89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef POLYGONGENERATOR_H
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#define POLYGONGENERATOR_H
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#include <QPainterPath>
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#include "common/bezier.h"
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#include "node/generator/shape/generatorwithmerge.h"
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#include "node/gizmo/line.h"
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#include "node/gizmo/path.h"
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#include "node/gizmo/point.h"
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#include "node/node.h"
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#include "node/inputdragger.h"
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namespace olive {
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class PolygonGenerator : public GeneratorWithMerge
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{
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Q_OBJECT
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public:
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PolygonGenerator();
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NODE_DEFAULT_FUNCTIONS(PolygonGenerator)
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> Category() const override;
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virtual QString Description() const override;
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virtual void Retranslate() override;
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virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
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virtual void GenerateFrame(FramePtr frame, const GenerateJob &job) const override;
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virtual void UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals) override;
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virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
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static const QString kPointsInput;
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static const QString kColorInput;
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protected:
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ShaderJob GetGenerateJob(const NodeValueRow &value) const;
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protected slots:
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virtual void GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers) override;
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private:
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static void AddPointToPath(QPainterPath *path, const Bezier &before, const Bezier &after);
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static QPainterPath GeneratePath(const NodeValueArray &points, int size);
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template<typename T>
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void ValidateGizmoVectorSize(QVector<T*> &vec, int new_sz);
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template<typename T>
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NodeGizmo *CreateAppropriateGizmo();
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PathGizmo *poly_gizmo_;
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QVector<PointGizmo*> gizmo_position_handles_;
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QVector<PointGizmo*> gizmo_bezier_handles_;
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QVector<LineGizmo*> gizmo_bezier_lines_;
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};
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}
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#endif // POLYGONGENERATOR_H
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