Files
oak-editor/app/node/math/math/math.cpp
T
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00

125 lines
3.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "math.h"
namespace olive {
const QString MathNode::kMethodIn = QStringLiteral("method_in");
const QString MathNode::kParamAIn = QStringLiteral("param_a_in");
const QString MathNode::kParamBIn = QStringLiteral("param_b_in");
const QString MathNode::kParamCIn = QStringLiteral("param_c_in");
MathNode::MathNode()
{
AddInput(kMethodIn, NodeValue::kCombo, InputFlags(kInputFlagNotConnectable | kInputFlagNotKeyframable));
AddInput(kParamAIn, NodeValue::kFloat, 0.0);
SetInputProperty(kParamAIn, QStringLiteral("decimalplaces"), 8);
SetInputProperty(kParamAIn, QStringLiteral("autotrim"), true);
AddInput(kParamBIn, NodeValue::kFloat, 0.0);
SetInputProperty(kParamBIn, QStringLiteral("decimalplaces"), 8);
SetInputProperty(kParamBIn, QStringLiteral("autotrim"), true);
}
Node *MathNode::copy() const
{
return new MathNode();
}
QString MathNode::Name() const
{
return tr("Math");
}
QString MathNode::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.math");
}
QVector<Node::CategoryID> MathNode::Category() const
{
return {kCategoryMath};
}
QString MathNode::Description() const
{
return tr("Perform a mathematical operation between two values.");
}
void MathNode::Retranslate()
{
Node::Retranslate();
SetInputName(kMethodIn, tr("Method"));
SetInputName(kParamAIn, tr("Value"));
SetInputName(kParamBIn, tr("Value"));
QStringList operations = {tr("Add"),
tr("Subtract"),
tr("Multiply"),
tr("Divide"),
QString(),
tr("Power")};
SetComboBoxStrings(kMethodIn, operations);
}
ShaderCode MathNode::GetShaderCode(const QString &shader_id) const
{
return GetShaderCodeInternal(shader_id, kParamAIn, kParamBIn);
}
NodeValueTable MathNode::Value(const QString &output, NodeValueDatabase &value) const
{
Q_UNUSED(output)
// Auto-detect what values to operate with
// FIXME: Add manual override for this
PairingCalculator calc(value[kParamAIn], value[kParamBIn]);
// Do nothing if no pairing was found
if (!calc.FoundMostLikelyPairing()) {
return value.Merge();
}
NodeValue val_a = calc.GetMostLikelyValueA();
value[kParamAIn].Remove(val_a);
NodeValue val_b = calc.GetMostLikelyValueB();
value[kParamBIn].Remove(val_b);
return ValueInternal(value,
GetOperation(),
calc.GetMostLikelyPairing(),
kParamAIn,
val_a,
kParamBIn,
val_b);
}
void MathNode::ProcessSamples(NodeValueDatabase &values, const SampleBufferPtr input, SampleBufferPtr output, int index) const
{
return ProcessSamplesInternal(values, GetOperation(), kParamAIn, kParamBIn, input, output, index);
}
}