Files
oak-editor/app/node/generator/solid/solid.cpp
T
itsmattkc 492c8f474a added clone functions for nodes
Since nodes are are extremely derivative types, we use a clone/copy function
to produce new types of the derived class easily.
2019-11-22 16:53:30 +09:00

79 lines
1.7 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "solid.h"
SolidGenerator::SolidGenerator() :
texture_(nullptr)
{
color_input_ = new NodeInput("color_in");
color_input_->set_data_type(NodeParam::kColor);
AddParameter(color_input_);
texture_output_ = new NodeOutput("tex_out");
AddParameter(texture_output_);
}
Node *SolidGenerator::copy()
{
return new SolidGenerator();
}
QString SolidGenerator::Name()
{
return tr("Solid");
}
QString SolidGenerator::id()
{
return "org.olivevideoeditor.Olive.solidgenerator";
}
QString SolidGenerator::Category()
{
return tr("Generator");
}
QString SolidGenerator::Description()
{
return tr("Generate a solid color.");
}
NodeOutput *SolidGenerator::texture_output()
{
return texture_output_;
}
QString SolidGenerator::Code(NodeOutput *output)
{
if (output == texture_output()) {
// FIXME: Not color managed
return "#version 110\n"
"\n"
"uniform vec4 color_in;\n"
"\n"
"void main(void) {\n"
" gl_FragColor = color_in;\n"
"}\n";
}
return Node::Code(output);
}