Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
189 lines
4.8 KiB
C++
189 lines
4.8 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "timelineundosplit.h"
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#include "node/block/clip/clip.h"
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#include "node/block/transition/transition.h"
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#include "node/nodeundo.h"
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namespace olive
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{
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//
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// BlockSplitCommand
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//
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void BlockSplitCommand::prepare()
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{
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reconnect_tree_command_ = new MultiUndoCommand();
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new_block_ = static_cast<Block *>(
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Node::copy_node_in_graph(block_, reconnect_tree_command_));
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}
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void BlockSplitCommand::redo()
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{
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old_length_ = block_->length();
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Q_ASSERT(point_ > block_->in() && point_ < block_->out());
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reconnect_tree_command_->redo_now();
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// Determine our new lengths
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Rational new_length = point_ - block_->in();
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Rational new_part_length = block_->out() - point_;
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// Begin an operation
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Track *track = block_->track();
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// Set lengths
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block_->set_length_and_media_out(new_length);
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new_block()->set_length_and_media_in(new_part_length);
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// Insert new block
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track->insert_block_after(new_block(), block_);
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if (ClipBlock *new_clip = dynamic_cast<ClipBlock *>(new_block_)) {
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ClipBlock *old_clip = static_cast<ClipBlock *>(block_);
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new_clip->add_cache_passthrough_from(old_clip);
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}
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// If the block had an out transition, we move it to the new block
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moved_transition_ = NodeInput();
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TransitionBlock *potential_transition =
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dynamic_cast<TransitionBlock *>(new_block()->next());
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if (potential_transition) {
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for (const Node::OutputConnection &output :
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block_->output_connections()) {
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if (output.second.node() == potential_transition) {
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moved_transition_ = NodeInput(potential_transition,
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TransitionBlock::k_out_block_input);
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Node::disconnect_edge(block_, moved_transition_);
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Node::connect_edge(new_block(), moved_transition_);
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break;
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}
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}
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}
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}
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void BlockSplitCommand::undo()
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{
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Track *track = block_->track();
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if (moved_transition_.is_valid()) {
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Node::disconnect_edge(new_block(), moved_transition_);
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Node::connect_edge(block_, moved_transition_);
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}
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block_->set_length_and_media_out(old_length_);
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track->ripple_remove_block(new_block());
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// If we ran a reconnect command, disconnect now
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reconnect_tree_command_->undo_now();
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}
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//
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// BlockSplitPreservingLinksCommand
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//
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Block *BlockSplitPreservingLinksCommand::get_split(Block *original,
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int time_index) const
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{
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if (time_index >= 0 && time_index < times_.size()) {
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int original_index = blocks_.indexOf(original);
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if (original_index != -1) {
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return splits_.at(time_index).at(original_index);
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}
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}
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return nullptr;
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}
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void BlockSplitPreservingLinksCommand::prepare()
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{
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splits_.resize(times_.size());
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for (int i = 0; i < times_.size(); i++) {
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const Rational &time = times_.at(i);
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// FIXME: I realize this isn't going to work if the times aren't ordered. I'm lazy so rather
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// than writing in a sorting algorithm here, I'll just put an assert as a reminder
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// if this ever becomes an issue.
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Q_ASSERT(i == 0 || time > times_.at(i - 1));
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QVector<Block *> splits(blocks_.size());
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for (int j = 0; j < blocks_.size(); j++) {
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Block *b = blocks_.at(j);
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if (b->in() < time && b->out() > time) {
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BlockSplitCommand *split_command =
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new BlockSplitCommand(b, time);
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split_command->redo_now();
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splits.replace(j, split_command->new_block());
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commands_.append(split_command);
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} else {
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splits.replace(j, nullptr);
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}
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}
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splits_.replace(i, splits);
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}
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// Now that we've determined all the splits, we can relink everything
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for (int i = 0; i < blocks_.size(); i++) {
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Block *a = blocks_.at(i);
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for (int j = 0; j < blocks_.size(); j++) {
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if (i == j) {
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continue;
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}
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Block *b = blocks_.at(j);
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if (Block::are_linked(a, b)) {
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// These blocks are linked, ensure all the splits are linked too
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foreach (const QVector<Block *> &split_list, splits_) {
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NodeLinkCommand *blc = new NodeLinkCommand(
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split_list.at(i), split_list.at(j), true);
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blc->redo_now();
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commands_.append(blc);
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}
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}
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}
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}
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}
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//
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// TrackSplitAtTimeCommand
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//
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void TrackSplitAtTimeCommand::prepare()
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{
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// Find Block that contains this time
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Block *b = track_->block_containing_time(point_);
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if (b) {
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command_ = new BlockSplitCommand(b, point_);
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}
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}
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}
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