Files
oak-editor/app/node/input.cpp
T
itsmattkc 4d96ac9e39 don't police data type connections between nodes
Nodes were previously written to be "strongly typed" in that a parameter's
"type" enforced whether it could be connected to another. All code related
to that has now been removed since not only is it hard to maintain and
likely unnecessary, it's possible the nodes will work differently later on
anyway.
2019-10-25 00:44:14 +11:00

188 lines
3.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "input.h"
#include "node.h"
#include "output.h"
NodeInput::NodeInput(const QString& id) :
NodeParam(id),
keyframing_(false),
dependent_(true),
has_minimum_(false),
has_maximum_(false)
{
// Have at least one keyframe/value active at any time
keyframes_.append(NodeKeyframe());
}
NodeParam::Type NodeInput::type()
{
return kInput;
}
QString NodeInput::name()
{
if (name_.isEmpty()) {
return GetDefaultDataTypeName(data_type());
}
return NodeParam::name();
}
const NodeParam::DataType &NodeInput::data_type()
{
return data_type_;
}
void NodeInput::set_data_type(const NodeParam::DataType &type)
{
data_type_ = type;
}
NodeOutput *NodeInput::get_connected_output()
{
if (!edges_.isEmpty()) {
return edges_.first()->output();
}
return nullptr;
}
Node *NodeInput::get_connected_node()
{
NodeOutput* output = get_connected_output();
if (output != nullptr) {
return output->parent();
}
return nullptr;
}
QVariant NodeInput::get_value(const rational& in, const rational& out)
{
QVariant v;
if (in_ != in || out_ != out || !value_caching_) {
// Retrieve the value
if (!edges_.isEmpty()) {
// A connection - use the output of the connected Node
value_ = get_connected_output()->get_value(in, out);
} else {
// No connections - use the internal value
// FIXME: Re-implement keyframing
value_ = keyframes_.first().value();
}
in_ = in;
out_ = out;
}
v = value_;
return v;
}
void NodeInput::set_value(const QVariant &value)
{
bool lock_mutex = (parent() != nullptr);
if (lock_mutex) parent()->Lock();
if (keyframing()) {
// FIXME: Keyframing code using time()
} else {
// Not keyframing, so invalidate entire time length
keyframes_.first().set_value(value);
emit ValueChanged(RATIONAL_MIN, RATIONAL_MAX);
}
if (lock_mutex) parent()->Unlock();
}
bool NodeInput::keyframing()
{
return keyframing_;
}
void NodeInput::set_keyframing(bool k)
{
keyframing_ = k;
}
bool NodeInput::dependent()
{
return dependent_;
}
void NodeInput::set_dependent(bool d)
{
dependent_ = d;
}
const QVariant &NodeInput::minimum()
{
return minimum_;
}
bool NodeInput::has_minimum()
{
return has_minimum_;
}
void NodeInput::set_minimum(const QVariant &min)
{
minimum_ = min;
has_minimum_ = true;
}
const QVariant &NodeInput::maximum()
{
return maximum_;
}
bool NodeInput::has_maximum()
{
return has_maximum_;
}
void NodeInput::set_maximum(const QVariant &max)
{
maximum_ = max;
has_maximum_ = true;
}
void NodeInput::CopyValues(NodeInput *source, NodeInput *dest)
{
// Copy values
dest->keyframes_ = source->keyframes_;
// Copy keyframing state
dest->set_keyframing(source->keyframing());
// Copy connections
if (source->get_connected_output() != nullptr) {
ConnectEdge(source->get_connected_output(), dest);
}
}