Files
oak-editor/engine/pluginSupport/pluginprogressreporter.h
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

85 lines
2.3 KiB
C++

/*
* Oak Video Editor - Non-Linear Video Editor
* Copyright (C) 2025 Olive CE Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OAK_PLUGIN_PROGRESS_REPORTER_H
#define OAK_PLUGIN_PROGRESS_REPORTER_H
#include <QObject>
#include <QString>
#include <functional>
namespace olive
{
namespace plugin
{
/**
* @brief UI-independent interface for reporting plugin progress
*
* The engine cannot show UI itself, so OFX progress reporting goes through
* this interface. The UI layer registers a factory (see
* set_plugin_progress_reporter_factory()) that creates a reporter wrapping a
* ProgressDialog; without a factory, a no-op reporter is used instead.
*/
class PluginProgressReporter : public QObject {
Q_OBJECT
public:
explicit PluginProgressReporter(QObject *parent = nullptr)
: QObject(parent)
{
}
virtual ~PluginProgressReporter() override = default;
virtual void set_progress(double value) = 0;
virtual void show() = 0;
virtual void close() = 0;
signals:
void cancelled();
};
/**
* @brief Factory creating a PluginProgressReporter for a progress session
*
* Registered by the UI layer at startup. The caller takes ownership of the
* returned reporter.
*/
using PluginProgressReporterFactory =
std::function<PluginProgressReporter *(const QString &message,
const QString &title)>;
void set_plugin_progress_reporter_factory(
PluginProgressReporterFactory factory);
/**
* @brief Create a progress reporter through the registered factory
*
* Without a factory, returns a no-op reporter so engine code can run
* headless. The caller takes ownership of the returned reporter.
*/
PluginProgressReporter *
create_plugin_progress_reporter(const QString &message, const QString &title);
}
}
#endif // OAK_PLUGIN_PROGRESS_REPORTER_H