334 lines
12 KiB
CMake
334 lines
12 KiB
CMake
# Olive - Non-Linear Video Editor
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# Copyright (C) 2022 Olive Team
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# Modifications Copyright (C) 2025 mikesolar
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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# Set Olive sources and resources
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set(OLIVE_SOURCES
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core.h
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core.cpp
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)
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#set(OLIVE_RESOURCES)
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# Add subdirectories, which will populate the above variables
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add_subdirectory(audio)
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add_subdirectory(cli)
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add_subdirectory(codec)
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add_subdirectory(config)
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add_subdirectory(dialog)
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add_subdirectory(node)
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add_subdirectory(packaging)
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add_subdirectory(panel)
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add_subdirectory(render)
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add_subdirectory(shaders)
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add_subdirectory(task)
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add_subdirectory(timeline)
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add_subdirectory(ts)
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add_subdirectory(tool)
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add_subdirectory(ui)
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add_subdirectory(undo)
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add_subdirectory(widget)
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add_subdirectory(window)
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# Add translations
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qt_add_translation(OLIVE_QM_FILES ${OLIVE_TS_FILES})
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set(QRC_BODY "")
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foreach(QM_FILE ${OLIVE_QM_FILES})
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get_filename_component(QM_FILENAME_COMPONENT ${QM_FILE} NAME_WE)
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string(APPEND QRC_BODY "<file alias=\"${QM_FILENAME_COMPONENT}\">${QM_FILE}</file>\n")
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endforeach()
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configure_file(ts/translations.qrc.in ts/translations.qrc @ONLY)
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set(OLIVE_RESOURCES
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${OLIVE_RESOURCES}
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${CMAKE_CURRENT_BINARY_DIR}/ts/translations.qrc
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render/job/pluginjob.cpp
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render/job/pluginjob.h
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widget/nodeparamview/nodeparambutton.cpp
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widget/nodeparamview/nodeparambutton.h
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)
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# Add version object
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add_library(olive-version-obj
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OBJECT
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version.cpp
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version.h
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)
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target_link_libraries(olive-version-obj PRIVATE Qt${QT_VERSION_MAJOR}::Core)
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target_compile_options(olive-version-obj PRIVATE -DAPPVERSION="${PROJECT_VERSION}" -DAPPVERSIONLONG="${PROJECT_LONG_VERSION}" )
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# Add main library
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add_library(libolive-editor
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OBJECT
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${OLIVE_SOURCES}
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${OLIVE_RESOURCES}
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)
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add_subdirectory(common)
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add_subdirectory(pluginSupport)
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target_compile_features(libolive-editor PUBLIC cxx_std_23)
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include_directories(../third_party/openfx/include
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../third_party/openfx/HostSupport/include)
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# Remove prefix - prevents CMake calling it "liblibolive-editor"
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set_target_properties(libolive-editor PROPERTIES PREFIX "")
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option(OAK_ENABLE_DYNAMIC_RENDER_BACKEND "Build and use the dynamic render backend adapter" ON)
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if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
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set_target_properties(libolive-editor PROPERTIES POSITION_INDEPENDENT_CODE ON)
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target_compile_definitions(libolive-editor PRIVATE OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
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foreach(target olivecore kddockwidgets)
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if (TARGET ${target})
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set_target_properties(${target} PROPERTIES POSITION_INDEPENDENT_CODE ON)
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endif()
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endforeach()
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# Render core library: the minimal set of code required by the OpenGL/Vulkan backend
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# libraries. Keeping this separate from libolive-editor prevents the backends from
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# dragging in editor-wide state (project, task, cache, UI, etc.).
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add_library(libolive-rendercore STATIC
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common/avframeptr.h
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common/define.h
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common/filefunctions.cpp
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common/filefunctions.h
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common/qtutils.cpp
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common/qtutils.h
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common/xmlutils.cpp
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common/xmlutils.h
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node/param.cpp
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node/param.h
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node/splitvalue.h
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node/value.cpp
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node/value.h
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node/valuedatabase.cpp
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node/valuedatabase.h
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render/backend/dynamicrenderer.cpp
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render/backend/dynamicrenderer.h
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render/backend/renderbackend_c.h
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render/job/acceleratedjob.cpp
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render/job/acceleratedjob.h
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render/job/shaderjob.h
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render/renderer.cpp
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render/renderer.h
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render/shadercode.h
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render/texture.cpp
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render/texture.h
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render/videoparams.cpp
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render/videoparams.h
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)
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set_target_properties(libolive-rendercore PROPERTIES POSITION_INDEPENDENT_CODE ON)
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target_include_directories(libolive-rendercore PUBLIC
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${CMAKE_SOURCE_DIR}/app
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${CMAKE_SOURCE_DIR}/third_party/openfx/include
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${CMAKE_SOURCE_DIR}/third_party/openfx/HostSupport/include
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${OLIVE_INCLUDE_DIRS}
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)
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target_link_libraries(libolive-rendercore PUBLIC ${OLIVE_LIBRARIES} OfxHost)
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target_compile_definitions(libolive-rendercore PUBLIC ${OLIVE_DEFINITIONS})
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target_compile_options(libolive-rendercore PUBLIC ${OLIVE_COMPILE_OPTIONS})
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add_library(oakgl SHARED
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render/opengl/openglbackend_c.cpp
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render/opengl/openglrenderer.cpp
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render/opengl/openglrenderer.h
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)
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target_link_libraries(oakgl PRIVATE libolive-rendercore)
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target_compile_definitions(oakgl PRIVATE OAK_RENDER_BACKEND_PLUGIN)
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set_target_properties(oakgl PROPERTIES
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OUTPUT_NAME oakgl
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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)
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install(TARGETS oakgl
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RUNTIME DESTINATION bin
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LIBRARY DESTINATION lib
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ARCHIVE DESTINATION lib
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)
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if(Vulkan_FOUND)
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add_library(oakvulkan SHARED
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render/vulkan/vulkanbackend_c.cpp
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render/vulkan/vulkanrenderer.cpp
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render/vulkan/vulkanrenderer.h
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)
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target_link_libraries(oakvulkan PRIVATE libolive-rendercore)
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target_link_libraries(oakvulkan PRIVATE Vulkan::Vulkan)
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target_compile_definitions(oakvulkan PRIVATE OAK_HAS_VULKAN)
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if(SHADERC_FOUND)
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target_link_libraries(oakvulkan PRIVATE ${SHADERC_LIBRARIES})
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target_include_directories(oakvulkan PRIVATE ${SHADERC_INCLUDE_DIRS})
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target_compile_definitions(oakvulkan PRIVATE OAK_HAS_SHADERC)
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endif()
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set_target_properties(oakvulkan PROPERTIES
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OUTPUT_NAME oakvulkan
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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)
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install(TARGETS oakvulkan
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RUNTIME DESTINATION bin
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LIBRARY DESTINATION lib
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ARCHIVE DESTINATION lib
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)
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endif()
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endif()
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add_library(oakgl-cabi-check OBJECT
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render/opengl/openglbackend_c.cpp
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)
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target_include_directories(oakgl-cabi-check PRIVATE
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${CMAKE_SOURCE_DIR}/app
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${CMAKE_SOURCE_DIR}/third_party/openfx/include
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${CMAKE_SOURCE_DIR}/third_party/openfx/HostSupport/include
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${OLIVE_INCLUDE_DIRS}
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)
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target_link_libraries(oakgl-cabi-check PRIVATE ${OLIVE_LIBRARIES} OfxHost)
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target_compile_definitions(oakgl-cabi-check PRIVATE ${OLIVE_DEFINITIONS})
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target_compile_options(oakgl-cabi-check PRIVATE ${OLIVE_COMPILE_OPTIONS})
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if(Vulkan_FOUND)
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add_library(oakvulkan-cabi-check OBJECT
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render/vulkan/vulkanbackend_c.cpp
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render/vulkan/vulkanrenderer.cpp
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render/vulkan/vulkanrenderer.h
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)
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target_include_directories(oakvulkan-cabi-check PRIVATE
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${CMAKE_SOURCE_DIR}/app
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${CMAKE_SOURCE_DIR}/third_party/openfx/include
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${CMAKE_SOURCE_DIR}/third_party/openfx/HostSupport/include
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${OLIVE_INCLUDE_DIRS}
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)
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target_link_libraries(oakvulkan-cabi-check PRIVATE Qt${QT_VERSION_MAJOR}::Core Qt${QT_VERSION_MAJOR}::Gui Qt${QT_VERSION_MAJOR}::Widgets)
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target_link_libraries(oakvulkan-cabi-check PRIVATE Vulkan::Vulkan)
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target_compile_definitions(oakvulkan-cabi-check PRIVATE OAK_HAS_VULKAN)
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if(SHADERC_FOUND)
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target_link_libraries(oakvulkan-cabi-check PRIVATE ${SHADERC_LIBRARIES})
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target_include_directories(oakvulkan-cabi-check PRIVATE ${SHADERC_INCLUDE_DIRS})
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target_compile_definitions(oakvulkan-cabi-check PRIVATE OAK_HAS_SHADERC)
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endif()
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target_compile_definitions(oakvulkan-cabi-check PRIVATE ${OLIVE_DEFINITIONS})
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target_compile_options(oakvulkan-cabi-check PRIVATE ${OLIVE_COMPILE_OPTIONS})
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endif()
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# Add application
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add_executable(olive-editor
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main.cpp
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$<TARGET_OBJECTS:libolive-editor>
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$<TARGET_OBJECTS:olive-version-obj>
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)
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target_include_directories(olive-editor PUBLIC pluginSupport)
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target_link_libraries(olive-editor PUBLIC OfxHost)
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add_dependencies(olive-editor oakgl-cabi-check)
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if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
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add_dependencies(olive-editor oakgl)
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if (TARGET oakvulkan)
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add_dependencies(olive-editor oakvulkan)
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endif()
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endif()
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# Add render worker process (olive-render-worker).
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# Reuses the libolive-editor object library so the worker shares the exact same render/node/codec
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# code as the editor. It is a headless app that owns its own offscreen GL context. The link set is
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# currently the full OLIVE_LIBRARIES for simplicity; trimming UI-only dependencies is a later-phase
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# cleanup (see render-process-isolation plan).
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add_executable(olive-render-worker
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render/worker/workermain.cpp
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$<TARGET_OBJECTS:libolive-editor>
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$<TARGET_OBJECTS:olive-version-obj>
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)
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target_include_directories(olive-render-worker PUBLIC pluginSupport)
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target_link_libraries(olive-render-worker PUBLIC OfxHost)
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if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
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target_compile_definitions(olive-render-worker PRIVATE OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
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add_dependencies(olive-render-worker oakgl)
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if (TARGET oakvulkan)
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add_dependencies(olive-render-worker oakvulkan)
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endif()
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endif()
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# Create docs if doxygen was found
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if(DOXYGEN_FOUND)
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set(DOXYGEN_PROJECT_NAME "Oak Video Editor")
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set(DOXYGEN_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/docs")
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set(DOXYGEN_EXTRACT_ALL "YES")
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set(DOXYGEN_EXTRACT_PRIVATE "YES")
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doxygen_add_docs(docs ALL ${OLIVE_SOURCES})
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endif()
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# Platform-specific deployment preferences
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if (WIN32)
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# Set Windows application icon
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target_sources(olive-editor PRIVATE packaging/windows/resources.rc)
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# Preserve folder structure in visual studio
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source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${OLIVE_SOURCES})
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elseif(APPLE)
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# Set Mac application icon
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set(OLIVE_ICON packaging/macos/olive.icns)
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target_sources(olive-editor PRIVATE ${OLIVE_ICON})
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# Set Mac bundle properties
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set_target_properties(olive-editor PROPERTIES
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MACOSX_BUNDLE TRUE
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MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/packaging/macos/MacOSXBundleInfo.plist.in
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MACOSX_BUNDLE_GUI_IDENTIFIER org.oakvideoeditor.Oak
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MACOSX_BUNDLE_ICON_FILE olive.icns
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MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION}
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MACOSX_BUNDLE_BUNDLE_NAME "Oak Video Editor"
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MACOSX_BUNDLE_INFO_STRING "Oak Video Editor ${PROJECT_LONG_VERSION}"
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MACOSX_BUNDLE_COPYRIGHT "©2018-2021 Olive Studios LLC and others. Fork maintained by Oak Video Editor Team."
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RESOURCE "${OLIVE_ICON}"
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OUTPUT_NAME "Olive"
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)
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elseif(UNIX)
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# Set Linux-specific properties for application
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install(TARGETS olive-editor RUNTIME DESTINATION bin)
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endif()
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# Set link libraries
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target_link_libraries(olive-editor PRIVATE ${OLIVE_LIBRARIES})
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target_link_libraries(libolive-editor PRIVATE ${OLIVE_LIBRARIES})
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target_link_libraries(olive-render-worker PRIVATE ${OLIVE_LIBRARIES})
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# Set compile options
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target_compile_options(olive-editor PRIVATE ${OLIVE_COMPILE_OPTIONS})
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target_compile_options(libolive-editor PRIVATE ${OLIVE_COMPILE_OPTIONS})
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target_compile_options(olive-render-worker PRIVATE ${OLIVE_COMPILE_OPTIONS})
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# Set global definitions
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target_compile_definitions(olive-editor PRIVATE ${OLIVE_DEFINITIONS})
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target_compile_definitions(libolive-editor PRIVATE ${OLIVE_DEFINITIONS})
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target_compile_definitions(olive-render-worker PRIVATE ${OLIVE_DEFINITIONS})
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# Set include dirs
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target_include_directories(olive-editor PRIVATE ${OLIVE_INCLUDE_DIRS})
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target_include_directories(libolive-editor PRIVATE ${OLIVE_INCLUDE_DIRS})
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target_include_directories(olive-render-worker PRIVATE ${OLIVE_INCLUDE_DIRS})
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# Install the render worker alongside the editor on Linux.
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if (UNIX AND NOT APPLE)
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install(TARGETS olive-render-worker RUNTIME DESTINATION bin)
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endif()
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# Add crash handler
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if (GoogleCrashpad_FOUND AND Qt${QT_VERSION_MAJOR}Network_FOUND)
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add_subdirectory(crashhandler)
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endif()
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