542 lines
15 KiB
C++
542 lines
15 KiB
C++
/*
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* Oak Video Editor - Non-Linear Video Editor
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* Copyright (C) 2025 Olive CE Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "traverser.h"
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#include "node.h"
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#include "node/block/clip/clip.h"
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#include "render/job/footagejob.h"
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#include "render/rendermanager.h"
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#include "render/job/pluginjob.h"
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namespace olive
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{
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NodeValueDatabase NodeTraverser::GenerateDatabase(const Node *node,
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const TimeRange &range)
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{
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NodeValueDatabase database;
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// HACK: Pick up loop mode from clips
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LoopMode old_loop_mode = loop_mode_;
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if (const ClipBlock *clip = dynamic_cast<const ClipBlock *>(node)) {
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loop_mode_ = clip->loop_mode();
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}
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// We need to insert tables into the database for each input
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auto ignore = node->IgnoreInputsForRendering();
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foreach (const QString &input, node->inputs()) {
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if (IsCancelled()) {
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return NodeValueDatabase();
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}
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if (ignore.contains(input)) {
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continue;
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}
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database.Insert(input, ProcessInput(node, input, range));
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}
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loop_mode_ = old_loop_mode;
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return database;
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}
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NodeValueRow NodeTraverser::GenerateRow(NodeValueDatabase *database,
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const Node *node,
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const TimeRange &range)
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{
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// Generate row
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NodeValueRow row;
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for (auto it = database->begin(); it != database->end(); it++) {
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// Get hint for which value should be pulled
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NodeValue value = GenerateRowValue(node, it.key(), &it.value(), range);
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row.insert(it.key(), value);
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}
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// TEMP: Audio needs to be refactored to work with new job system. But refactoring hasn't been
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// done yet, so we emulate old behavior here JUST FOR AUDIO.
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for (auto it = row.begin(); it != row.end(); it++) {
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NodeValue &val = it.value();
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if (val.type() == NodeValue::kSamples) {
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ResolveJobs(val);
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}
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}
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// END TEMP
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return row;
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}
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NodeValueRow NodeTraverser::GenerateRow(const Node *node,
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const TimeRange &range)
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{
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// Generate database of input values of node
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NodeValueDatabase database = GenerateDatabase(node, range);
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return GenerateRow(&database, node, range);
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}
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NodeValue NodeTraverser::GenerateRowValue(const Node *node,
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const QString &input,
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NodeValueTable *table,
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const TimeRange &time)
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{
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NodeValue value = GenerateRowValueElement(node, input, -1, table, time);
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if (value.array()) {
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// Resolve each element of array
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NodeValueTableArray tables = value.value<NodeValueTableArray>();
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NodeValueArray output;
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for (auto it = tables.begin(); it != tables.end(); it++) {
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output[it->first] = GenerateRowValueElement(node, input, it->first,
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&it->second, time);
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}
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value = NodeValue(value.type(), QVariant::fromValue(output),
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value.source(), value.array(), value.tag());
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}
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return value;
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}
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NodeValue NodeTraverser::GenerateRowValueElement(const Node *node,
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const QString &input,
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int element,
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NodeValueTable *table,
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const TimeRange &time)
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{
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int value_index =
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GenerateRowValueElementIndex(node->GetValueHintForInput(input, element),
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node->GetInputDataType(input), table);
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if (value_index == -1) {
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// If value was -1, try getting the last value
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value_index = table->Count() - 1;
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}
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if (value_index == -1) {
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// If value is still -1, assume the table is empty and return nothing
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return NodeValue();
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}
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NodeValue value = table->TakeAt(value_index);
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if (value.type() == NodeValue::kTexture && UseCache()) {
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if (TexturePtr tex = value.toTexture()) {
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QMutexLocker locker(node->video_frame_cache()->mutex());
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node->video_frame_cache()->LoadState();
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QString cache =
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node->video_frame_cache()->GetValidCacheFilename(time.in());
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if (!cache.isEmpty()) {
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value.set_value(tex->toJob(CacheJob(cache, value)));
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}
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}
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}
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return value;
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}
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int NodeTraverser::GenerateRowValueElementIndex(const Node::ValueHint &hint,
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NodeValue::Type preferred_type,
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const NodeValueTable *table)
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{
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QVector<NodeValue::Type> types = hint.types();
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if (types.isEmpty()) {
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types.append(preferred_type);
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}
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if (hint.index() == -1) {
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// Get most recent value with this type and tag
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return table->GetValueIndex(types, hint.tag());
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} else {
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// Try to find value at this index
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int index = table->Count() - 1 - hint.index();
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int diff = 0;
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while (index + diff < table->Count() && index - diff >= 0) {
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if (index + diff < table->Count() &&
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types.contains(table->at(index + diff).type())) {
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return index + diff;
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}
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if (index - diff >= 0 &&
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types.contains(table->at(index - diff).type())) {
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return index - diff;
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}
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diff++;
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}
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return -1;
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}
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}
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int NodeTraverser::GenerateRowValueElementIndex(const Node *node,
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const QString &input,
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int element,
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const NodeValueTable *table)
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{
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return GenerateRowValueElementIndex(node->GetValueHintForInput(input,
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element),
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node->GetInputDataType(input), table);
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}
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void NodeTraverser::Transform(QTransform *transform, const Node *start,
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const Node *end, const TimeRange &range)
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{
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transform_ = transform;
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transform_start_ = start;
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transform_now_ = nullptr;
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GenerateTable(end, range);
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transform_ = nullptr;
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}
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NodeValueTable NodeTraverser::ProcessInput(const Node *node,
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const QString &input,
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const TimeRange &range)
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{
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// If input is connected, retrieve value directly
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if (node->IsInputConnectedForRender(input)) {
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TimeRange adjusted_range =
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node->InputTimeAdjustment(input, -1, range, true);
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// Value will equal something from the connected node, follow it
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Node *output = node->GetConnectedRenderOutput(input);
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NodeValueTable table = GenerateTable(output, adjusted_range, node);
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return table;
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} else {
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// Store node
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QVariant return_val;
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bool is_array = node->InputIsArray(input);
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if (is_array) {
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// Value is an array, we will return a list of NodeValueTables
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NodeValueTableArray array_tbl;
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Node::ActiveElements a =
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node->GetActiveElementsAtTime(input, range);
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if (a.mode() == Node::ActiveElements::kAllElements) {
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int sz = node->InputArraySize(input);
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for (int i = 0; i < sz; i++) {
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ProcessInputElement(array_tbl, node, input, i, range);
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}
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} else if (a.mode() == Node::ActiveElements::kSpecified) {
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for (int ele : a.elements()) {
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ProcessInputElement(array_tbl, node, input, ele, range);
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}
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}
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return_val = QVariant::fromValue(array_tbl);
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} else {
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// Not connected or an array, just pull the immediate
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TimeRange adjusted_range =
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node->InputTimeAdjustment(input, -1, range, true);
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return_val = node->GetValueAtTime(input, adjusted_range.in());
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}
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NodeValueTable return_table;
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return_table.Push(node->GetInputDataType(input), return_val, node,
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is_array);
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return return_table;
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}
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}
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void NodeTraverser::ProcessInputElement(NodeValueTableArray &array_tbl,
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const Node *node, const QString &input,
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int element, const TimeRange &range)
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{
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NodeValueTable &sub_tbl = array_tbl[element];
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TimeRange adjusted_range =
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node->InputTimeAdjustment(input, element, range, true);
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if (node->IsInputConnectedForRender(input, element)) {
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Node *output = node->GetConnectedRenderOutput(input, element);
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sub_tbl = GenerateTable(output, adjusted_range, node);
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} else {
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QVariant input_value =
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node->GetValueAtTime(input, adjusted_range.in(), element);
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sub_tbl.Push(node->GetInputDataType(input), input_value, node);
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}
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}
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NodeTraverser::NodeTraverser()
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: cancel_(nullptr)
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, transform_(nullptr)
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, loop_mode_(LoopMode::kLoopModeOff)
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{
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}
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class GTTTime {
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public:
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GTTTime(const Node *n)
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{
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t = QDateTime::currentMSecsSinceEpoch();
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node = n;
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}
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~GTTTime()
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{
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qDebug() << "GT for" << node << "took"
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<< (QDateTime::currentMSecsSinceEpoch() - t);
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}
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qint64 t;
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const Node *node;
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};
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NodeValueTable NodeTraverser::GenerateTable(const Node *n,
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const TimeRange &range,
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const Node *next_node)
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{
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// NOTE: Times how long a node takes to process, useful for profiling.
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//GTTTime gtt(n);Q_UNUSED(gtt);
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// Use table cache to skip processing where available
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if (value_cache_.contains(n)) {
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QHash<TimeRange, NodeValueTable> &node_value_map = value_cache_[n];
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if (node_value_map.contains(range)) {
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return node_value_map.value(range);
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}
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}
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// Generate row for node
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NodeValueDatabase database = GenerateDatabase(n, range);
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// Check for bypass
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bool is_enabled;
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if (!database[Node::kEnabledInput].Has(NodeValue::kBoolean)) {
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// Fallback if we couldn't find a bool value
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is_enabled = true;
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} else {
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is_enabled =
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database[Node::kEnabledInput].Get(NodeValue::kBoolean).toBool();
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}
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NodeValueTable table;
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if (is_enabled) {
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NodeValueRow row = GenerateRow(&database, n, range);
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// Generate output table
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table = database.Merge();
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// By this point, the node should have all the inputs it needs to render correctly
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NodeGlobals globals(video_params_, audio_params_, range, loop_mode_);
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n->Value(row, globals, &table);
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// `transform_now_` is the next node in the path that needs to be traversed. It only ever goes
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// "down" the graph so that any traversing going back up doesn't unnecessarily transform
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// from unrelated nodes or the same node twice
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if (transform_) {
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if (transform_now_ == n || transform_start_ == n) {
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if (transform_now_ == n) {
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QTransform t = n->GizmoTransformation(row, globals);
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if (!t.isIdentity()) {
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(*transform_) *= t;
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}
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}
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transform_now_ = next_node;
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}
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}
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} else {
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// If this node has an effect input, ensure that is pushed last
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NodeValueTable primary;
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if (!n->GetEffectInputID().isEmpty()) {
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primary = database.Take(n->GetEffectInputID());
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}
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table = database.Merge();
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table.Push(primary);
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}
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value_cache_[n][range] = table;
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return table;
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}
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TexturePtr NodeTraverser::ProcessVideoCacheJob(const CacheJob *val)
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{
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return nullptr;
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}
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TexturePtr NodeTraverser::ProcessPluginJob(TexturePtr texture,
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TexturePtr destination,
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const Node *node)
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{
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// TODO
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return nullptr;
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}
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QVector2D NodeTraverser::GenerateResolution() const
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{
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return QVector2D(video_params_.square_pixel_width(),
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video_params_.height());
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}
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/**
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* Resolve Jobs. I need to add a PluginJob here and move the plugin code here.
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* @param val
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*/
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void NodeTraverser::ResolveJobs(NodeValue &val)
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{
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if (val.type() == NodeValue::kTexture) {
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if (TexturePtr job_tex = val.toTexture()) {
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if (AcceleratedJob *base_job = job_tex->job()) {
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if (resolved_texture_cache_.contains(job_tex.get())) {
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val.set_value(resolved_texture_cache_.value(job_tex.get()));
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} else {
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// Resolve any sub-jobs
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for (auto it = base_job->GetValues().begin();
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it != base_job->GetValues().end(); it++) {
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// Jobs will almost always be submitted with one of these types
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NodeValue &subval = it.value();
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ResolveJobs(subval);
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}
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if (CacheJob *cj = dynamic_cast<CacheJob *>(base_job)) {
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TexturePtr tex = ProcessVideoCacheJob(cj);
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if (tex) {
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val.set_value(tex);
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} else {
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val.set_value(cj->GetFallback());
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}
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} else if (ColorTransformJob *ctj =
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dynamic_cast<ColorTransformJob *>(
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base_job)) {
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VideoParams ctj_params = job_tex->params();
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ctj_params.set_format(GetCacheVideoParams().format());
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TexturePtr dest = CreateTexture(ctj_params);
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// Resolve input texture
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NodeValue v = ctj->GetInputTexture();
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ResolveJobs(v);
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ctj->SetInputTexture(v);
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ProcessColorTransform(dest, val.source(), ctj);
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val.set_value(dest);
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} else if (ShaderJob *sj =
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dynamic_cast<ShaderJob *>(base_job)) {
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VideoParams tex_params = job_tex->params();
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TexturePtr tex = CreateTexture(tex_params);
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ProcessShader(tex, val.source(), sj);
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val.set_value(tex);
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} else if (GenerateJob *gj =
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dynamic_cast<GenerateJob *>(base_job)) {
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VideoParams tex_params = job_tex->params();
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TexturePtr tex = CreateTexture(tex_params);
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ProcessFrameGeneration(tex, val.source(), gj);
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// Convert to reference space
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const QString &colorspace = tex_params.colorspace();
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if (!colorspace.isEmpty()) {
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// Set format to primary format
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tex_params.set_format(
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GetCacheVideoParams().format());
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TexturePtr dest = CreateTexture(tex_params);
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ConvertToReferenceSpace(dest, tex, colorspace);
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tex = dest;
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}
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val.set_value(tex);
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} else if (FootageJob *fj =
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dynamic_cast<FootageJob *>(base_job)) {
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rational footage_time = Footage::AdjustTimeByLoopMode(
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fj->time().in(), fj->loop_mode(), fj->length(),
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fj->video_params().video_type(),
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fj->video_params().frame_rate_as_time_base());
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TexturePtr tex;
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if (footage_time.isNaN()) {
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// Push dummy texture
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tex = CreateDummyTexture(fj->video_params());
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} else {
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VideoParams managed_params = fj->video_params();
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managed_params.set_format(
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GetCacheVideoParams().format());
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tex = CreateTexture(managed_params);
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ProcessVideoFootage(tex, fj, footage_time);
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}
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val.set_value(tex);
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}
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else if (plugin::PluginJob* plugin_job=dynamic_cast<plugin::PluginJob*>(base_job)) {
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VideoParams tex_params = job_tex->params();
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TexturePtr tex = CreateTexture(tex_params);
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ProcessPluginJob(job_tex, tex, val.source());
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val.set_value(tex);
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}
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// Cache resolved value
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resolved_texture_cache_.insert(job_tex.get(),
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val.toTexture());
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}
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}
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}
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} else if (val.type() == NodeValue::kSamples) {
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if (val.canConvert<SampleJob>()) {
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SampleJob job = val.value<SampleJob>();
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SampleBuffer output_buffer = CreateSampleBuffer(
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job.samples().audio_params(), job.samples().sample_count());
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ProcessSamples(output_buffer, val.source(), job.time(), job);
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val.set_value(QVariant::fromValue(output_buffer));
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} else if (val.canConvert<FootageJob>()) {
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FootageJob job = val.value<FootageJob>();
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SampleBuffer buffer =
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CreateSampleBuffer(GetCacheAudioParams(), job.time().length());
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ProcessAudioFootage(buffer, &job, job.time());
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val.set_value(buffer);
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}
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}
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}
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TexturePtr NodeTraverser::CreateDummyTexture(const VideoParams &p)
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{
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return std::make_shared<Texture>(p);
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}
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}
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