Files
oak-editor/app/shaders/alphaover.frag
T

36 lines
659 B
GLSL

#version 150
uniform sampler2D base_in;
uniform sampler2D blend_in;
uniform bool base_in_enabled;
uniform bool blend_in_enabled;
in vec2 ove_texcoord;
out vec4 fragColor;
void main(void) {
vec4 base_col = texture(base_in, ove_texcoord);
vec4 blend_col = texture(blend_in, ove_texcoord);
if (!base_in_enabled && !blend_in_enabled) {
fragColor = vec4(0.0);
return;
}
if (!base_in_enabled) {
fragColor = blend_col;
return;
}
if (!blend_in_enabled) {
fragColor = base_col;
return;
}
base_col *= 1.0 - blend_col.a;
base_col += blend_col;
fragColor = base_col;
}