Files
oak-editor/app/widget/multicam/multicamdisplay.cpp
T
Mike-Solar bb40b4923e style: unify identifier naming per updated conventions
Automated with clang-tidy readability-identifier-naming (config added to
.clang-tidy) plus scripted passes, per the updated rules now documented
in CONTRIBUTING.md:

- types (class/struct/enum/alias/template params): PascalCase
- functions, variables, members: snake_case (incl. rational -> Rational)
- private/protected members: trailing underscore; static member
  variables likewise (instance_, available_themes_)
- constants and enum values: snake_case (kLinear -> k_linear,
  F32P -> f32p); ALL_CAPS reserved for macros
- macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG ->
  OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE,
  include guards -> OAK_*)
- file names: all lowercase (Current/Plugin/OliveHost/OliveClip/
  OlivePluginInstance -> current/plugin/olivehost/oliveclip/
  oliveplugininstance)
- getters share the member name sans underscore, setters set_foo()
- Qt and third-party (OpenFX) virtual overrides and framework callbacks
  keep their original names (exempt in .clang-tidy)

Manual follow-ups required where automation could not reach:
- string-based QMetaObject/SIGNAL/SLOT references updated to renamed
  methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...)
- macro bodies referencing renamed methods (OLIVE_CONFIG,
  NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*)
- self-shadowing locals renamed where signals/methods became same-named
  (size_changed, worker_count, selected_items, import param, filters)
- third_party OFX member/namespace usages restored (OFX::Host::*,
  _created, _clipPrefsDirty, createInstance, clearPersistentMessage)
- STL protocol aliases restored (const_iterator) with .clang-tidy
  ignore rules; qHash overloads restored

Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
2026-07-19 16:10:54 +08:00

192 lines
4.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "multicamdisplay.h"
namespace olive
{
#define super ViewerDisplayWidget
MulticamDisplay::MulticamDisplay(QWidget *parent)
: super(parent)
, node_(nullptr)
, rows_(0)
, cols_(0)
{
}
void MulticamDisplay::on_paint()
{
super::on_paint();
if (node_) {
QPainter p(paint_device());
p.setPen(QPen(Qt::yellow, fontMetrics().height() / 4));
p.setBrush(Qt::NoBrush);
int rows, cols;
node_->get_rows_and_columns(&rows, &cols);
int multi = std::max(rows, cols);
int cell_width = width() / multi;
int cell_height = height() / multi;
int col, row;
node_->index_to_row_cols(node_->get_current_source(), rows, cols, &row,
&col);
QRect r(cell_width * col, cell_height * row, cell_width, cell_height);
p.drawRect(generate_world_transform().mapRect(r));
}
}
void MulticamDisplay::on_destroy()
{
shader_ = QVariant();
}
TexturePtr MulticamDisplay::load_custom_texture_from_frame(const QVariant &v)
{
if (v.canConvert<QVector<TexturePtr>>()) {
QVector<TexturePtr> tex = v.value<QVector<TexturePtr>>();
TexturePtr main = renderer()->create_texture(this->get_viewport_params());
int rows, cols;
MultiCamNode::get_rows_and_columns(tex.size(), &rows, &cols);
if (shader_.isNull() || rows_ != rows || cols_ != cols) {
if (!shader_.isNull()) {
renderer()->destroy_native_shader(shader_);
}
shader_ = renderer()->create_native_shader(
ShaderCode(generate_shader_code(rows, cols)));
rows_ = rows;
cols_ = cols;
}
ShaderJob job;
for (int i = 0; i < tex.size(); i++) {
int c, r;
MultiCamNode::index_to_row_cols(i, rows, cols, &r, &c);
job.insert(QStringLiteral("tex_%1_%2")
.arg(QString::number(r), QString::number(c)),
NodeValue(NodeValue::k_texture, tex.at(i)));
}
renderer()->blit_to_texture(shader_, job, main.get());
return main;
} else {
return super::load_custom_texture_from_frame(v);
}
}
QString dbl_to_glsl(double d)
{
return QString::number(d, 'f');
}
QString MulticamDisplay::generate_shader_code(int rows, int cols)
{
int multiplier = std::max(cols, rows);
QStringList shader;
shader.append(QStringLiteral("in vec2 ove_texcoord;"));
shader.append(QStringLiteral("out vec4 frag_color;"));
for (int x = 0; x < cols; x++) {
for (int y = 0; y < rows; y++) {
shader.append(QStringLiteral("uniform sampler2D tex_%1_%2;")
.arg(QString::number(y), QString::number(x)));
shader.append(QStringLiteral("uniform bool tex_%1_%2_enabled;")
.arg(QString::number(y), QString::number(x)));
}
}
shader.append(QStringLiteral("void main() {"));
for (int x = 0; x < cols; x++) {
if (x > 0) {
shader.append(QStringLiteral(" else"));
}
if (x == cols - 1) {
shader.append(QStringLiteral(" {"));
} else {
shader.append(
QStringLiteral(" if (ove_texcoord.x < %1) {")
.arg(dbl_to_glsl(double(x + 1) / double(multiplier))));
}
for (int y = 0; y < rows; y++) {
if (y > 0) {
shader.append(QStringLiteral(" else"));
}
if (y == rows - 1) {
shader.append(QStringLiteral(" {"));
} else {
shader.append(
QStringLiteral(" if (ove_texcoord.y < %1) {")
.arg(dbl_to_glsl(double(y + 1) / double(multiplier))));
}
QString input = QStringLiteral("tex_%1_%2")
.arg(QString::number(y), QString::number(x));
shader.append(
QStringLiteral(
" vec2 coord = vec2((ove_texcoord.x+%1)*%2, (ove_texcoord.y+%3)*%4);")
.arg(dbl_to_glsl(-double(x) / double(multiplier)),
dbl_to_glsl(multiplier),
dbl_to_glsl(-double(y) / double(multiplier)),
dbl_to_glsl(multiplier)));
shader.append(
QStringLiteral(
" if (%1_enabled && coord.x >= 0.0 && coord.x < 1.0 && coord.y >= 0.0 && coord.y < 1.0) {")
.arg(input));
shader.append(
QStringLiteral(" frag_color = texture(%1, coord);")
.arg(input));
shader.append(QStringLiteral(" } else {"));
shader.append(QStringLiteral(" discard;"));
shader.append(QStringLiteral(" }"));
shader.append(QStringLiteral(" }"));
}
shader.append(QStringLiteral(" }"));
}
shader.append(QStringLiteral("}"));
return shader.join('\n');
}
void MulticamDisplay::set_multicam_node(MultiCamNode *n)
{
node_ = n;
}
}