connect(&scene_, &QGraphicsScene::selectionChanged, this, &NodeView::UpdateSelectionCache);
|
|
}
|
|
|
|
void NodeView::DisconnectSelectionChangedSignal()
|
|
{
|
|
disconnect(&scene_, &QGraphicsScene::selectionChanged, this, &NodeView::UpdateSelectionCache);
|
|
}
|
|
|
|
void NodeView::ZoomIntoCursorPosition(QWheelEvent *event, double multiplier, const QPointF& cursor_pos)
|
|
{
|
|
Q_UNUSED(event)
|
|
|
|
double test_scale = scale_ * multiplier;
|
|
|
|
if (test_scale > kMinimumScale) {
|
|
int anchor_x = qRound(double(cursor_pos.x() + horizontalScrollBar()->value()) / scale_ * test_scale - cursor_pos.x());
|
|
int anchor_y = qRound(double(cursor_pos.y() + verticalScrollBar()->value()) / scale_ * test_scale - cursor_pos.y());
|
|
|
|
scale(multiplier, multiplier);
|
|
|
|
this->horizontalScrollBar()->setValue(anchor_x);
|
|
this->verticalScrollBar()->setValue(anchor_y);
|
|
|
|
scale_ = test_scale;
|
|
}
|
|
}
|
|
|
|
bool NodeView::event(QEvent *event)
|
|
{
|
|
if (event->type() == QEvent::ShortcutOverride) {
|
|
QKeyEvent *se = static_cast<QKeyEvent *>(event);
|
|
if (se->key() == Qt::Key_Left
|
|
|| se->key() == Qt::Key_Right
|
|
|| se->key() == Qt::Key_Up
|
|
|| se->key() == Qt::Key_Down) {
|
|
se->accept();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return super::event(event);
|
|
}
|
|
|
|
bool NodeView::eventFilter(QObject *object, QEvent *event)
|
|
{
|
|
return super::eventFilter(object, event);
|
|
}
|
|
|
|
void NodeView::CopyNodesToClipboardInternal(QXmlStreamWriter *writer, const QVector<Node *> &nodes, void *userdata)
|
|
{
|
|
qDebug() << "STUB!";
|
|
/*writer->writeStartElement(QStringLiteral("pos"));
|
|
|
|
for (Node *n : nodes) {
|
|
NodeViewItem *item = scene_.item_map().value(n);
|
|
QPointF pos = item->GetNodePosition();
|
|
|
|
writer->writeStartElement(QStringLiteral("node"));
|
|
writer->writeAttribute(QStringLiteral("ptr"), QString::number(reinterpret_cast<quintptr>(n)));
|
|
writer->writeTextElement(QStringLiteral("x"), QString::number(pos.x()));
|
|
writer->writeTextElement(QStringLiteral("y"), QString::number(pos.y()));
|
|
writer->writeEndElement(); // node
|
|
}
|
|
|
|
writer->writeEndElement(); // pos*/
|
|
}
|
|
|
|
void NodeView::PasteNodesFromClipboardInternal(QXmlStreamReader *reader, XMLNodeData &xml_node_data, void *userdata)
|
|
{
|
|
qDebug() << "STUB!";
|
|
/*NodeGraph::PositionMap *map = static_cast<NodeGraph::PositionMap *>(userdata);
|
|
|
|
while (XMLReadNextStartElement(reader)) {
|
|
if (reader->name() == QStringLiteral("pos")) {
|
|
while (XMLReadNextStartElement(reader)) {
|
|
if (reader->name() == QStringLiteral("node")) {
|
|
Node *n = nullptr;
|
|
QPointF pos;
|
|
|
|
XMLAttributeLoop(reader, attr) {
|
|
if (attr.name() == QStringLiteral("ptr")) {
|
|
n = xml_node_data.node_ptrs.value(attr.value().toULongLong());
|
|
break;
|
|
}
|
|
}
|
|
|
|
while (XMLReadNextStartElement(reader)) {
|
|
if (reader->name() == QStringLiteral("x")) {
|
|
pos.setX(reader->readElementText().toDouble());
|
|
} else if (reader->name() == QStringLiteral("y")) {
|
|
pos.setY(reader->readElementText().toDouble());
|
|
} else {
|
|
reader->skipCurrentElement();
|
|
}
|
|
}
|
|
|
|
if (n) {
|
|
map->insert(n, pos);
|
|
}
|
|
} else {
|
|
reader->skipCurrentElement();
|
|
}
|
|
}
|
|
} else {
|
|
reader->skipCurrentElement();
|
|
}
|
|
}*/
|
|
}
|
|
|
|
void NodeView::changeEvent(QEvent *e)
|
|
{
|
|
// Add translation code
|
|
|
|
super::changeEvent(e);
|
|
}
|
|
|
|
void NodeView::ZoomFromKeyboard(double multiplier)
|
|
{
|
|
QPoint cursor_pos = mapFromGlobal(QCursor::pos());
|
|
|
|
// If the cursor is not currently within the widget, zoom into the center
|
|
if (!rect().contains(cursor_pos)) {
|
|
cursor_pos = QPoint(width()/2, height()/2);
|
|
}
|
|
|
|
ZoomIntoCursorPosition(nullptr, multiplier, cursor_pos);
|
|
}
|
|
|
|
void NodeView::ClearCreateEdgeInputIfNecessary()
|
|
{
|
|
if (create_edge_from_output_ && create_edge_input_.IsValid()) {
|
|
create_edge_input_.Reset();
|
|
}
|
|
}
|
|
|
|
QPointF NodeView::GetEstimatedPositionForContext(NodeViewItem *item, Node *context) const
|
|
{
|
|
return item->GetNodePosition() - context_offsets_.value(context);
|
|
}
|
|
|
|
Menu *NodeView::CreateAddMenu(Menu *parent)
|
|
{
|
|
Menu* add_menu = NodeFactory::CreateMenu(parent);
|
|
add_menu->setTitle(tr("Add"));
|
|
connect(add_menu, &Menu::triggered, this, &NodeView::CreateNodeSlot);
|
|
return add_menu;
|
|
}
|
|
|
|
void NodeView::PositionNewEdge(const QPoint &pos)
|
|
{
|
|
// Determine scene coordinate
|
|
QPointF scene_pt = mapToScene(pos);
|
|
|
|
// Find if the cursor is currently inside an item
|
|
NodeViewItem* item_at_cursor = dynamic_cast<NodeViewItem*>(itemAt(pos));
|
|
|
|
NodeViewItem *source_item = create_edge_from_output_ ? create_edge_output_item_ : create_edge_input_item_;
|
|
NodeViewItem *&opposing_item = create_edge_from_output_ ? create_edge_input_item_ : create_edge_output_item_;
|
|
|
|
// Filter out connecting to self
|
|
if (item_at_cursor && item_at_cursor->GetNode() == source_item->GetNode()) {
|
|
item_at_cursor = nullptr;
|
|
}
|
|
|
|
// Collapse any items that the cursor is no longer inside
|
|
int i=create_edge_expanded_items_.size() - 1;
|
|
for ( ; i>=0; i--) {
|
|
NodeViewItem* nvi = create_edge_expanded_items_.at(i);
|
|
QPointF local_pt = nvi->mapFromScene(scene_pt);
|
|
|
|
if (nvi->contains(local_pt) || (!nvi->IsOutputItem() && nvi->parentItem()->contains(nvi->parentItem()->mapFromScene(scene_pt)) && local_pt.y() > nvi->rect().bottom())) {
|
|
break;
|
|
} else {
|
|
// Collapsing an item will destroy its children, so if the cursor item happens to be a child
|
|
// of the item we're about to collapse, set it to null
|
|
if (item_at_cursor && item_at_cursor->parentItem() == nvi) {
|
|
item_at_cursor = nullptr;
|
|
}
|
|
|
|
if (opposing_item && opposing_item->parentItem() == nvi) {
|
|
opposing_item = nullptr;
|
|
ClearCreateEdgeInputIfNecessary();
|
|
}
|
|
|
|
CollapseItem(nvi);
|
|
}
|
|
}
|
|
create_edge_expanded_items_.resize(i + 1);
|
|
|
|
// Expand item if possible
|
|
if (item_at_cursor
|
|
&& item_at_cursor->CanBeExpanded()
|
|
&& !item_at_cursor->IsExpanded()
|
|
&& create_edge_from_output_) {
|
|
ExpandItem(item_at_cursor);
|
|
create_edge_expanded_items_.append(item_at_cursor);
|
|
}
|
|
|
|
// Filter out connecting to a node that connects to us or an item of the same type
|
|
if (item_at_cursor
|
|
&& ((create_edge_from_output_ && item_at_cursor->GetNode()->OutputsTo(source_item->GetNode(), true))
|
|
|| (!create_edge_from_output_ && item_at_cursor->GetNode()->InputsFrom(source_item->GetNode(), true))
|
|
|| (create_edge_from_output_ == item_at_cursor->IsOutputItem()))) {
|
|
item_at_cursor = nullptr;
|
|
}
|
|
|
|
// Filter out "output node" of the context, we assume users won't want to fetch the output of this
|
|
if (item_at_cursor && !create_edge_from_output_ && item_at_cursor->IsLabelledAsOutputOfContext()) {
|
|
item_at_cursor = nullptr;
|
|
}
|
|
|
|
// If the item has changed
|
|
if (item_at_cursor != opposing_item) {
|
|
// If we had a destination active, disconnect from it since the item has changed
|
|
if (opposing_item) {
|
|
opposing_item->SetHighlighted(false);
|
|
opposing_item = nullptr;
|
|
}
|
|
|
|
// Clear cached input
|
|
ClearCreateEdgeInputIfNecessary();
|
|
|
|
// If this is an input and we're
|
|
opposing_item = item_at_cursor;
|
|
|
|
if (opposing_item) {
|
|
opposing_item->SetHighlighted(true);
|
|
if (!opposing_item->IsOutputItem()) {
|
|
create_edge_input_ = opposing_item->GetInput();
|
|
}
|
|
}
|
|
}
|
|
|
|
QPointF output_point = create_edge_output_item_ ? create_edge_output_item_->GetOutputPoint() : scene_pt;
|
|
QPointF input_point = create_edge_input_.IsValid() ? create_edge_input_item_->GetInputPoint() : scene_pt;
|
|
|
|
create_edge_->SetPoints(output_point, input_point);
|
|
create_edge_->SetConnected(create_edge_output_item_ && create_edge_input_.IsValid());
|
|
}
|
|
|
|
void NodeView::GroupNodes()
|
|
{
|
|
// Get items
|
|
QVector<NodeViewItem*> items = scene_.GetSelectedItems();
|
|
if (items.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
// Get node context
|
|
Node *context = items.first()->GetContext();
|
|
QPointF avg_pos = items.first()->GetNodePosition();
|
|
for (int i=1; i<items.size(); i++) {
|
|
if (items.at(i)->GetContext() != context) {
|
|
QMessageBox::critical(this, tr("Failed to group nodes"), tr("Nodes can only be grouped if they're in the same context."));
|
|
return;
|
|
}
|
|
|
|
avg_pos += items.at(i)->GetNodePosition();
|
|
}
|
|
avg_pos /= items.size();
|
|
|
|
// Create group
|
|
NodeGroup *group = new NodeGroup();
|
|
|
|
// Add group to graph and context
|
|
MultiUndoCommand *command = new MultiUndoCommand();
|
|
|
|
// Add nodes to group
|
|
Node *output_passthrough = nullptr;
|
|
QVector<Node*> nodes_to_group = selected_nodes_;
|
|
DeselectAll();
|
|
foreach (Node *n, nodes_to_group) {
|
|
command->add_child(new NodeRemovePositionFromContextCommand(n, context));
|
|
command->add_child(new NodeSetPositionCommand(n, group, context->GetNodePositionDataInContext(n)));
|
|
|
|
for (auto it=n->inputs().cbegin(); it!=n->inputs().cend(); it++) {
|
|
NodeInput input(n, *it, -1);
|
|
|
|
if (!input.IsConnected() || !nodes_to_group.contains(input.GetConnectedOutput())) {
|
|
command->add_child(new NodeGroupAddInputPassthrough(group, input));
|
|
}
|
|
}
|
|
|
|
if (!output_passthrough) {
|
|
// Default to the first node we find that doesn't output to a node inside the group
|
|
foreach (Node *potential_in, nodes_to_group) {
|
|
if (potential_in != n && !n->OutputsTo(potential_in, false)) {
|
|
output_passthrough = n;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Set output passthrough
|
|
command->add_child(new NodeGroupSetOutputPassthrough(group, output_passthrough));
|
|
|
|
// Add group to graph
|
|
command->add_child(new NodeAddCommand(context->parent(), group));
|
|
command->add_child(new NodeSetPositionCommand(group, context, avg_pos));
|
|
|
|
// Do command
|
|
command->redo_now();
|
|
|
|
NodeGroupDialog ngd(group, this);
|
|
ngd.PrependUndoCommand(command);
|
|
ngd.exec();
|
|
}
|
|
|
|
void NodeView::UngroupNodes()
|
|
{
|
|
NodeViewItem *group_item = nullptr;
|
|
QVector<NodeViewItem*> items = scene_.GetSelectedItems();
|
|
if (items.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
NodeGroup *group;
|
|
foreach (NodeViewItem *i, items) {
|
|
if ((group = dynamic_cast<NodeGroup*>(i->GetNode()))) {
|
|
group_item = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!group_item) {
|
|
return;
|
|
}
|
|
|
|
MultiUndoCommand *command = new MultiUndoCommand();
|
|
|
|
Node *context = group_item->GetContext();
|
|
|
|
command->add_child(new NodeRemovePositionFromContextCommand(group, context));
|
|
command->add_child(new NodeRemoveAndDisconnectCommand(group));
|
|
|
|
for (auto it=group->GetContextPositions().cbegin(); it!=group->GetContextPositions().cend(); it++) {
|
|
command->add_child(new NodeRemovePositionFromContextCommand(it.key(), group));
|
|
command->add_child(new NodeSetPositionCommand(it.key(), context, group->GetNodePositionDataInContext(it.key())));
|
|
}
|
|
|
|
undo_stack_->push(command);
|
|
}
|
|
|
|
void NodeView::ShowNodeProperties()
|
|
{
|
|
Node *first_node = selected_nodes_.first();
|
|
|
|
if (NodeGroup *group = dynamic_cast<NodeGroup*>(first_node)) {
|
|
NodeGroupDialog ngd(group, this);
|
|
ngd.exec();
|
|
} else {
|
|
LabelSelectedNodes();
|
|
}
|
|
}
|
|
|
|
void NodeView::LabelSelectedNodes()
|
|
{
|
|
Core::instance()->LabelNodes(selected_nodes_);
|
|
}
|
|
|
|
void NodeView::PasteNodesInternal(const QVector<Node *> &duplicate_nodes)
|
|
{
|
|
/*
|
|
// If no graph, do nothing
|
|
if (contexts_.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
paste_command_ = new MultiUndoCommand();
|
|
|
|
// If duplicating nodes, duplicate, otherwise paste
|
|
QVector<Node*> new_nodes;
|
|
NodeGraph::PositionMap map;
|
|
if (duplicate_nodes.isEmpty()) {
|
|
new_nodes = PasteNodesFromClipboard(graph_, paste_command_, &map);
|
|
|
|
for (auto it=new_nodes.cbegin(); it!=new_nodes.cend(); it++) {
|
|
for (Node *context : qAsConst(contexts_)) {
|
|
paste_command_->add_child(new NodeSetPositionCommand(*it, context, map.value(*it), false));
|
|
}
|
|
}
|
|
} else {
|
|
new_nodes = Node::CopyDependencyGraph(duplicate_nodes, paste_command_);
|
|
|
|
for (int i=0; i<duplicate_nodes.size(); i++) {
|
|
Node *src = duplicate_nodes.at(i);
|
|
Node *copy = new_nodes.at(i);
|
|
|
|
for (Node *context : qAsConst(contexts_)) {
|
|
QPointF p = scene_.item_map().value(src)->GetNodePosition();
|
|
paste_command_->add_child(new NodeSetPositionCommand(copy, context, p, false));
|
|
}
|
|
}
|
|
}
|
|
|
|
// If no nodes were retrieved, do nothing
|
|
if (new_nodes.isEmpty()) {
|
|
delete paste_command_;
|
|
paste_command_ = nullptr;
|
|
return;
|
|
}
|
|
|
|
// Attach nodes to cursor
|
|
paste_command_->add_child(new NodeViewAttachNodesToCursor(this, new_nodes));
|
|
|
|
paste_command_->redo_now();
|
|
*/
|
|
}
|
|
|
|
void NodeView::AddContext(Node *n)
|
|
{
|
|
scene_.AddContext(n);
|
|
connect(n, &Node::RemovedFromGraph, this, &NodeView::NodeRemovedFromGraph);
|
|
}
|
|
|
|
void NodeView::RemoveContext(Node *n)
|
|
{
|
|
scene_.RemoveContext(n);
|
|
disconnect(n, &Node::RemovedFromGraph, this, &NodeView::NodeRemovedFromGraph);
|
|
}
|
|
|
|
bool NodeView::IsItemAttachedToCursor(NodeViewItem *item) const
|
|
{
|
|
foreach (const AttachedItem &ai, attached_items_) {
|
|
if (ai.item == item) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void NodeView::ExpandItem(NodeViewItem *item)
|
|
{
|
|
item->SetExpanded(true);
|
|
item->setZValue(100);
|
|
}
|
|
|
|
void NodeView::CollapseItem(NodeViewItem *item)
|
|
{
|
|
item->SetExpanded(false);
|
|
item->setZValue(0);
|
|
}
|
|
|
|
}
|