Files
oak-editor/app/render/backend/audiorenderbackend.h
T
itsmattkc 7f796bd99f revised video renderer's invalidate cache to use ranges rather than discrete
frames

Previously, when the video renderer received a dirty cache signal, it would
proceed to extract all frames from the range and queue them. However, this could
be extremely slow for long ranges since it had to iterate through the entire
range and calculate the individual frames it contained. Now, we use the same
range combining system as audio and automatically calculate the next frame
within the range only when necessary. Essentially the same work, but split up
over time and done only when needed leading to no discernible UI pause when
invalidating cache.
2020-01-03 15:50:43 +11:00

47 lines
1.1 KiB
C++

#ifndef AUDIORENDERBACKEND_H
#define AUDIORENDERBACKEND_H
#include "common/timerange.h"
#include "renderbackend.h"
class AudioRenderBackend : public RenderBackend
{
Q_OBJECT
public:
AudioRenderBackend(QObject* parent = nullptr);
/**
* @brief Set parameters of the Renderer
*
* The Renderer owns the buffers that are used in the rendering process and this function sets the kind of buffers
* to use. The Renderer must be stopped when calling this function.
*/
void SetParameters(const AudioRenderingParams &params);
virtual QIODevice* GetAudioPullDevice() = 0;
const AudioRenderingParams& params();
QString CachePathName();
protected:
virtual void ConnectViewer(ViewerOutput* node) override;
virtual void DisconnectViewer(ViewerOutput* node) override;
/**
* @brief Internal function for generating the cache ID
*/
virtual bool GenerateCacheIDInternal(QCryptographicHash& hash) override;
virtual NodeInput* GetDependentInput() override;
virtual bool CanRender() override;
private:
AudioRenderingParams params_;
};
#endif // AUDIORENDERBACKEND_H