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oak-editor/app/widget/nodeview/nodeview.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODEVIEW_H
#define NODEVIEW_H
#include <QGraphicsView>
#include <QTimer>
#include "node/graph.h"
#include "widget/nodeview/nodeviewedge.h"
#include "widget/nodeview/nodeviewitem.h"
/**
* @brief A widget for viewing and editing node graphs
*
* This widget takes a NodeGraph object and constructs a QGraphicsScene representing its data, viewing and allowing
* the user to make modifications to it.
*/
class NodeView : public QGraphicsView
{
Q_OBJECT
public:
NodeView(QWidget* parent);
virtual ~NodeView() override;
/**
* @brief Sets the graph to view
*/
void SetGraph(NodeGraph* graph);
/**
* @brief Retrieve the graphical widget corresponding to a specific Node
*
* In situations where you know what Node you're working with but need the UI object (e.g. for positioning), this
* static function will retrieve the NodeViewItem (Node UI representation) connected to this Node in a certain
* QGraphicsScene. This can be called from any other UI object, since it'll have a reference to the QGraphicsScene
* through QGraphicsItem::scene().
*
* If the scene does not contain a widget for this node (usually meaning the node's graph is not the active graph
* in this view/scene), this function returns nullptr.
*/
static NodeViewItem* NodeToUIObject(QGraphicsScene* scene, Node* n);
/**
* @brief Retrieve the graphical widget corresponding to a specific NodeEdge
*
* Same as NodeToUIObject() but returns a NodeViewEdge corresponding to a NodeEdgePtr instead.
*/
static NodeViewEdge* EdgeToUIObject(QGraphicsScene* scene, NodeEdgePtr n);
/**
* @brief Overloaded NodeToUIObject(QGraphicsScene* scene, Node* n) if you have direct access to a NodeView instance
*/
NodeViewItem* NodeToUIObject(Node* n);
/**
* @brief Overloaded EdgeToUIObject(QGraphicsScene* scene, NodeEdgePtr n) if you have direct access to a NodeView instance
*/
NodeViewEdge* EdgeToUIObject(NodeEdgePtr n);
/**
* @brief Delete selected nodes from graph (user-friendly/undoable)
*/
void DeleteSelected();
signals:
/**
* @brief Signal emitted when the selected nodes have changed
*/
void SelectionChanged(QList<Node*> selected_nodes);
private:
QList<Node*> GetNodeDirectDescendants(Node* n, const QList<Node*> connected_nodes, QList<Node*>& processed_nodes);
void PlaceNode(NodeViewItem* n, const QPointF& pos);
int FindWeightsInternal(Node* node, QHash<Node*, int>& weights, QList<Node*>& weighted_nodes);
void ReorganizeInternal(NodeViewItem *src_item, QHash<Node*, int>& weights, QList<Node *> &positioned_nodes);
void QueueReorganize();
NodeGraph* graph_;
QGraphicsScene scene_;
QTimer reorganize_timer_;
private slots:
/**
* @brief Slot when a Node is added to a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To add a Node to the NodeGraph
* use NodeGraph::AddNode().
*/
void AddNode(Node* node);
/**
* @brief Slot when a Node is removed from a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To remove a Node from the NodeGraph
* use NodeGraph::RemoveNode().
*/
void RemoveNode(Node* node);
/**
* @brief Slot when an edge is added to a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To add an edge (i.e. connect two node
* parameters together), use NodeParam::ConnectEdge().
*/
void AddEdge(NodeEdgePtr edge);
/**
* @brief Slot when an edge is removed from a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To remove an edge (i.e. disconnect two node
* parameters), use NodeParam::DisconnectEdge().
*/
void RemoveEdge(NodeEdgePtr edge);
/**
* @brief Internal function triggered when any change is signalled from the QGraphicsScene
*
* Current primary function is to inform all NodeViewEdges to re-adjust in case any Nodes have moved
*/
void ItemsChanged();
/**
* @brief Receiver for when the scene's selected items change
*/
void SceneSelectionChangedSlot();
/**
* @brief Receiver for when the user right clicks (or otherwise requests a context menu)
*/
void ShowContextMenu(const QPoint &pos);
/**
* @brief Receiver for when the user requests a new node from the add menu
*/
void CreateNodeSlot(QAction* action);
/**
* @brief Automatically reposition the nodes based on their connections
*/
void Reorganize();
};
#endif // NODEVIEW_H