90 lines
1.9 KiB
C++
90 lines
1.9 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef SCOPEBASE_H
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#define SCOPEBASE_H
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#include "codec/frame.h"
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#include "render/backend/opengl/openglcolorprocessor.h"
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#include "render/backend/opengl/openglframebuffer.h"
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#include "render/backend/opengl/openglshader.h"
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#include "render/backend/opengl/opengltexture.h"
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#include "widget/manageddisplay/manageddisplay.h"
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OLIVE_NAMESPACE_ENTER
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class ScopeBase : public ManagedDisplayWidget
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{
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public:
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ScopeBase(QWidget* parent = nullptr);
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virtual ~ScopeBase() override;
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public slots:
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void SetBuffer(Frame* frame);
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protected:
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virtual void initializeGL() override;
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virtual void paintGL() override;
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virtual void showEvent(QShowEvent* e) override;
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virtual OpenGLShaderPtr CreateShader();
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virtual void DrawScope();
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OpenGLShaderPtr pipeline()
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{
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return pipeline_;
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}
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OpenGLTexture& managed_tex()
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{
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return managed_tex_;
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}
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OpenGLFramebuffer& framebuffer()
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{
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return framebuffer_;
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}
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private:
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void UploadTextureFromBuffer();
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OpenGLShaderPtr pipeline_;
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OpenGLTexture texture_;
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OpenGLTexture managed_tex_;
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OpenGLFramebuffer framebuffer_;
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Frame* buffer_;
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private slots:
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void CleanUp();
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};
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OLIVE_NAMESPACE_EXIT
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#endif // SCOPEBASE_H
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