186 lines
4.2 KiB
C++
186 lines
4.2 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef CLIPQUEUE_H
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#define CLIPQUEUE_H
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extern "C" {
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#include <libavformat/avformat.h>
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}
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#include <QVector>
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#include <QMutex>
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/**
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* @brief The ClipQueue class
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*
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* A fairly simple wrapper for a QVector and QMutex that cleans up AVFrames automatically when removing them.
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*/
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class ClipQueue {
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public:
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/**
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* @brief ClipQueue Constructor
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*/
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ClipQueue();
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/**
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* @brief ClipQueue Destructor
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*
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* Automatically clears queue freeing any memory consumed by any AVFrames
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*/
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~ClipQueue();
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// Thread safety (QMutex compatible)
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/**
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* @brief Lock queue mutex
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*
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* Used for multithreading to ensure queue is only accessed by one thread at a time. See QMutex::lock() for more
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* information.
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*/
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void lock();
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/**
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* @brief Try to lock queue mutex
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*
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* Used for multithreading to ensure queue is only accessed by one thread at a time. Tries to lock, but doesn't block
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* the calling thread and wait if it can't lock it. See QMutex::tryLock() for more information.
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*
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* @return
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*
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* **TRUE** if the lock succeeded, **FALSE** if not.
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*/
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bool tryLock();
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/**
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* @brief Unlock queue mutex
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*
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* Used for multithreading to ensure queue is only accessed by one thread at a time. See QMutex::unlock() for more
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* information.
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*/
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void unlock();
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// Array handling (QVector compatible)
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/**
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* @brief Add a frame to the end of the queue
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*
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* @param frame
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*
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* The frame to add
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*/
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void append(AVFrame* frame);
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/**
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* @brief Retrieve a frame at a certain index
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*
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* @param i
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*
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* Index to retrieve frame from
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*
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* @return
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*
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* AVFrame at this index
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*/
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AVFrame* at(int i);
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/**
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* @brief Retrieve first frame in the queue
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*
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* @return
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*
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* The first AVFrame in the queue
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*/
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AVFrame* first();
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/**
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* @brief Retrieve last frame in the queue
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*
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* @return
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*
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* The last AVFrame in the queue
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*/
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AVFrame* last();
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/**
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* @brief Remove first frame in the queue
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*
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* Frees all memory occupied by this frame and removes it from the queue
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*/
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void removeFirst();
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/**
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* @brief Remove last frame in the queue
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*
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* Frees all memory occupied by this frame and removes it from the queue
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*/
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void removeLast();
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/**
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* @brief Remove frame in the queue at a certain index
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*
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* Frees all memory occupied by this frame and removes it from the queue
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*
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* @param i
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*
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* Index to remove a frame at
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*/
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void removeAt(int i);
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/**
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* @brief Clear entire queue
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*
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* Frees all memory occupied by all frames and clears the entire queue
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*/
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void clear();
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/**
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* @brief Retrieve current size of the queue
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*
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* @return
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*
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* Current the current size of the queue. All indexes in the queue are guaranteed to be valid references to an
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* AVFrame.
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*/
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int size();
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/**
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* @brief Returns whether the queue is empty of not.
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*
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* @return
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*
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* **TRUE** if the queue is empty and contains no frames, **FALSE** if not.
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*/
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bool isEmpty();
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/**
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* @brief Returns whether the queue contains a frame or not
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*
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* @return
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*
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* **TRUE** if the queue contains the specified frame, **FALSE** if not.
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*/
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bool contains(AVFrame* frame);
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private:
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QVector<AVFrame*> queue;
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QMutex queue_lock;
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};
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#endif // CLIPQUEUE_H
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