The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef RENDERMODE_H
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#define RENDERMODE_H
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#include "common/define.h"
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namespace olive {
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class RenderMode {
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public:
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/**
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* @brief The primary different "modes" the renderer can function in
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*/
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enum Mode {
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/**
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* This render is for realtime preview ONLY and does not need to be "perfect". Nodes can use lower-accuracy functions
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* to save performance when possible.
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*/
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kOffline,
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/**
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* This render is some sort of export or master copy and Nodes should take time/bandwidth/system resources to produce
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* a higher accuracy version.
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*/
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kOnline
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};
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};
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}
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#endif // RENDERMODE_H
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