Files
oak-editor/app/node/generator/solid/solid.cpp
T
itsmattkc 4d96ac9e39 don't police data type connections between nodes
Nodes were previously written to be "strongly typed" in that a parameter's
"type" enforced whether it could be connected to another. All code related
to that has now been removed since not only is it hard to maintain and
likely unnecessary, it's possible the nodes will work differently later on
anyway.
2019-10-25 00:44:14 +11:00

80 lines
1.8 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "solid.h"
SolidGenerator::SolidGenerator() :
texture_(nullptr)
{
color_input_ = new NodeInput("color_in");
color_input_->set_data_type(NodeParam::kColor);
AddParameter(color_input_);
texture_output_ = new NodeOutput("tex_out");
AddParameter(texture_output_);
}
QString SolidGenerator::Name()
{
return tr("Solid");
}
QString SolidGenerator::id()
{
return "org.olivevideoeditor.Olive.solidgenerator";
}
QString SolidGenerator::Category()
{
return tr("Generator");
}
QString SolidGenerator::Description()
{
return tr("Generate a solid color.");
}
NodeOutput *SolidGenerator::texture_output()
{
return texture_output_;
}
QVariant SolidGenerator::Value(NodeOutput *output, const rational &in, const rational &out)
{
Q_UNUSED(output)
Q_UNUSED(in)
Q_UNUSED(out)
/*
// FIXME: Test code
if (texture_ == nullptr) {
QImage img(1920, 1080, QImage::Format_RGBA8888_Premultiplied);
img.fill(Qt::red);
texture_ = new QOpenGLTexture(img);
}
texture_output_->set_value(texture_->textureId());
// End test code
*/
return 0;
}