Yep, this is another one of my "famous" sweeping rewrites. Expect things to break. Goals for this are: - Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable - Redesign node structure to address issues where UI would stall for lengthy periods of time - Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management - General code cleanup and improvements
120 lines
2.8 KiB
C++
120 lines
2.8 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "trigonometry.h"
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namespace olive {
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TrigonometryNode::TrigonometryNode()
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{
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method_in_ = new NodeInput(this, QStringLiteral("method_in"), NodeValue::kCombo);
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method_in_->SetConnectable(false);
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method_in_->SetKeyframable(false);
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x_in_ = new NodeInput(this, QStringLiteral("x_in"), NodeValue::kFloat, 0.0);
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}
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olive::Node *olive::TrigonometryNode::copy() const
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{
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return new TrigonometryNode();
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}
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QString TrigonometryNode::Name() const
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{
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return tr("Trigonometry");
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}
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QString TrigonometryNode::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.trigonometry");
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}
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QVector<Node::CategoryID> TrigonometryNode::Category() const
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{
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return {kCategoryMath};
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}
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QString TrigonometryNode::Description() const
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{
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return tr("Perform a trigonometry operation on a value.");
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}
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void TrigonometryNode::Retranslate()
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{
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QStringList strings = {tr("Sine"),
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tr("Cosine"),
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tr("Tangent"),
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QString(),
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tr("Inverse Sine"),
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tr("Inverse Cosine"),
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tr("Inverse Tangent"),
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QString(),
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tr("Hyperbolic Sine"),
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tr("Hyperbolic Cosine"),
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tr("Hyperbolic Tangent")};
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method_in_->set_combobox_strings(strings);
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method_in_->set_name(tr("Method"));
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}
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NodeValueTable TrigonometryNode::Value(NodeValueDatabase &value) const
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{
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float x = value[x_in_].Take(NodeValue::kFloat).toFloat();
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NodeValueTable table = value.Merge();
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switch (static_cast<Operation>(method_in_->GetStandardValue().toInt())) {
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case kOpSine:
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x = qSin(x);
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break;
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case kOpCosine:
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x = qCos(x);
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break;
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case kOpTangent:
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x = qTan(x);
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break;
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case kOpArcSine:
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x = qAsin(x);
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break;
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case kOpArcCosine:
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x = qAcos(x);
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break;
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case kOpArcTangent:
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x = qAtan(x);
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break;
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case kOpHypSine:
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x = std::sinh(x);
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break;
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case kOpHypCosine:
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x = std::cosh(x);
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break;
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case kOpHypTangent:
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x = std::tanh(x);
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break;
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}
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table.Push(NodeValue::kFloat, x, this);
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return table;
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}
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}
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