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oak-editor/panels/viewer.cpp
T

180 lines
5.6 KiB
C++

#include "viewer.h"
#include "ui_viewer.h"
#include "playback/audio.h"
#include "timeline.h"
#include "project/sequence.h"
#include "panels/panels.h"
#define FRAMES_IN_ONE_MINUTE 1798 // 1800 - 2
#define FRAMES_IN_TEN_MINUTES 17978 // (FRAMES_IN_ONE_MINUTE * 10) - 2
extern "C" {
#include <libavcodec/avcodec.h>
}
#include <QAudioOutput>
Viewer::Viewer(QWidget *parent) :
QDockWidget(parent),
ui(new Ui::Viewer)
{
ui->setupUi(this);
ui->glViewerPane->child = ui->openGLWidget;
viewer_widget = ui->openGLWidget;
timecode_view = TIMECODE_DROP;
update_sequence();
update_playhead_timecode(0);
update_end_timecode();
}
Viewer::~Viewer()
{
init_audio();
delete ui;
}
QString frame_to_timecode(long f, int view, double frame_rate) {
if (view == TIMECODE_FRAMES) {
return QString::number(f);
}
// return timecode
int hours = 0;
int mins = 0;
int secs = 0;
int frames = 0;
QString token = ":";
if (view == TIMECODE_DROP && frame_rate_is_droppable(frame_rate)) {
//CONVERT A FRAME NUMBER TO DROP FRAME TIMECODE
//Code by David Heidelberger, adapted from Andrew Duncan, further adapted for Olive by Olive Team
//Given an int called framenumber and a double called framerate
//Framerate should be 29.97, 59.94, or 23.976, otherwise the calculations will be off.
int d;
int m;
int dropFrames = round(frame_rate * .066666); //Number of frames to drop on the minute marks is the nearest integer to 6% of the framerate
int framesPerHour = round(frame_rate*60*60); //Number of frames in an hour
int framesPer24Hours = framesPerHour*24; //Number of frames in a day - timecode rolls over after 24 hours
int framesPer10Minutes = round(frame_rate * 60 * 10); //Number of frames per ten minutes
int framesPerMinute = (round(frame_rate)*60)- dropFrames; //Number of frames per minute is the round of the framerate * 60 minus the number of dropped frames
//If framenumber is greater than 24 hrs, next operation will rollover clock
f = f % framesPer24Hours; //% is the modulus operator, which returns a remainder. a % b = the remainder of a/b
d = f / framesPer10Minutes; // \ means integer division, which is a/b without a remainder. Some languages you could use floor(a/b)
m = f % framesPer10Minutes;
//In the original post, the next line read m>1, which only worked for 29.97. Jean-Baptiste Mardelle correctly pointed out that m should be compared to dropFrames.
if (m > dropFrames) {
f = f + (dropFrames*9*d) + dropFrames * ((m - dropFrames) / framesPerMinute);
} else {
f = f + dropFrames*9*d;
}
int frRound = round(frame_rate);
frames = f % frRound;
secs = (f / frRound) % 60;
mins = ((f / frRound) / 60) % 60;
hours = (((f / frRound) / 60) / 60);
token = ";";
} else {
int int_fps = qRound(frame_rate);
hours = f/ (3600 * int_fps);
mins = f / (60*int_fps) % 60;
secs = f/int_fps % 60;
frames = f%int_fps;
}
return QString(QString::number(hours).rightJustified(2, '0') +
":" + QString::number(mins).rightJustified(2, '0') +
":" + QString::number(secs).rightJustified(2, '0') +
token + QString::number(frames).rightJustified(2, '0')
);
}
bool frame_rate_is_droppable(float rate) {
return (rate == 23.976f || rate == 29.97f || rate == 59.94f);
}
void Viewer::update_playhead_timecode(long p) {
ui->currentTimecode->setText(frame_to_timecode(p, timecode_view, (sequence != NULL) ? sequence->frame_rate : 30));
}
void Viewer::update_end_timecode() {
if (sequence == NULL) {
ui->endTimecode->setText(frame_to_timecode(0, timecode_view, 30));
} else {
ui->endTimecode->setText(frame_to_timecode(sequence->getEndFrame(), timecode_view, sequence->frame_rate));
}
}
void Viewer::update_sequence() {
bool null_sequence = (sequence == NULL);
ui->openGLWidget->setEnabled(!null_sequence);
ui->openGLWidget->setVisible(!null_sequence);
ui->pushButton->setEnabled(!null_sequence);
ui->pushButton_2->setEnabled(!null_sequence);
ui->pushButton_3->setEnabled(!null_sequence);
ui->pushButton_4->setEnabled(!null_sequence);
ui->pushButton_5->setEnabled(!null_sequence);
init_audio();
if (!null_sequence) {
if (frame_rate_is_droppable(sequence->frame_rate)) {
timecode_view = TIMECODE_DROP;
} else {
timecode_view = TIMECODE_NONDROP;
}
update_playhead_timecode(panel_timeline->playhead);
update_end_timecode();
ui->glViewerPane->aspect_ratio = (float) sequence->width / (float) sequence->height;
ui->glViewerPane->adjust();
} else {
update_playhead_timecode(0);
update_end_timecode();
}
update();
}
void Viewer::on_pushButton_clicked()
{
panel_timeline->go_to_start();
}
void Viewer::on_pushButton_5_clicked()
{
panel_timeline->go_to_end();
}
void Viewer::on_pushButton_2_clicked()
{
panel_timeline->previous_frame();
}
void Viewer::on_pushButton_4_clicked()
{
panel_timeline->next_frame();
}
void Viewer::on_pushButton_3_clicked()
{
panel_timeline->toggle_play();
}
void Viewer::set_playpause_icon(bool play) {
if (play) {
ui->pushButton_3->setIcon(QIcon(":/icons/play.png"));
} else {
ui->pushButton_3->setIcon(QIcon(":/icons/pause.png"));
}
}