functions Indexing is a lengthy process and had a high chance of getting RenderWorkers stuck doing it rather than being responsive to cache requests. This commit introduces a system where workers never index media, but instead signal that media is not ready to their RenderBackends which ensure that the media gets indexed and re-queues the affected frames when those indexes are ready.
70 lines
1.4 KiB
C++
70 lines
1.4 KiB
C++
#include "indexmanager.h"
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#include "task/taskmanager.h"
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IndexManager* IndexManager::instance_ = nullptr;
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IndexManager::IndexManager()
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{
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}
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void IndexManager::CreateInstance()
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{
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instance_ = new IndexManager();
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}
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IndexManager *IndexManager::instance()
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{
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return instance_;
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}
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void IndexManager::DestroyInstance()
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{
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delete instance_;
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instance_ = nullptr;
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}
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void IndexManager::StartIndexingStream(StreamPtr stream)
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{
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if (IsIndexing(stream)) {
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return;
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}
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IndexTask* index_task = new IndexTask(stream);
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threads_.append({stream, index_task});
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connect(stream.get(), &Stream::IndexChanged, this, &IndexManager::StreamIndexUpdatedEvent, Qt::QueuedConnection);
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connect(index_task, &IndexTask::Succeeded, this, &IndexManager::IndexTaskFinished, Qt::QueuedConnection);
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TaskManager::instance()->AddTask(index_task);
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}
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bool IndexManager::IsIndexing(StreamPtr stream)
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{
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foreach (const StreamThreadPair& stp, threads_) {
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if (stp.stream == stream) {
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return true;
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}
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}
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return false;
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}
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void IndexManager::IndexTaskFinished()
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{
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for (int i=0;i<threads_.size();i++) {
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const StreamThreadPair& stp = threads_.at(i);
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if (stp.task == sender()) {
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//emit StreamIndexUpdated(stp.stream.get());
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threads_.removeAt(i);
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return;
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}
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}
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}
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void IndexManager::StreamIndexUpdatedEvent()
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{
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emit StreamIndexUpdated(static_cast<Stream*>(sender()));
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}
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