Files
oak-editor/app/node/distort/transform/transform.cpp
T
itsmattkc 492c8f474a added clone functions for nodes
Since nodes are are extremely derivative types, we use a clone/copy function
to produce new types of the derived class easily.
2019-11-22 16:53:30 +09:00

110 lines
2.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "transform.h"
#include <QMatrix4x4>
#include <QVector2D>
TransformDistort::TransformDistort()
{
position_input_ = new NodeInput("pos_in");
position_input_->set_data_type(NodeParam::kVec2);
AddParameter(position_input_);
rotation_input_ = new NodeInput("rot_in");
rotation_input_->set_data_type(NodeParam::kFloat);
AddParameter(rotation_input_);
scale_input_ = new NodeInput("scale_in");
scale_input_->set_data_type(NodeParam::kVec2);
scale_input_->set_value_at_time(0, QVector2D(100.0f, 100.0f));
AddParameter(scale_input_);
anchor_input_ = new NodeInput("anchor_in");
anchor_input_->set_data_type(NodeParam::kVec2);
AddParameter(anchor_input_);
matrix_output_ = new NodeOutput("matrix_out");
AddParameter(matrix_output_);
}
Node *TransformDistort::copy()
{
return new TransformDistort();
}
QString TransformDistort::Name()
{
return tr("Transform");
}
QString TransformDistort::id()
{
return "org.olivevideoeditor.Olive.transform";
}
QString TransformDistort::Category()
{
return tr("Distort");
}
QString TransformDistort::Description()
{
return tr("Apply transformations to position, rotation, and scale.");
}
NodeOutput *TransformDistort::matrix_output()
{
return matrix_output_;
}
void TransformDistort::Retranslate()
{
position_input_->set_name(tr("Position"));
rotation_input_->set_name(tr("Rotation"));
scale_input_->set_name(tr("Scale"));
anchor_input_->set_name(tr("Anchor Point"));
}
QVariant TransformDistort::Value(NodeOutput *output)
{
if (output == matrix_output_) {
QMatrix4x4 mat;
// Position translate
QVector2D pos = position_input_->value().value<QVector2D>();
mat.translate(pos);
// Rotation
mat.rotate(rotation_input_->value().toFloat(), 0, 0, 1);
// Scale
mat.scale(scale_input_->value().value<QVector2D>()*0.01f);
// Anchor Point
mat.translate(-anchor_input_->value().value<QVector2D>());
return mat;
}
return 0;
}