Files
oak-editor/app/render/previewautocacher.h
T
itsmattkc 4827782331 moved sequence params into node graph too
Reduces code by reusing more of the existing node infrastructure
to synchronize sequence parameters the render backend.
2021-02-18 13:20:23 +11:00

221 lines
5.6 KiB
C++

#ifndef AUTOCACHER_H
#define AUTOCACHER_H
#include <QtConcurrent/QtConcurrent>
#include "config/config.h"
#include "node/graph.h"
#include "node/node.h"
#include "node/output/viewer/viewer.h"
#include "project/project.h"
#include "render/colormanager.h"
#include "threading/threadticketwatcher.h"
namespace olive {
/**
* @brief Manager for dynamically caching a sequence in the background
*
* Intended to be used with a Viewer to dynamically cache parts of a sequence based on the playhead.
*/
class PreviewAutoCacher : public QObject
{
Q_OBJECT
public:
PreviewAutoCacher();
RenderTicketPtr GetSingleFrame(const rational& t);
/**
* @brief Set the viewer node to auto-cache
*/
void SetViewerNode(Sequence *viewer_node);
/**
* @brief If the mouse is held during the next cache invalidation, cache anyway
*
* By default, PreviewAutoCacher ignores invalidations that occur while the mouse is held down,
* assuming that if the mouse is held, the user is dragging something. If you know the mouse will
* be held during a certain action and want PreviewAutoCacher to cache anyway, call this before
* the cache invalidates.
*/
void IgnoreNextMouseButton();
/**
* @brief Returns whether the auto-cache is currently paused or not
*/
bool IsPaused() const
{
return paused_;
}
/**
* @brief Sets whether the auto-cache is currently paused or not
* @param paused
*
* If TRUE, the cache queue is cleared (any frames currently being rendered will be processed as
* normal however). If FALSE, any uncached frames in the range will automatically be queued.
*/
void SetPaused(bool paused);
/**
* @brief Force a certain range to be cached
*
* Usually, PreviewAutoCacher caches a user-defined range around the playhead, however there are
* times they may want certain non-playhead-related time ranges to be cached (i.e. entire sequence
* or in/out range), so that can be set here.
*/
void ForceCacheRange(const TimeRange& range);
/**
* @brief Updates the range of frames to auto-cache
*/
void SetPlayhead(const rational& playhead);
/**
* @brief Clears queue of running jobs
*
* Any jobs that haven't run yet are cancelled and will never run. Any jobs that are currently
* running are cancelled, but may not be finished by the time this function returns. If the
* jobs must be finished by the time this function returns, set `wait` to TRUE.
*/
void ClearQueue(bool wait = false);
void ClearHashQueue(bool wait = false);
void ClearVideoQueue(bool wait = false);
void ClearAudioQueue(bool wait = false);
void ClearVideoDownloadQueue(bool wait = false);
void SetColorManager(ColorManager* manager)
{
color_manager_ = manager;
}
private:
static void GenerateHashes(Sequence *viewer, FrameHashCache *cache, const QVector<rational>& times, qint64 job_time);
void TryRender();
/**
* @brief Process all changes to internal NodeGraph copy
*
* PreviewAutoCacher staggers updates to its internal NodeGraph copy, only applying them when the
* RenderManager is not reading from it. This function is called when such an opportunity arises.
*/
void ProcessUpdateQueue();
bool HasActiveJobs() const;
void AddNode(Node* node);
void RemoveNode(Node* node);
void AddEdge(const NodeOutput& output, const NodeInput& input);
void RemoveEdge(const NodeOutput& output, const NodeInput& input);
void CopyValue(const NodeInput& input);
class QueuedJob {
public:
enum Type {
kNodeAdded,
kNodeRemoved,
kEdgeAdded,
kEdgeRemoved,
kValueChanged
};
Type type;
Node* node;
NodeInput input;
NodeOutput output;
};
Sequence* viewer_node_;
Project copied_project_;
QVector<QueuedJob> graph_update_queue_;
QHash<Node*, Node*> copy_map_;
Sequence* copied_viewer_node_;
bool paused_;
TimeRange cache_range_;
bool has_changed_;
bool use_custom_range_;
TimeRange custom_autocache_range_;
TimeRangeList invalidated_video_;
TimeRangeList invalidated_audio_;
RenderTicketPtr single_frame_render_;
QList<QFutureWatcher<void>*> hash_tasks_;
QMap<RenderTicketWatcher*, TimeRange> audio_tasks_;
QMap<RenderTicketWatcher*, QByteArray> video_tasks_;
QMap<RenderTicketWatcher*, QByteArray> video_download_tasks_;
QVector<QByteArray> currently_caching_hashes_;
qint64 last_update_time_;
bool ignore_next_mouse_button_;
ColorManager* color_manager_;
QTimer delayed_requeue_timer_;
private slots:
/**
* @brief Handler for when the NodeGraph reports a video change over a certain time range
*/
void VideoInvalidated(const olive::TimeRange &range);
/**
* @brief Handler for when the NodeGraph reports a audio change over a certain time range
*/
void AudioInvalidated(const olive::TimeRange &range);
/**
* @brief Handler for when we have applied all the hashes to the FrameHashCache
*/
void HashesProcessed();
/**
* @brief Handler for when the RenderManager has returned rendered audio
*/
void AudioRendered();
/**
* @brief Handler for when the RenderManager has returned rendered video frames
*/
void VideoRendered();
/**
* @brief Handler for when we've saved a video frame to the cache
*/
void VideoDownloaded();
void NodeAdded(Node* node);
void NodeRemoved(Node* node);
void EdgeAdded(const NodeOutput& output, const NodeInput& input);
void EdgeRemoved(const NodeOutput& output, const NodeInput& input);
void ValueChanged(const NodeInput& input);
void SingleFrameFinished();
/**
* @brief Generic function called whenever the frames to render need to be (re)queued
*/
void RequeueFrames();
};
}
#endif // AUTOCACHER_H