Files
oak-editor/app/widget/viewer/gizmotraverser.h
T
itsmattkc dd7af0e6bd nodes: minor overhaul to functionality
The nodes now have more control over how their accelerated shaders/sample
functions are run, as well as how items are popped off the value tables.
This allows for various optimizations that we didn't have access to before.
2020-06-12 00:54:15 +10:00

51 lines
1.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef GIZMOTRAVERSER_H
#define GIZMOTRAVERSER_H
#include "node/traverser.h"
OLIVE_NAMESPACE_ENTER
class GizmoTraverser : public NodeTraverser
{
public:
GizmoTraverser(const QSize& sequence_resolution) :
size_(sequence_resolution)
{
}
protected:
virtual QVariant ProcessVideoFootage(StreamPtr stream, const rational &input_time);
virtual QVariant ProcessShader(const Node *node, const TimeRange &range, const ShaderJob& job);
// FIXME: Do something about audio?
private:
QSize size_;
};
OLIVE_NAMESPACE_EXIT
#endif // GIZMOTRAVERSER_H